From 44f4e4c3ce2852173a1049323bbaa5e91b164159 Mon Sep 17 00:00:00 2001 From: VinPropane Date: Sat, 27 Jun 2026 19:15:43 -0400 Subject: [PATCH] NEO-147: mark faction id locals const in generator tests --- .../Game/Contracts/ContractGeneratorOperationsTests.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/server/NeonSprawl.Server.Tests/Game/Contracts/ContractGeneratorOperationsTests.cs b/server/NeonSprawl.Server.Tests/Game/Contracts/ContractGeneratorOperationsTests.cs index 3dba1cc..f4ec9e3 100644 --- a/server/NeonSprawl.Server.Tests/Game/Contracts/ContractGeneratorOperationsTests.cs +++ b/server/NeonSprawl.Server.Tests/Game/Contracts/ContractGeneratorOperationsTests.cs @@ -225,8 +225,8 @@ public sealed class ContractGeneratorOperationsTests private static InMemoryFactionStandingStore CreateStandingStore() { - var gridFactionId = PrototypeE7M3QuestFactionRules.GridContractGateFactionId; - var rustFactionId = "prototype_faction_rust_collective"; + const string gridFactionId = PrototypeE7M3QuestFactionRules.GridContractGateFactionId; + const string rustFactionId = "prototype_faction_rust_collective"; var byId = new Dictionary(StringComparer.Ordinal) { [gridFactionId] = PrototypeE7M3FactionCatalogRules.ExpectedFactionFreeze[gridFactionId],