Merge pull request #55 from ViPro-Technologies/NEO-29-manual-qa-client-checks
NEO-29: add client-driven manual QA checkspull/61/head
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uid://1r1d8lt00lmr
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@ -36,3 +36,15 @@
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- [ ] Run `client/scenes/main.tscn` in Godot after slot bindings exist on server.
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- [ ] Confirm no startup warnings from `HotbarLoadoutClient` and verify `HotbarState` node exists under the scene root with 8-slot mirror populated from server response.
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## 6) Client-driven update sanity (no curl)
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- [ ] With `main.tscn` running, open the remote SceneTree and select `HotbarLoadoutClient` under the scene root.
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- [ ] Execute `request_bind_slot(2, "prototype_guard")` on that node (Editor script console or remote call).
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- [ ] Confirm no client warning log from `HotbarLoadoutClient` and verify `HotbarState.slots_snapshot()` now contains `"prototype_guard"` at index `2`.
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- [ ] Restart the client scene and verify hydration still reflects slot `2` from server (proves client fetch + apply path, not just local mutation).
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## 7) Client deny-path signal sanity
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- [ ] With `main.tscn` running, execute `request_bind_slot(2, "not_real")` on `HotbarLoadoutClient`.
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- [ ] Confirm the client logs/handles a deny response (server `updated=false`, `reasonCode="unknown_ability"`), and `HotbarState` remains unchanged from the last valid loadout.
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