From 2291a0ec07d33363308142e019ec130d9c20b4c7 Mon Sep 17 00:00:00 2001 From: VinPropane Date: Sun, 5 Apr 2026 01:23:25 -0400 Subject: [PATCH] NS-19: move Bump B to clear capsule between bumps MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Frustum bases left ~0.33 m between closest corners while the player capsule is ~0.8 m wide, so crossing could wedge between A and B. Shift NS19BumpB −Z by 0.75 m (z −4.1 → −4.85) so AABB clearance ≈1 m. --- client/scenes/main.tscn | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/scenes/main.tscn b/client/scenes/main.tscn index 503a07a..7a25b54 100644 --- a/client/scenes/main.tscn +++ b/client/scenes/main.tscn @@ -150,7 +150,7 @@ surface_material_override/0 = SubResource("Mat_ns19_bump") shape = SubResource("Convex_ns19a_frustum") [node name="NS19BumpB" type="StaticBody3D" parent="World/NavigationRegion3D" unique_id=1900011 groups=["walkable", "ns19_bump"]] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.85, 0.06, -4.1) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.85, 0.06, -4.85) collision_layer = 1 [node name="MeshInstance3D" type="MeshInstance3D" parent="World/NavigationRegion3D/NS19BumpB" unique_id=1900012]