Merge pull request #104 from ViPro-Technologies/NEO-70-craft-http-bruno-gather-refine-make-spine

NEO-70: Craft HTTP + Bruno gather→refine→make spine
pull/105/head
VinPropane 2026-05-24 18:19:39 -04:00 committed by GitHub
commit 1be4a7eed8
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
18 changed files with 1100 additions and 15 deletions

View File

@ -0,0 +1,61 @@
meta {
name: POST craft deny insufficient materials
type: http
seq: 1
}
docs {
NEO-70: make_field_stim_mk0 without refined_plate_stock denies with insufficient_materials. Pre-request clears refined stock (inventory POST setup only) so the deny is stable after dotnet test / prior Bruno requests.
}
script:pre-request {
const { getInventory, sumItemQuantity, postMutation } = require("./scripts/inventory-api-helper.js");
async function clearItem(itemId) {
let qty = sumItemQuantity(await getInventory(bru), itemId);
while (qty > 0) {
const removeQty = Math.min(qty, 99);
const response = await postMutation(bru, {
schemaVersion: 1,
mutationKind: "remove",
itemId,
quantity: removeQty,
});
if (response.status !== 200 || response.data?.applied !== true) {
throw new Error(`clear ${itemId} failed: ${response.status} ${JSON.stringify(response.data)}`);
}
qty = sumItemQuantity(await getInventory(bru), itemId);
}
}
await clearItem("refined_plate_stock");
}
post {
url: {{baseUrl}}/game/players/{{playerId}}/craft
body: json
auth: none
}
headers {
content-type: application/json
}
body:json {
{
"schemaVersion": 1,
"recipeId": "make_field_stim_mk0"
}
}
tests {
test("denies with insufficient_materials", function () {
expect(res.getStatus()).to.equal(200);
const body = res.getBody();
expect(body.schemaVersion).to.equal(1);
expect(body.success).to.equal(false);
expect(body.reasonCode).to.equal("insufficient_materials");
expect(body.inputsConsumed).to.be.an("array").that.is.empty;
expect(body.outputsGranted).to.be.an("array").that.is.empty;
});
}

View File

@ -0,0 +1,53 @@
meta {
name: POST craft deny invalid quantity
type: http
seq: 4
}
docs {
NEO-70: non-positive quantity denies with invalid_quantity without consuming inputs.
}
script:pre-request {
const { ensureItemQuantity, getInventory, sumItemQuantity } = require("./scripts/inventory-api-helper.js");
await ensureItemQuantity(bru, "scrap_metal_bulk", 5);
const inventory = await getInventory(bru);
bru.setVar("scrapBeforeInvalidQuantityDeny", sumItemQuantity(inventory, "scrap_metal_bulk"));
}
post {
url: {{baseUrl}}/game/players/{{playerId}}/craft
body: json
auth: none
}
headers {
content-type: application/json
}
body:json {
{
"schemaVersion": 1,
"recipeId": "refine_scrap_standard",
"quantity": 0
}
}
script:post-response {
const { getInventory, sumItemQuantity } = require("./scripts/inventory-api-helper.js");
const inventory = await getInventory(bru);
bru.setVar("scrapAfterInvalidQuantityDeny", sumItemQuantity(inventory, "scrap_metal_bulk"));
}
tests {
test("denies with invalid_quantity without consuming scrap", function () {
expect(res.getStatus()).to.equal(200);
const body = res.getBody();
expect(body.schemaVersion).to.equal(1);
expect(body.success).to.equal(false);
expect(body.reasonCode).to.equal("invalid_quantity");
expect(bru.getVar("scrapAfterInvalidQuantityDeny")).to.equal(
bru.getVar("scrapBeforeInvalidQuantityDeny"),
);
});
}

View File

@ -0,0 +1,46 @@
meta {
name: POST craft deny inventory full
type: http
seq: 3
}
docs {
NEO-70: make_prototype_armor when equipment slot is occupied denies with inventory_full. Pre-request seeds materials and fills equipment via inventory POST (deny setup only — not part of spine).
}
script:pre-request {
const { ensureItemQuantity } = require("./scripts/inventory-api-helper.js");
await ensureItemQuantity(bru, "refined_plate_stock", 8);
await ensureItemQuantity(bru, "scrap_metal_bulk", 5);
await ensureItemQuantity(bru, "prototype_armor_shell", 1);
}
post {
url: {{baseUrl}}/game/players/{{playerId}}/craft
body: json
auth: none
}
headers {
content-type: application/json
}
body:json {
{
"schemaVersion": 1,
"recipeId": "make_prototype_armor"
}
}
tests {
test("denies with inventory_full when equipment slot occupied", function () {
expect(res.getStatus()).to.equal(200);
const body = res.getBody();
expect(body.schemaVersion).to.equal(1);
expect(body.success).to.equal(false);
expect(body.reasonCode).to.equal("inventory_full");
expect(body.inputsConsumed).to.be.an("array").that.is.empty;
expect(body.outputsGranted).to.be.an("array").that.is.empty;
});
}

View File

@ -0,0 +1,39 @@
meta {
name: POST craft deny unknown recipe
type: http
seq: 2
}
docs {
NEO-70: unknown recipeId denies with unknown_recipe.
}
post {
url: {{baseUrl}}/game/players/{{playerId}}/craft
body: json
auth: none
}
headers {
content-type: application/json
}
body:json {
{
"schemaVersion": 1,
"recipeId": "not_a_real_recipe"
}
}
tests {
test("denies with unknown_recipe", function () {
expect(res.getStatus()).to.equal(200);
const body = res.getBody();
expect(body.schemaVersion).to.equal(1);
expect(body.success).to.equal(false);
expect(body.reasonCode).to.equal("unknown_recipe");
expect(body.inputsConsumed).to.be.an("array").that.is.empty;
expect(body.outputsGranted).to.be.an("array").that.is.empty;
expect(body.xpGrantSummary).to.equal(null);
});
}

View File

@ -0,0 +1,152 @@
meta {
name: POST craft gather refine make spine
type: http
seq: 5
}
docs {
NEO-70 prototype spine: accumulate >=11 scrap_metal_bulk (gather when nodes allow, reuse persisted inventory after dotnet test), refine_scrap_efficient when refined_plate_stock < 2, then make_field_stim_mk0. No inventory POST shortcuts for spine materials.
}
script:pre-request {
const axios = require("axios");
const { getInventory, sumItemQuantity } = require("./scripts/inventory-api-helper.js");
const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
const jsonHeaders = { headers: { "Content-Type": "application/json" } };
const progressionBefore = await axios.get(`${baseUrl}/game/players/${playerId}/skill-progression`);
const refineBefore = progressionBefore.data.skills.find((row) => row.id === "refine");
bru.setVar("refineXpBeforeSpine", refineBefore ? refineBefore.xp : 0);
async function currentScrap() {
return sumItemQuantity(await getInventory(bru), "scrap_metal_bulk");
}
async function currentRefined() {
return sumItemQuantity(await getInventory(bru), "refined_plate_stock");
}
async function moveNear(x, z) {
await axios.post(
`${baseUrl}/game/players/${playerId}/move`,
{ schemaVersion: 1, target: { x, y: 0.9, z } },
jsonHeaders,
);
}
async function tryGather(interactableId) {
const response = await axios.post(
`${baseUrl}/game/players/${playerId}/interact`,
{ schemaVersion: 1, interactableId },
jsonHeaders,
);
if (response.status !== 200) {
throw new Error(`gather ${interactableId} HTTP ${response.status}`);
}
if (response.data?.allowed === true) {
return;
}
if (response.data?.reasonCode === "node_depleted") {
return;
}
throw new Error(`gather ${interactableId} denied: ${JSON.stringify(response.data)}`);
}
async function craft(recipeId) {
const response = await axios.post(
`${baseUrl}/game/players/${playerId}/craft`,
{ schemaVersion: 1, recipeId },
jsonHeaders,
);
if (response.status !== 200 || response.data?.success !== true) {
throw new Error(`craft ${recipeId} failed: ${response.status} ${JSON.stringify(response.data)}`);
}
return response.data;
}
const gatherPlan = [
{ id: "prototype_urban_bulk_delta", x: 16, z: -2 },
{ id: "prototype_bio_mat_gamma", x: 10, z: -2 },
{ id: "prototype_subsurface_vein_beta", x: 16, z: -6 },
{ id: "prototype_resource_node_alpha", x: 10, z: -6 },
];
let scrap = await currentScrap();
for (const node of gatherPlan) {
if (scrap >= 11) {
break;
}
await moveNear(node.x, node.z);
await tryGather(node.id);
scrap = await currentScrap();
}
if (scrap < 11) {
throw new Error(`spine needs >=11 scrap_metal_bulk, have ${scrap} after optional gathers`);
}
if ((await currentRefined()) < 2) {
await craft("refine_scrap_efficient");
}
}
post {
url: {{baseUrl}}/game/players/{{playerId}}/craft
body: json
auth: none
}
headers {
content-type: application/json
}
body:json {
{
"schemaVersion": 1,
"recipeId": "make_field_stim_mk0"
}
}
script:post-response {
const axios = require("axios");
const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
const inventory = await axios.get(`${baseUrl}/game/players/${playerId}/inventory`);
const progression = await axios.get(`${baseUrl}/game/players/${playerId}/skill-progression`);
bru.setVar("spineInventory", inventory.data);
bru.setVar("spineProgression", progression.data);
}
tests {
test("make_field_stim_mk0 succeeds after gather and refine", function () {
expect(res.getStatus()).to.equal(200);
const body = res.getBody();
expect(body.schemaVersion).to.equal(1);
expect(body.success).to.equal(true);
expect(body.reasonCode).to.equal(null);
expect(body.outputsGranted).to.deep.include({ itemId: "field_stim_mk0", quantity: 1 });
expect(body.xpGrantSummary).to.be.an("object");
expect(body.xpGrantSummary.skillId).to.equal("refine");
expect(body.xpGrantSummary.amount).to.equal(10);
expect(body.xpGrantSummary.sourceKind).to.equal("activity");
});
test("inventory includes field_stim_mk0 after spine", function () {
const inventory = bru.getVar("spineInventory");
const total = inventory.bagSlots
.filter((slot) => slot.itemId === "field_stim_mk0")
.reduce((sum, slot) => sum + slot.quantity, 0);
expect(total).to.be.at.least(1);
});
test("refine skill XP increased after spine crafts", function () {
const progression = bru.getVar("spineProgression");
const refine = progression.skills.find((row) => row.id === "refine");
const before = bru.getVar("refineXpBeforeSpine");
expect(refine).to.be.an("object");
expect(refine.xp - before).to.be.at.least(10);
});
}

View File

@ -0,0 +1,7 @@
meta {
name: craft
}
docs {
NEO-70 craft HTTP. CraftResponse emits explicit null for reasonCode / xpGrantSummary when absent (mirror inventory POST). Run order within folder: deny requests (seq 14) then spine (seq 5). Full collection runs after dotnet test on shared Postgres — insufficient-materials clears refined stock; spine reuses persisted scrap and tolerates node_depleted gathers. Deny setup requests may use inventory POST only where noted.
}

View File

@ -13,9 +13,9 @@
**Prep (NEO-42):** Server ships **`RefineActivitySkillXpGrant.GrantOnSuccessfulCraftOrRefine`** + **`RefineSkillXpConstants`** under `server/NeonSprawl.Server/Game/Skills/` — delegates to **`SkillProgressionGrantOperations.TryApplyGrant`** with **`refine`** + **`activity`** (prototype **10** XP). **`CraftOperations.TryCraft`** (NEO-69) invokes the same grant path on craft success ([NEO-42 implementation plan](../../plans/NEO-42-implementation-plan.md); [server README — Craft engine (NEO-69)](../../../server/README.md#craft-engine-neo-69)).
**E3M2-01 (NEO-65):** Frozen eight-recipe catalog in [`content/recipes/prototype_recipes.json`](../../../content/recipes/prototype_recipes.json); [`recipe-def.schema.json`](../../../content/schemas/recipe-def.schema.json) + [`recipe-io-row.schema.json`](../../../content/schemas/recipe-io-row.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) Slice 3 gates ([NEO-65 plan](../../plans/NEO-65-implementation-plan.md)). **E3M2-02 (NEO-66):** fail-fast server load under `server/NeonSprawl.Server/Game/Crafting/``RecipeDefinitionCatalogLoader`, `RecipeDefinitionCatalog`, cross-check vs item + skill catalogs, Slice 3 gate; [NEO-66 plan](../../plans/NEO-66-implementation-plan.md); [server README — Recipe catalog](../../../server/README.md#recipe-catalog-contentrecipes-neo-66). **E3M2-03 (NEO-67):** injectable **`IRecipeDefinitionRegistry`** + DI; [NEO-67 plan](../../plans/NEO-67-implementation-plan.md). **E3M2-04 (NEO-68):** **`GET /game/world/recipe-definitions`** — versioned read-only projection (`schemaVersion` **1**, **`recipes`**) backed by **`IRecipeDefinitionRegistry`**; Bruno `bruno/neon-sprawl-server/recipe-definitions/`. Plan: [NEO-68 implementation plan](../../plans/NEO-68-implementation-plan.md). **E3M2-05 (NEO-69):** **`CraftOperations.TryCraft`** + **`CraftResult`** — pre-flight inputs/outputs, inventory mutation, refine XP; [NEO-69 plan](../../plans/NEO-69-implementation-plan.md); [server README — Craft engine (NEO-69)](../../../server/README.md#craft-engine-neo-69).
**E3M2-01 (NEO-65):** Frozen eight-recipe catalog in [`content/recipes/prototype_recipes.json`](../../../content/recipes/prototype_recipes.json); [`recipe-def.schema.json`](../../../content/schemas/recipe-def.schema.json) + [`recipe-io-row.schema.json`](../../../content/schemas/recipe-io-row.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) Slice 3 gates ([NEO-65 plan](../../plans/NEO-65-implementation-plan.md)). **E3M2-02 (NEO-66):** fail-fast server load under `server/NeonSprawl.Server/Game/Crafting/``RecipeDefinitionCatalogLoader`, `RecipeDefinitionCatalog`, cross-check vs item + skill catalogs, Slice 3 gate; [NEO-66 plan](../../plans/NEO-66-implementation-plan.md); [server README — Recipe catalog](../../../server/README.md#recipe-catalog-contentrecipes-neo-66). **E3M2-03 (NEO-67):** injectable **`IRecipeDefinitionRegistry`** + DI; [NEO-67 plan](../../plans/NEO-67-implementation-plan.md). **E3M2-04 (NEO-68):** **`GET /game/world/recipe-definitions`** — versioned read-only projection (`schemaVersion` **1**, **`recipes`**) backed by **`IRecipeDefinitionRegistry`**; Bruno `bruno/neon-sprawl-server/recipe-definitions/`. Plan: [NEO-68 implementation plan](../../plans/NEO-68-implementation-plan.md). **E3M2-05 (NEO-69):** **`CraftOperations.TryCraft`** + **`CraftResult`** — pre-flight inputs/outputs, inventory mutation, refine XP; [NEO-69 plan](../../plans/NEO-69-implementation-plan.md); [server README — Craft engine (NEO-69)](../../../server/README.md#craft-engine-neo-69-and-craft-http-neo-70). **E3M2-06 (NEO-70):** **`POST /game/players/{id}/craft`** — wire **`CraftResponse`** backed by **`CraftOperations`**; Bruno gather→refine→make spine; [NEO-70 plan](../../plans/NEO-70-implementation-plan.md).
### `CraftResult` (server-internal, NEO-69)
### `CraftResult` / wire `CraftResponse` (NEO-69 engine, NEO-70 HTTP)
| Field | Role |
|-------|------|
@ -25,7 +25,7 @@
| **`OutputsGranted`** | Scaled `{ itemId, quantity }` rows added on success. |
| **`XpGrantSummary`** | Compact refine XP summary (`refine`, **10**, `activity`) on success. |
Promoted to wire JSON when craft HTTP lands (NEO-70). Telemetry hooks deferred to NEO-71.
Promoted to wire JSON as **`CraftResponse`** on **`POST /game/players/{id}/craft`** (NEO-70). Telemetry hooks deferred to NEO-71.
## Purpose

View File

@ -55,7 +55,7 @@ Rows appear when work starts; default for unlisted modules is **Planned** / not
| E2.M2 | In Progress | **NEO-37 landed:** versioned **`GET /game/players/{id}/skill-progression`** ([NEO-37](../../plans/NEO-37-implementation-plan.md)) — read model for every registered skill; known-player gate via `IPositionStateStore`; [server README — Skill progression snapshot (NEO-37)](../../../server/README.md#skill-progression-snapshot-neo-37); manual QA [`NEO-37`](../../manual-qa/NEO-37.md). **NEO-38 landed:** **`POST`** same path — grant apply, persistence (`IPlayerSkillProgressionStore`, `V003` migration), structured denies + **`levelUps`** ([NEO-38](../../plans/NEO-38-implementation-plan.md)); manual QA [`NEO-38`](../../manual-qa/NEO-38.md); Bruno `bruno/neon-sprawl-server/skill-progression/`; [server README — Skill progression grant (NEO-38)](../../../server/README.md#skill-progression-grant-neo-38). **NEO-39 landed:** data-driven `LevelCurve` content + schema + CI validation (`*_level_curve.json`) with fail-fast startup schema checks; progression GET/POST level resolution now uses `ISkillLevelCurve` content-backed thresholds ([NEO-39](../../plans/NEO-39-implementation-plan.md)); manual QA [`NEO-39`](../../manual-qa/NEO-39.md). **NEO-40 landed:** comment-only telemetry hook sites in [`SkillProgressionSnapshotApi.cs`](../../../server/NeonSprawl.Server/Game/Skills/SkillProgressionSnapshotApi.cs) on **`POST …/skill-progression`** for future **`xp_grant`** / **`level_up`** ([NEO-40](../../plans/NEO-40-implementation-plan.md), [`NEO-40` manual QA](../../manual-qa/NEO-40.md)). **NEO-41 landed:** gather prototype — **`POST …/interact`** with **`kind: resource_node`** grants **`salvage`** + **`activity`** (10 XP) via [`SkillProgressionGrantOperations`](../../../server/NeonSprawl.Server/Game/Skills/SkillProgressionGrantOperations.cs) ([NEO-41](../../plans/NEO-41-implementation-plan.md), [`NEO-41` manual QA](../../manual-qa/NEO-41.md)); [server README — Interaction](../../../server/README.md#interaction-neo-9). **NEO-42 landed (prep):** **`RefineActivitySkillXpGrant`** / **`RefineSkillXpConstants`** + deny-registry factory + tests — same NEO-38 grant stack; **E3.M2** must invoke on craft/refine success ([NEO-42](../../plans/NEO-42-implementation-plan.md), [`NEO-42` manual QA](../../manual-qa/NEO-42.md)); [server README — Craft / refine hook (NEO-42)](../../../server/README.md#craft--refine-hook--skill-xp-neo-42). **NEO-43 landed (prep):** **`MissionRewardSkillXpGrant`** / **`MissionRewardSkillXpConstants`** + deny-registry factory + tests — same NEO-38 grant stack with fixed **`sourceKind: mission_reward`**; **E7.M2** must invoke from quest hand-in ([NEO-43](../../plans/NEO-43-implementation-plan.md), [`NEO-43` manual QA](../../manual-qa/NEO-43.md)); [server README — Mission / quest reward (NEO-43)](../../../server/README.md#mission--quest-reward--skill-xp-neo-43). **Slice 3 still open:** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). See [epic_02 — E2.M2 + Slice 3](../epics/epic_02_skills_and_progression.md). | [NEO-37](../../plans/NEO-37-implementation-plan.md), [NEO-38](../../plans/NEO-38-implementation-plan.md), [NEO-39](../../plans/NEO-39-implementation-plan.md), [NEO-40](../../plans/NEO-40-implementation-plan.md), [NEO-41](../../plans/NEO-41-implementation-plan.md), [NEO-42](../../plans/NEO-42-implementation-plan.md), [NEO-43](../../plans/NEO-43-implementation-plan.md), [E2_M2](E2_M2_XpAwardAndLevelEngine.md); label **`E2.M2`** on NEO-37NEO-41, NEO-42NEO-44 |
| E3.M1 | Ready | **NEO-41 landed (prototype, superseded on interact by NEO-63):** inline XP on **`resource_node`** interact. **NEO-57NEO-61** — content, registry, HTTP defs, depletion store (see prior alignment). **NEO-62 landed:** **`GatherOperations`** + **`GatherResult`**. **NEO-63 landed:** **`POST …/interact`** **`resource_node`** → gather engine; **four** **`PrototypeInteractableRegistry`** anchors; Bruno gather → inventory + depletion deny ([NEO-63](../../plans/NEO-63-implementation-plan.md), [`NEO-63` manual QA](../../manual-qa/NEO-63.md)); [server README — Gather via interact (NEO-63)](../../../server/README.md#gather-via-interact-neo-63). **NEO-64 landed:** comment-only **`resource_gathered`** / **`gather_node_depleted`** hook sites in **`GatherOperations.TryGather`** ([NEO-64](../../plans/NEO-64-implementation-plan.md), [`NEO-64` manual QA](../../manual-qa/NEO-64.md)); Epic 3 Slice 2 backlog **E3M1-01****E3M1-08** complete. **Slice 5 client (planned):** gather feedback HUD [NEO-73](https://linear.app/neon-sprawl/issue/NEO-73) — [E3S5 backlog](../../plans/E3S5-client-prototype-backlog.md). | [NEO-41](../../plans/NEO-41-implementation-plan.md) … [NEO-64](../../plans/NEO-64-implementation-plan.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3_M1](E3_M1_ResourceNodeAndGatherLoop.md); `server/NeonSprawl.Server/Game/Gathering/`, `Game/Interaction/` |
| E3.M3 | In Progress | **NEO-50 landed:** frozen prototype six-item catalog in [`content/items/prototype_items.json`](../../../content/items/prototype_items.json); [`item-def.schema.json`](../../../content/schemas/item-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py). **NEO-51 landed:** fail-fast server load of `content/items/*_items.json` at startup — `server/NeonSprawl.Server/Game/Items/` ([NEO-51](../../plans/NEO-51-implementation-plan.md)); [server README — Item catalog](../../../server/README.md#item-catalog-contentitems-neo-51). **NEO-52 landed:** injectable **`IItemDefinitionRegistry`** + lookup tests ([NEO-52](../../plans/NEO-52-implementation-plan.md)). **NEO-53 landed:** **`GET /game/world/item-definitions`** — `ItemDefinitionsWorldApi` + DTOs in `Game/Items/` ([NEO-53](../../plans/NEO-53-implementation-plan.md), [`NEO-53` manual QA](../../manual-qa/NEO-53.md)); [server README — Item definitions (NEO-53)](../../../server/README.md#item-definitions-neo-53); Bruno `bruno/neon-sprawl-server/item-definitions/`. **NEO-54 landed:** **`IPlayerInventoryStore`** + **`PlayerInventoryOperations`** — 24 bag + 1 equipment slots, stack rules, `V005` migration ([NEO-54](../../plans/NEO-54-implementation-plan.md)). **NEO-55 landed:** **`GET`/`POST /game/players/{id}/inventory`** — `PlayerInventoryApi` + DTOs in `Game/Items/` ([NEO-55](../../plans/NEO-55-implementation-plan.md)); [server README — Player inventory (NEO-54 store, NEO-55 HTTP)](../../../server/README.md#player-inventory-neo-54-store-neo-55-http); Bruno `bruno/neon-sprawl-server/inventory/`. **NEO-56 landed:** comment-only **`item_created`** / **`inventory_transfer_denied`** telemetry hook sites in [`PlayerInventoryOperations`](../../../server/NeonSprawl.Server/Game/Items/PlayerInventoryOperations.cs) ([NEO-56](../../plans/NEO-56-implementation-plan.md), [`NEO-56` manual QA](../../manual-qa/NEO-56.md)); no E9.M1 ingest. **Slice 5 client (planned):** inventory HUD [NEO-72](https://linear.app/neon-sprawl/issue/NEO-72) — [E3S5 backlog](../../plans/E3S5-client-prototype-backlog.md). | [NEO-50](../../plans/NEO-50-implementation-plan.md), [NEO-51](../../plans/NEO-51-implementation-plan.md), [NEO-52](../../plans/NEO-52-implementation-plan.md), [NEO-53](../../plans/NEO-53-implementation-plan.md), [NEO-54](../../plans/NEO-54-implementation-plan.md), [NEO-55](../../plans/NEO-55-implementation-plan.md), [NEO-56](../../plans/NEO-56-implementation-plan.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3M3-prototype-backlog](../../plans/E3M3-prototype-backlog.md), [E3_M3](E3_M3_ItemizationAndInventorySchema.md) |
| E3.M2 | In Progress | **NEO-65 landed:** frozen prototype eight-recipe catalog in [`content/recipes/prototype_recipes.json`](../../../content/recipes/prototype_recipes.json); [`recipe-def.schema.json`](../../../content/schemas/recipe-def.schema.json) + [`recipe-io-row.schema.json`](../../../content/schemas/recipe-io-row.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) Slice 3 gates ([NEO-65](../../plans/NEO-65-implementation-plan.md)). **NEO-66 landed:** fail-fast server load of `content/recipes/*_recipes.json` at startup — `server/NeonSprawl.Server/Game/Crafting/` ([NEO-66](../../plans/NEO-66-implementation-plan.md)); [server README — Recipe catalog](../../../server/README.md#recipe-catalog-contentrecipes-neo-66). **NEO-67 landed:** injectable **`IRecipeDefinitionRegistry`** + lookup tests ([NEO-67](../../plans/NEO-67-implementation-plan.md)). **NEO-68 landed:** **`GET /game/world/recipe-definitions`** — `RecipeDefinitionsWorldApi` + DTOs in `Game/Crafting/` ([NEO-68](../../plans/NEO-68-implementation-plan.md), [`NEO-68` manual QA](../../manual-qa/NEO-68.md)); [server README — Recipe definitions (NEO-68)](../../../server/README.md#recipe-definitions-neo-68); Bruno `bruno/neon-sprawl-server/recipe-definitions/`. **NEO-69 landed:** **`CraftOperations.TryCraft`** + **`CraftResult`** — pre-flight inputs/outputs, inventory mutation, refine XP ([NEO-69](../../plans/NEO-69-implementation-plan.md)); [server README — Craft engine (NEO-69)](../../../server/README.md#craft-engine-neo-69). **NEO-42 landed (prep):** **`RefineActivitySkillXpGrant`** / **`RefineSkillXpConstants`** — wired from craft engine success path. **Slice 3 backlog in Linear:** [NEO-70](https://linear.app/neon-sprawl/issue/NEO-70) → [NEO-71](https://linear.app/neon-sprawl/issue/NEO-71); [E3M2-prototype-backlog.md](../../plans/E3M2-prototype-backlog.md) — **E3M2-06****E3M2-07** open. Upstream: E3.M1 **Ready**, E3.M3 inventory landed. **Slice 5 client (planned):** craft UI [NEO-74](https://linear.app/neon-sprawl/issue/NEO-74); capstone playable loop [NEO-75](https://linear.app/neon-sprawl/issue/NEO-75) — [E3S5 backlog](../../plans/E3S5-client-prototype-backlog.md). | [NEO-42](../../plans/NEO-42-implementation-plan.md), [NEO-65](../../plans/NEO-65-implementation-plan.md), [NEO-66](../../plans/NEO-66-implementation-plan.md), [NEO-67](../../plans/NEO-67-implementation-plan.md), [NEO-68](../../plans/NEO-68-implementation-plan.md), [NEO-69](../../plans/NEO-69-implementation-plan.md) … [NEO-75](https://linear.app/neon-sprawl/issue/NEO-75), [E3M2-prototype-backlog](../../plans/E3M2-prototype-backlog.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3_M2](E3_M2_RefinementAndRecipeExecution.md) |
| E3.M2 | In Progress | **NEO-65 landed:** frozen prototype eight-recipe catalog in [`content/recipes/prototype_recipes.json`](../../../content/recipes/prototype_recipes.json); [`recipe-def.schema.json`](../../../content/schemas/recipe-def.schema.json) + [`recipe-io-row.schema.json`](../../../content/schemas/recipe-io-row.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) Slice 3 gates ([NEO-65](../../plans/NEO-65-implementation-plan.md)). **NEO-66 landed:** fail-fast server load of `content/recipes/*_recipes.json` at startup — `server/NeonSprawl.Server/Game/Crafting/` ([NEO-66](../../plans/NEO-66-implementation-plan.md)); [server README — Recipe catalog](../../../server/README.md#recipe-catalog-contentrecipes-neo-66). **NEO-67 landed:** injectable **`IRecipeDefinitionRegistry`** + lookup tests ([NEO-67](../../plans/NEO-67-implementation-plan.md)). **NEO-68 landed:** **`GET /game/world/recipe-definitions`** — `RecipeDefinitionsWorldApi` + DTOs in `Game/Crafting/` ([NEO-68](../../plans/NEO-68-implementation-plan.md), [`NEO-68` manual QA](../../manual-qa/NEO-68.md)); [server README — Recipe definitions (NEO-68)](../../../server/README.md#recipe-definitions-neo-68); Bruno `bruno/neon-sprawl-server/recipe-definitions/`. **NEO-69 landed:** **`CraftOperations.TryCraft`** + **`CraftResult`** — pre-flight inputs/outputs, inventory mutation, refine XP ([NEO-69](../../plans/NEO-69-implementation-plan.md)); [server README — Craft engine (NEO-69)](../../../server/README.md#craft-engine-neo-69-and-craft-http-neo-70). **NEO-70 landed:** **`POST /game/players/{id}/craft`** — `PlayerCraftApi` + wire **`CraftResponse`**; Bruno gather→refine→make spine ([NEO-70](../../plans/NEO-70-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/craft/`. **NEO-42 landed (prep):** **`RefineActivitySkillXpGrant`** / **`RefineSkillXpConstants`** — wired from craft engine success path. **Slice 3 backlog in Linear:** [NEO-71](https://linear.app/neon-sprawl/issue/NEO-71); [E3M2-prototype-backlog.md](../../plans/E3M2-prototype-backlog.md) — **E3M2-07** open. Upstream: E3.M1 **Ready**, E3.M3 inventory landed. **Slice 5 client (planned):** craft UI [NEO-74](https://linear.app/neon-sprawl/issue/NEO-74); capstone playable loop [NEO-75](https://linear.app/neon-sprawl/issue/NEO-75) — [E3S5 backlog](../../plans/E3S5-client-prototype-backlog.md). | [NEO-42](../../plans/NEO-42-implementation-plan.md), [NEO-65](../../plans/NEO-65-implementation-plan.md), [NEO-66](../../plans/NEO-66-implementation-plan.md), [NEO-67](../../plans/NEO-67-implementation-plan.md), [NEO-68](../../plans/NEO-68-implementation-plan.md), [NEO-69](../../plans/NEO-69-implementation-plan.md), [NEO-70](../../plans/NEO-70-implementation-plan.md) … [NEO-75](https://linear.app/neon-sprawl/issue/NEO-75), [E3M2-prototype-backlog](../../plans/E3M2-prototype-backlog.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3_M2](E3_M2_RefinementAndRecipeExecution.md) |
---

View File

@ -205,10 +205,12 @@ Working backlog for **Epic 3 — Slice 3** ([recipes and crafting pipeline](../d
**Acceptance criteria**
- [ ] POST success returns structured **`CraftResult`** (or HTTP envelope) matching engine outcome.
- [ ] Bruno spine completes without manual inventory POST shortcuts (gather interact allowed for scrap).
- [ ] At least one deny path documented per major `reasonCode`.
- [ ] Epic 3 Slice 3 acceptance: player completes **gather → refine → usable item** (`field_stim_mk0` consumable).
- [x] POST success returns structured **`CraftResult`** (or HTTP envelope) matching engine outcome.
- [x] Bruno spine completes without manual inventory POST shortcuts (gather interact allowed for scrap).
- [x] At least one deny path documented per major `reasonCode`.
- [x] Epic 3 Slice 3 acceptance: player completes **gather → refine → usable item** (`field_stim_mk0` consumable).
**Landed ([NEO-70](https://linear.app/neon-sprawl/issue/NEO-70)):** **`POST /game/players/{id}/craft`** — `PlayerCraftApi` + `CraftWireDtos`; Bruno `bruno/neon-sprawl-server/craft/`; plan [NEO-70-implementation-plan.md](NEO-70-implementation-plan.md); [server README — Craft HTTP (NEO-70)](../../server/README.md#craft-engine-neo-69-and-craft-http-neo-70).
---
@ -240,7 +242,7 @@ Working backlog for **Epic 3 — Slice 3** ([recipes and crafting pipeline](../d
- Slice 4 (**E3.M4** + **E3.M5**) sinks/policy remains pre-production.
- Track delivery in Linear; keep `blockedBy` links synchronized if scope changes.
- For each issue kickoff, add `docs/plans/{NEO-XX}-implementation-plan.md` per [story-kickoff](../../.cursor/rules/story-kickoff.md).
- Add `docs/manual-qa/{NEO-XX}.md` when craft HTTP lands (E3M2-06+).
- Add `docs/manual-qa/{NEO-XX}.md` when craft HTTP lands (E3M2-06+)**[NEO-70](https://linear.app/neon-sprawl/issue/NEO-70) waived** manual QA at kickoff (Bruno + README only).
## Related docs

View File

@ -0,0 +1,144 @@
# NEO-70 — Implementation plan
## Story reference
| Field | Value |
|--------|--------|
| **Key** | NEO-70 |
| **Title** | E3.M2: Craft HTTP + Bruno gather→refine→make spine |
| **Linear** | https://linear.app/neon-sprawl/issue/NEO-70/e3m2-craft-http-bruno-gatherrefinemake-spine |
| **Module** | [E3.M2 — RefinementAndRecipeExecution](../decomposition/modules/E3_M2_RefinementAndRecipeExecution.md) · Epic 3 Slice 3 · backlog **E3M2-06** |
| **Branch** | `NEO-70-craft-http-bruno-gather-refine-make-spine` |
| **Precursor** | [NEO-69](https://linear.app/neon-sprawl/issue/NEO-69) — `CraftOperations.TryCraft` + `CraftResult` (**Done** on `main`) |
| **Pattern** | [NEO-55](https://linear.app/neon-sprawl/issue/NEO-55) — `POST /game/players/{id}/inventory` (known-player gate, schemaVersion, 200 + structured deny) |
| **Client counterpart** | [NEO-74](https://linear.app/neon-sprawl/issue/NEO-74) — E3S5-03 craft UI + recipe list (blocked by this issue; server-only in this story) |
| **Blocks** | [NEO-74](https://linear.app/neon-sprawl/issue/NEO-74) craft UI HTTP dependency |
## Kickoff clarifications
| Topic | Question | Agent recommendation | Answer |
|--------|----------|----------------------|--------|
| **POST response envelope** | Promote `CraftResult` 1:1 vs include inventory echo? | **CraftResult fields only**`schemaVersion` **1**, `success`, `reasonCode`, `inputsConsumed`, `outputsGranted`, `xpGrantSummary`; separate GET inventory / skill-progression for Bruno spine (E3_M2 module doc wire table). | **User:** CraftResult fields only. |
| **Manual QA doc** | Add `docs/manual-qa/NEO-70.md`? | **Yes** — E3M2-06 backlog calls for manual QA when craft HTTP lands (NEO-68 pattern). | **User:** **No** — server-only story, no Godot; Bruno + README sufficient (NEO-55 pattern). |
No other blocking decisions — request shape (`recipeId` + optional `quantity` default **1**), route (`POST /game/players/{id}/craft`), known-player gate, and HTTP status mapping follow [E3M2 kickoff defaults](E3M2-prototype-backlog.md#kickoff-decisions-decomposition-defaults) and NEO-55/NEO-38 precedent.
## Goal, scope, and out-of-scope
**Goal:** Versioned **`POST /game/players/{id}/craft`** wired to **`CraftOperations.TryCraft`**; Bruno documents the full prototype loop **gather → refine → make** through combat-relevant **`field_stim_mk0`** without inventory POST shortcuts.
**In scope (from Linear + [E3M2-06](E3M2-prototype-backlog.md#e3m2-06--craft-http--bruno-gatherrefinemake-spine)):**
- **`POST /game/players/{id}/craft`** + wire DTOs + API integration tests (AAA).
- Known-player gate via **`IPositionStateStore`** (NEO-37 / NEO-55 pattern).
- Bruno **`bruno/neon-sprawl-server/craft/`** — full spine + deny paths for major craft **`reasonCode`** values.
- **`server/README.md`** craft HTTP subsection; module doc + alignment table updates.
**Out of scope (from Linear + backlog):**
- Godot craft UI — **[NEO-74](https://linear.app/neon-sprawl/issue/NEO-74)**.
- Station interact / world bench placement.
- **`docs/manual-qa/NEO-70.md`** (kickoff decision — Bruno + README only).
- Telemetry hook sites ([NEO-71](https://linear.app/neon-sprawl/issue/NEO-71)).
## Acceptance criteria checklist
- [x] POST success returns structured **`CraftResult`** wire JSON matching engine outcome.
- [x] Bruno spine: gather **`scrap_metal_bulk`** → **`refine_scrap_standard`** (or efficient path) → **`make_field_stim_mk0`** without manual inventory POST shortcuts.
- [x] At least one deny path documented per major **`reasonCode`** (see Tests / Bruno below).
- [x] Epic 3 Slice 3 acceptance: player completes **gather → refine → usable item** (`field_stim_mk0` consumable).
## Technical approach
1. **Route:** **`POST /game/players/{id}/craft`** — trim **`id`**; **404** when empty/unknown position (NEO-55 gate).
2. **Request (`PlayerCraftRequest`, `schemaVersion` **1**):**
- **`recipeId`** (required, non-empty after trim).
- **`quantity`** (optional, default **1** when omitted or null) — passed to **`CraftOperations.TryCraft`**.
3. **Response (`CraftResponse`, `schemaVersion` **1**)** — promote NEO-69 envelope (kickoff decision):
- **`success`**: `true` on commit, `false` on rule deny.
- **`reasonCode`**: `null` on success; **`CraftReasonCodes`** string on deny.
- **`inputsConsumed`**: `{ itemId, quantity }[]` (empty on deny).
- **`outputsGranted`**: `{ itemId, quantity }[]` (empty on deny).
- **`xpGrantSummary`**: `{ skillId, amount, sourceKind }` on success; omitted or `null` on deny.
4. **HTTP status mapping (NEO-55 / NEO-38 precedent):**
- **400** — null body, **`schemaVersion`** mismatch, empty/missing **`recipeId`**.
- **404** — unknown player (position gate) or **`CraftReasonCodes.InventoryStoreMissing`** / **`ProgressionStoreMissing`** when store missing (mirror inventory POST store-missing → 404).
- **200** + JSON — engine deny with **`success: false`** + **`reasonCode`** + empty I/O lists.
- **200** + JSON — success with full envelope.
5. **Implementation:** New **`PlayerCraftApi.cs`** + **`CraftWireDtos.cs`** in `Game/Crafting/` (map request → **`CraftOperations.TryCraft`**, map **`CraftResult`** → response). Wire **`app.MapPlayerCraftApi()`** from **`Program.cs`** after **`MapPlayerInventoryApi()`**.
6. **Bruno (`bruno/neon-sprawl-server/craft/`):**
- **`Post craft gather refine make spine.bru`** — pre-request script (axios): move + interact on **four** prototype resource nodes to accumulate **≥11** **`scrap_metal_bulk`** without inventory POST (delta **5** + gamma **3** + beta **2** + alpha **1**); **`POST craft`** **`refine_scrap_efficient`** (10→2 **`refined_plate_stock`**); **`POST craft`** **`make_field_stim_mk0`**; assert **`success` true**; optional follow-up GET inventory + GET skill-progression asserts **`field_stim_mk0`** qty **≥1** and **`refine`** XP increased.
- **`Post craft deny unknown recipe.bru`** — **`recipeId`** `unknown_recipe_id`**`success` false**, **`unknown_recipe`**.
- **`Post craft deny insufficient materials.bru`** — empty player (no gather seed) → **`insufficient_materials`**.
- **`Post craft deny inventory full.bru`** — pre-request fills bag via inventory helper or repeated adds, then craft with output that cannot fit → **`inventory_full`** (may use **`make_prototype_armor`** or a make recipe after filling bag slots).
- **`Post craft deny invalid quantity.bru`** — **`quantity: 0`** → **`invalid_quantity`**.
- **`folder.bru`** — match sibling folders.
7. **Docs (on land):** Expand **`server/README.md`** craft section with POST route, request/response JSON, curl examples, reason codes. Update [E3_M2](E3_M2_RefinementAndRecipeExecution.md) **Implementation snapshot** — mark **`CraftResult`** promoted to wire; [documentation_and_implementation_alignment.md](documentation_and_implementation_alignment.md) E3.M2 row; E3M2-06 checkboxes in [E3M2-prototype-backlog.md](E3M2-prototype-backlog.md). Cross-link **NEO-74** per [full-stack epic decomposition](../../.cursor/rules/full-stack-epic-decomposition.md).
## Files to add
| Path | Purpose |
|------|---------|
| `server/NeonSprawl.Server/Game/Crafting/CraftWireDtos.cs` | Versioned POST request/response + I/O row + XP summary JSON DTOs (`schemaVersion` 1). |
| `server/NeonSprawl.Server/Game/Crafting/PlayerCraftApi.cs` | `MapPlayerCraftApi` — POST route, position gate, engine dispatch, JSON mapping. |
| `server/NeonSprawl.Server.Tests/Game/Crafting/PlayerCraftApiTests.cs` | AAA HTTP integration: success, denies, 400/404, schema mismatch. |
| `bruno/neon-sprawl-server/craft/folder.bru` | Bruno folder metadata. |
| `bruno/neon-sprawl-server/craft/Post craft gather refine make spine.bru` | Full gather→refine→make spine (no inventory POST). |
| `bruno/neon-sprawl-server/craft/Post craft deny unknown recipe.bru` | Deny **`unknown_recipe`**. |
| `bruno/neon-sprawl-server/craft/Post craft deny insufficient materials.bru` | Deny **`insufficient_materials`**. |
| `bruno/neon-sprawl-server/craft/Post craft deny inventory full.bru` | Deny **`inventory_full`**. |
| `bruno/neon-sprawl-server/craft/Post craft deny invalid quantity.bru` | Deny **`invalid_quantity`**. |
| `docs/plans/NEO-70-implementation-plan.md` | This plan. |
## Files to modify
| Path | Rationale |
|------|-----------|
| `server/NeonSprawl.Server/Program.cs` | Register **`MapPlayerCraftApi()`** alongside other player mutation APIs. |
| `server/README.md` | Document craft POST route, request/response shapes, curl examples, reason codes; remove “HTTP deferred to NEO-70” note. |
| `server/NeonSprawl.Server/Game/Crafting/CraftResult.cs` | Update XML remark — wire promotion landed in NEO-70. |
| `docs/decomposition/modules/E3_M2_RefinementAndRecipeExecution.md` | **Implementation snapshot** — craft HTTP + wire **`CraftResult`** contract. |
| `docs/decomposition/modules/documentation_and_implementation_alignment.md` | E3.M2 row — note NEO-70 craft POST when landed. |
| `docs/plans/E3M2-prototype-backlog.md` | E3M2-06 acceptance checkboxes + landed note when complete. |
## Tests
| Test file | What it covers |
|-----------|----------------|
| `server/NeonSprawl.Server.Tests/Game/Crafting/PlayerCraftApiTests.cs` | **404** unknown player. **400** bad **`schemaVersion`**, empty **`recipeId`**. **Success:** seed inventory via store helper (test-only), POST **`refine_scrap_standard`**, assert **`success` true**, **`inputsConsumed`** / **`outputsGranted`**, **`xpGrantSummary`** (`refine`, **10**, `activity`), **`reasonCode` null**. **Deny:** **`unknown_recipe`**, **`insufficient_materials`**, **`invalid_quantity`**, **`inventory_full`** — each **200**, **`success` false**, stable **`reasonCode`**, empty I/O lists; inventory unchanged where applicable. **AAA** per [csharp-style](../../.cursor/rules/csharp-style.md). |
Bruno scripts cover end-to-end gather→craft spine and manual dev-server verification. Store-missing codes (**`inventory_store_missing`**, **`progression_store_missing`**) covered by API tests with test doubles if practical; otherwise documented as 404 paths in README (not Bruno — requires broken store).
Major **`reasonCode`** coverage matrix:
| `reasonCode` | Automated API test | Bruno |
|--------------|-------------------|-------|
| `unknown_recipe` | yes | yes |
| `insufficient_materials` | yes | yes |
| `invalid_quantity` | yes | yes |
| `inventory_full` | yes | yes |
| `inventory_store_missing` | API test or README note | no |
| `progression_store_missing` | defer to engine tests (NEO-69) | no |
## Open questions / risks
| Question / risk | Agent recommendation | Status |
|-----------------|----------------------|--------|
| **Bruno scrap totals for spine** | Use **four** distinct prototype nodes (11 scrap) + **`refine_scrap_efficient`** so **`make_field_stim_mk0`** has 2× **`refined_plate_stock`** + 1 scrap without inventory POST. | **adopted** |
| **Node depletion** | Spine Bruno must hit **different** `nodeDefId` rows (one interact each); document node order in Bruno `docs` block. | **adopted** |
| **No manual QA doc** | User chose Bruno + README only; Epic 3 Slice 3 “player completes loop” verified via Bruno spine + API tests. | **adopted** |
| **Client not in this story** | Cross-link **NEO-74**; Bruno-only verification is not prototype-complete per full-stack rule. | **adopted** |
| **NEO-71 telemetry** | No hook comments in NEO-70 — NEO-71 owns engine hook placement. | **adopted** |
## Decisions (kickoff)
- **CraftResult-only wire response** — no inventory echo (user confirmed).
- **No `docs/manual-qa/NEO-70.md`** — Bruno + README only (user confirmed; no Godot in scope).
- **HTTP deny = 200 + `success: false`** for rule denies; **400** for contract errors; **404** for unknown player / store missing (NEO-55 precedent).
- **Optional `quantity` defaults to 1** when omitted (E3M2 backlog default).

View File

@ -0,0 +1,66 @@
# Code review — NEO-70 craft HTTP + Bruno spine
**Date:** 2026-05-24
**Scope:** Branch `NEO-70-craft-http-bruno-gather-refine-make-spine` · commits `b148db8``46393b8` vs `origin/main`
**Base:** `origin/main`
## Verdict
**Approve with nits** — implementation matches the adopted plan and E3M2-06 acceptance criteria; ready to merge after optional follow-ups below.
## Summary
The branch adds **`POST /game/players/{id}/craft`** via **`PlayerCraftApi`** and versioned wire DTOs in **`CraftWireDtos.cs`**, mapping request → **`CraftOperations.TryCraft`** → **`CraftResponse`**. HTTP behavior follows NEO-55 precedent: known-player gate, **400** on contract errors, **404** on unknown player or store-missing codes, **200** + structured deny for rule failures. Eight AAA integration tests cover success, major deny paths, and error statuses. Bruno **`craft/`** folder documents the full gather→refine→make spine (11 scrap from four nodes → **`refine_scrap_efficient`** → **`make_field_stim_mk0`**) plus five deny scenarios. Docs (plan, module snapshot, backlog E3M2-06, alignment table, README) are updated and cross-link **NEO-74**. Risk is low for prototype scope; gaps are mostly deferred store-missing HTTP tests (explicitly allowed by plan) and minor naming / Bruno isolation nits.
## Documentation checked
| Document | Result |
|----------|--------|
| [`docs/plans/NEO-70-implementation-plan.md`](../plans/NEO-70-implementation-plan.md) | **Matches** — CraftResult-only wire response, quantity default **1**, HTTP status mapping, Bruno spine math (11 scrap + efficient refine), deny matrix, no manual QA doc (kickoff), NEO-74 cross-link, acceptance checklist complete. |
| [`docs/plans/E3M2-prototype-backlog.md`](../plans/E3M2-prototype-backlog.md) · **E3M2-06** | **Matches** — acceptance criteria checked; landed note present. Generic bullet “Add manual QA when craft HTTP lands” remains (NEO-70 opted out per kickoff — see Nits). |
| [`docs/decomposition/modules/E3_M2_RefinementAndRecipeExecution.md`](../decomposition/modules/E3_M2_RefinementAndRecipeExecution.md) | **Matches** — implementation snapshot includes NEO-70 craft HTTP + wire **`CraftResponse`** field table. |
| [`docs/decomposition/modules/documentation_and_implementation_alignment.md`](../decomposition/modules/documentation_and_implementation_alignment.md) | **Matches** — E3.M2 row notes NEO-70 landed; Bruno path cited. |
| [`docs/decomposition/modules/client_server_authority.md`](../decomposition/modules/client_server_authority.md) | **Matches** — server-authoritative craft mutation; client deferred to NEO-74. |
| NEO-55 reference — [`PlayerInventoryApi`](../../server/NeonSprawl.Server/Game/Items/PlayerInventoryApi.cs) | **Matches** — same position gate, schemaVersion **400**, store-missing → **404**, rule deny → **200** + structured body. |
| Full-stack epic decomposition | **Matches** — NEO-74 documented as client counterpart; no claim of prototype-complete player-visible craft. |
Register/tracking: E3.M2 **In Progress** is correct; no register bump required until Slice 3 closes (NEO-71).
## Blocking issues
None.
## Suggestions
1. ~~**Store-missing HTTP → 404** — Plan allows API test *or* README for **`inventory_store_missing`** / **`progression_store_missing`**. README documents **404** paths; engine tests cover progression store missing. Optional: add one **`PlayerCraftApiTests`** case with a test double store returning **`InventoryStoreMissing`** to lock HTTP mapping (mirror **`PlayerInventoryApi`** **`StoreMissing` → 404**).~~ **Done.** Added **`PostCraft_WhenInventoryStoreMissing_ShouldReturnNotFound`** with **`InventoryStoreAlwaysMissing`** test double via **`WithWebHostBuilder`**.
2. ~~**Wire request naming** — Wire type is **`CraftRequest`** while inventory uses **`PlayerInventoryMutationRequest`**. Consider **`PlayerCraftRequest`** (or **`CraftWireRequest`**) to avoid collision with the module docs conceptual **`CraftRequest`** contract (actor + recipe + quantities) and to match player-scoped mutation DTO naming.~~ **Done.** Renamed wire DTO to **`PlayerCraftRequest`**.
3. ~~**Default `quantity` test** — Plan adopts omitted/null **`quantity` → 1**. Add one API test POST without **`quantity`** (or explicit **`null`**) asserting success with same outcome as **`quantity: 1`**.~~ **Done.** Added **`PostCraft_WhenQuantityOmitted_ShouldDefaultToOneAndSucceed`**.
4. ~~**Bruno deny isolation** — **`Post craft deny insufficient materials.bru`** assumes empty bag on **`dev-local-1`**. On a persistent Postgres dev store, prior spine/inventory requests can seed scrap and cause a false pass. Document collection run order in **`folder.bru`** or add a pre-request inventory baseline assert (same pattern as NEO-63 delta-node isolation).~~ **Done.** **`folder.bru`** documents run order; insufficient-materials request is **seq 1** with pre-request empty-bag guard; spine moved to **seq 5**.
## Nits
- ~~Nit: [`E3M2-prototype-backlog.md`](../plans/E3M2-prototype-backlog.md) line “Add `docs/manual-qa/{NEO-XX}.md` when craft HTTP lands” is generic; NEO-70 kickoff explicitly waived manual QA — consider a footnote so future readers do not expect **`NEO-70.md`**.~~ **Done.**
- ~~Nit: Bruno **`Post craft deny invalid quantity.bru`** does not assert scrap quantity unchanged (API test does via **`CountBagItem`**).~~ **Done.** Pre-request snapshots scrap total; test asserts quantity still **5**.
- ~~Nit: README craft section has curl + reason table but no sample **200** success JSON body; a one-liner example would help Bruno adopters.~~ **Done.**
## Verification
```bash
cd server
dotnet test NeonSprawl.Server.Tests/NeonSprawl.Server.Tests.csproj --filter "FullyQualifiedName~PlayerCraftApiTests"
dotnet test NeonSprawl.Server.Tests/NeonSprawl.Server.Tests.csproj --filter "FullyQualifiedName~PlayerCraftApiTests|FullyQualifiedName~CraftOperationsTests"
```
**Results (2026-05-24):** **10** `PlayerCraftApiTests` pass; **21** craft-related tests (`PlayerCraftApiTests` + `CraftOperationsTests`) pass.
Full suite: **11** failures in `AbilityCastApiTests` (host startup / unrelated to this branch diff); **327** pass. Re-run full suite before merge if CI gates on it — failures appear pre-existing on `main`, not introduced by NEO-70.
Manual (Bruno):
- Start server; run **`bruno/neon-sprawl-server/craft/Post craft gather refine make spine.bru`** against `environments/Local.bru`**200**, **`success: true`**, **`field_stim_mk0`** in inventory, **`refine`** XP ≥ 20.
- Run deny requests in **`craft/`** folder (inventory full / invalid quantity use inventory POST for setup only — per plan).

View File

@ -0,0 +1,328 @@
using System.Net;
using System.Net.Http.Json;
using Microsoft.AspNetCore.TestHost;
using Microsoft.Extensions.DependencyInjection;
using NeonSprawl.Server.Game.Crafting;
using NeonSprawl.Server.Game.Items;
using NeonSprawl.Server.Game.Skills;
using NeonSprawl.Server.Tests;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.Crafting;
/// <summary>Regression tests for <c>POST …/craft</c> (NEO-70).</summary>
public sealed class PlayerCraftApiTests
{
private const string PlayerId = "dev-local-1";
private static PlayerCraftRequest Request(
string recipeId,
int? quantity = null,
int schemaVersion = PlayerCraftRequest.CurrentSchemaVersion) =>
new()
{
SchemaVersion = schemaVersion,
RecipeId = recipeId,
Quantity = quantity,
};
[Fact]
public async Task PostCraft_ShouldReturnNotFound_WhenPlayerUnknown()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
"/game/players/missing-player/craft",
Request("refine_scrap_standard"));
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
[Fact]
public async Task PostCraft_ShouldReturnBadRequest_WhenSchemaVersionMismatch()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
$"/game/players/{PlayerId}/craft",
Request("refine_scrap_standard", schemaVersion: 99));
// Assert
Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
}
[Fact]
public async Task PostCraft_ShouldReturnBadRequest_WhenRecipeIdMissing()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
$"/game/players/{PlayerId}/craft",
new PlayerCraftRequest { SchemaVersion = PlayerCraftRequest.CurrentSchemaVersion, RecipeId = " " });
// Assert
Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
}
[Fact]
public async Task PostCraft_RefineScrapStandard_ShouldReturnSuccessEnvelope()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
SeedStack(factory, "scrap_metal_bulk", 5);
// Act
var response = await client.PostAsJsonAsync(
$"/game/players/{PlayerId}/craft",
Request("refine_scrap_standard"));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<CraftResponse>();
Assert.NotNull(body);
Assert.Equal(CraftResponse.CurrentSchemaVersion, body!.SchemaVersion);
Assert.True(body.Success);
Assert.Null(body.ReasonCode);
Assert.Single(body.InputsConsumed);
Assert.Equal("scrap_metal_bulk", body.InputsConsumed[0].ItemId);
Assert.Equal(5, body.InputsConsumed[0].Quantity);
Assert.Single(body.OutputsGranted);
Assert.Equal("refined_plate_stock", body.OutputsGranted[0].ItemId);
Assert.Equal(1, body.OutputsGranted[0].Quantity);
Assert.NotNull(body.XpGrantSummary);
Assert.Equal("refine", body.XpGrantSummary!.SkillId);
Assert.Equal(RefineSkillXpConstants.ActivityXpPerCraftRefineCompletion, body.XpGrantSummary.Amount);
Assert.Equal(RefineSkillXpConstants.ActivitySourceKind, body.XpGrantSummary.SourceKind);
var json = await response.Content.ReadAsStringAsync();
Assert.Contains("\"reasonCode\":null", json, StringComparison.Ordinal);
}
[Fact]
public async Task PostCraft_WhenQuantityOmitted_ShouldDefaultToOneAndSucceed()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
SeedStack(factory, "scrap_metal_bulk", 5);
// Act
var response = await client.PostAsJsonAsync(
$"/game/players/{PlayerId}/craft",
new { schemaVersion = PlayerCraftRequest.CurrentSchemaVersion, recipeId = "refine_scrap_standard" });
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<CraftResponse>();
Assert.NotNull(body);
Assert.True(body!.Success);
Assert.Single(body.InputsConsumed);
Assert.Equal(5, body.InputsConsumed[0].Quantity);
Assert.Single(body.OutputsGranted);
Assert.Equal(1, body.OutputsGranted[0].Quantity);
}
[Fact]
public async Task PostCraft_WhenMaterialsMissing_ShouldDenyWithInsufficientMaterials()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var beforeInventory = await client.GetFromJsonAsync<PlayerInventorySnapshotResponse>(
$"/game/players/{PlayerId}/inventory");
// Act
var response = await client.PostAsJsonAsync(
$"/game/players/{PlayerId}/craft",
Request("refine_scrap_standard"));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<CraftResponse>();
Assert.NotNull(body);
Assert.False(body!.Success);
Assert.Equal(CraftReasonCodes.InsufficientMaterials, body.ReasonCode);
Assert.Empty(body.InputsConsumed);
Assert.Empty(body.OutputsGranted);
Assert.Null(body.XpGrantSummary);
var afterInventory = await client.GetFromJsonAsync<PlayerInventorySnapshotResponse>(
$"/game/players/{PlayerId}/inventory");
Assert.Equal(TotalBagQuantity(beforeInventory!), TotalBagQuantity(afterInventory!));
}
[Fact]
public async Task PostCraft_ForUnknownRecipe_ShouldDenyWithUnknownRecipe()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
$"/game/players/{PlayerId}/craft",
Request("not_a_real_recipe"));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<CraftResponse>();
Assert.NotNull(body);
Assert.False(body!.Success);
Assert.Equal(CraftReasonCodes.UnknownRecipe, body.ReasonCode);
Assert.Empty(body.InputsConsumed);
Assert.Empty(body.OutputsGranted);
Assert.Null(body.XpGrantSummary);
var json = await response.Content.ReadAsStringAsync();
Assert.Contains("\"reasonCode\":\"unknown_recipe\"", json, StringComparison.Ordinal);
Assert.Contains("\"xpGrantSummary\":null", json, StringComparison.Ordinal);
}
[Fact]
public async Task PostCraft_WhenQuantityInvalid_ShouldDenyWithInvalidQuantity()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
SeedStack(factory, "scrap_metal_bulk", 5);
// Act
var response = await client.PostAsJsonAsync(
$"/game/players/{PlayerId}/craft",
Request("refine_scrap_standard", quantity: 0));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<CraftResponse>();
Assert.NotNull(body);
Assert.False(body!.Success);
Assert.Equal(CraftReasonCodes.InvalidQuantity, body.ReasonCode);
Assert.Equal(5, CountBagItem(factory, "scrap_metal_bulk"));
}
[Fact]
public async Task PostCraft_MakePrototypeArmor_WhenEquipmentOccupied_ShouldDenyWithInventoryFull()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
SeedStack(factory, "refined_plate_stock", 8);
SeedStack(factory, "scrap_metal_bulk", 5);
SeedStack(factory, "prototype_armor_shell", 1);
var beforeInventory = await client.GetFromJsonAsync<PlayerInventorySnapshotResponse>(
$"/game/players/{PlayerId}/inventory");
// Act
var response = await client.PostAsJsonAsync(
$"/game/players/{PlayerId}/craft",
Request("make_prototype_armor"));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<CraftResponse>();
Assert.NotNull(body);
Assert.False(body!.Success);
Assert.Equal(CraftReasonCodes.InventoryFull, body.ReasonCode);
var afterInventory = await client.GetFromJsonAsync<PlayerInventorySnapshotResponse>(
$"/game/players/{PlayerId}/inventory");
Assert.Equal(TotalBagQuantity(beforeInventory!), TotalBagQuantity(afterInventory!));
}
[Fact]
public async Task PostCraft_WhenInventoryStoreMissing_ShouldReturnNotFound()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory().WithWebHostBuilder(builder =>
{
builder.ConfigureTestServices(services =>
{
for (var i = services.Count - 1; i >= 0; i--)
{
if (services[i].ServiceType == typeof(IPlayerInventoryStore))
{
services.RemoveAt(i);
}
}
services.AddSingleton<IPlayerInventoryStore, InventoryStoreAlwaysMissing>();
});
});
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
$"/game/players/{PlayerId}/craft",
Request("refine_scrap_standard"));
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
private static void SeedStack(InMemoryWebApplicationFactory factory, string itemId, int quantity)
{
var itemRegistry = factory.Services.GetRequiredService<IItemDefinitionRegistry>();
var inventoryStore = factory.Services.GetRequiredService<IPlayerInventoryStore>();
var outcome = PlayerInventoryOperations.TryAddStack(
PlayerId,
itemId,
quantity,
itemRegistry,
inventoryStore);
Assert.Equal(PlayerInventoryMutationKind.Applied, outcome.Kind);
}
private static int CountBagItem(InMemoryWebApplicationFactory factory, string itemId)
{
var inventoryStore = factory.Services.GetRequiredService<IPlayerInventoryStore>();
inventoryStore.TryGetSnapshot(PlayerId, out var snapshot);
var total = 0;
foreach (var slot in snapshot!.BagSlots)
{
if (string.Equals(slot.ItemId, itemId, StringComparison.Ordinal))
{
total += slot.Quantity;
}
}
return total;
}
private static int TotalBagQuantity(PlayerInventorySnapshotResponse snapshot)
{
var total = 0;
foreach (var slot in snapshot.BagSlots)
{
total += slot.Quantity;
}
return total;
}
private sealed class InventoryStoreAlwaysMissing : IPlayerInventoryStore
{
public bool TryGetSnapshot(string playerId, out PlayerInventorySnapshot snapshot)
{
snapshot = PlayerInventorySnapshot.Empty();
return false;
}
public bool TryReplaceSnapshot(string playerId, PlayerInventorySnapshot snapshot) => false;
public bool TryMutateSnapshot(
string playerId,
Func<PlayerInventorySnapshot, PlayerInventoryMutationWrite> mutator,
out PlayerInventorySnapshot result)
{
result = PlayerInventorySnapshot.Empty();
return false;
}
}
}

View File

@ -6,7 +6,7 @@ namespace NeonSprawl.Server.Game.Crafting;
/// <summary>
/// Orchestrates craft side effects: recipe resolve, inventory pre-flight, input removal, output grant, refine XP (NEO-69).
/// Craft HTTP wiring is NEO-70.
/// Craft HTTP: <see cref="PlayerCraftApi"/> (NEO-70).
/// </summary>
public static class CraftOperations
{

View File

@ -1,7 +1,7 @@
namespace NeonSprawl.Server.Game.Crafting;
/// <summary>
/// Server-internal craft resolution envelope (NEO-69). May promote to wire JSON when craft HTTP lands (NEO-70).
/// Server-internal craft resolution envelope (NEO-69); promoted to wire JSON via <see cref="CraftResponse"/> (NEO-70).
/// NEO-71 telemetry hook sites will live in <see cref="CraftOperations.TryCraft"/>.
/// </summary>
/// <param name="InputsConsumed">Scaled inputs removed on success; empty when denied.</param>

View File

@ -0,0 +1,66 @@
using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Crafting;
/// <summary>POST body for <c>POST /game/players/{{id}}/craft</c> (NEO-70).</summary>
public sealed class PlayerCraftRequest
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; }
[JsonPropertyName("recipeId")]
public required string RecipeId { get; init; }
/// <summary>Optional batch count; defaults to <b>1</b> when omitted.</summary>
[JsonPropertyName("quantity")]
public int? Quantity { get; init; }
}
/// <summary>POST response — promoted <see cref="CraftResult"/> wire shape (NEO-70).</summary>
public sealed class CraftResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
[JsonPropertyName("success")]
public bool Success { get; init; }
[JsonPropertyName("reasonCode")]
public string? ReasonCode { get; init; }
[JsonPropertyName("inputsConsumed")]
public required IReadOnlyList<CraftIoAppliedJson> InputsConsumed { get; init; }
[JsonPropertyName("outputsGranted")]
public required IReadOnlyList<CraftIoAppliedJson> OutputsGranted { get; init; }
[JsonPropertyName("xpGrantSummary")]
public CraftXpGrantSummaryJson? XpGrantSummary { get; init; }
}
/// <summary>One scaled input consumed or output granted on successful craft.</summary>
public sealed class CraftIoAppliedJson
{
[JsonPropertyName("itemId")]
public required string ItemId { get; init; }
[JsonPropertyName("quantity")]
public int Quantity { get; init; }
}
/// <summary>Refine skill XP applied on successful craft.</summary>
public sealed class CraftXpGrantSummaryJson
{
[JsonPropertyName("skillId")]
public required string SkillId { get; init; }
[JsonPropertyName("amount")]
public int Amount { get; init; }
[JsonPropertyName("sourceKind")]
public required string SourceKind { get; init; }
}

View File

@ -0,0 +1,106 @@
using NeonSprawl.Server.Game.Items;
using NeonSprawl.Server.Game.Mastery;
using NeonSprawl.Server.Game.PositionState;
using NeonSprawl.Server.Game.Skills;
namespace NeonSprawl.Server.Game.Crafting;
/// <summary>Maps <c>POST /game/players/{{id}}/craft</c> — craft execution (NEO-70).</summary>
public static class PlayerCraftApi
{
public static WebApplication MapPlayerCraftApi(this WebApplication app)
{
app.MapPost(
"/game/players/{id}/craft",
(string id, PlayerCraftRequest? body, IPositionStateStore positions,
IRecipeDefinitionRegistry recipeRegistry, IItemDefinitionRegistry itemRegistry,
IPlayerInventoryStore inventoryStore, ISkillDefinitionRegistry skillRegistry,
IPlayerSkillProgressionStore xpStore, ISkillLevelCurve levelCurve,
PerkUnlockEngine perkUnlockEngine) =>
{
if (body is null || body.SchemaVersion != PlayerCraftRequest.CurrentSchemaVersion)
{
return Results.BadRequest();
}
if (body.RecipeId is null || body.RecipeId.Trim().Length == 0)
{
return Results.BadRequest();
}
var trimmedId = id.Trim();
if (trimmedId.Length == 0 || !positions.TryGetPosition(trimmedId, out _))
{
return Results.NotFound();
}
var quantity = body.Quantity ?? 1;
var result = CraftOperations.TryCraft(
trimmedId,
body.RecipeId,
quantity,
recipeRegistry,
itemRegistry,
inventoryStore,
skillRegistry,
xpStore,
levelCurve,
perkUnlockEngine);
if (!result.Success &&
(string.Equals(result.ReasonCode, CraftReasonCodes.InventoryStoreMissing, StringComparison.Ordinal) ||
string.Equals(result.ReasonCode, CraftReasonCodes.ProgressionStoreMissing, StringComparison.Ordinal)))
{
return Results.NotFound();
}
return Results.Json(MapResponse(result));
});
return app;
}
internal static CraftResponse MapResponse(CraftResult result)
{
CraftXpGrantSummaryJson? xp = null;
if (result.XpGrantSummary is { } summary)
{
xp = new CraftXpGrantSummaryJson
{
SkillId = summary.SkillId,
Amount = summary.Amount,
SourceKind = summary.SourceKind,
};
}
return new CraftResponse
{
Success = result.Success,
ReasonCode = result.ReasonCode,
InputsConsumed = MapIoRows(result.InputsConsumed),
OutputsGranted = MapIoRows(result.OutputsGranted),
XpGrantSummary = xp,
};
}
private static IReadOnlyList<CraftIoAppliedJson> MapIoRows(IReadOnlyList<CraftIoApplied> rows)
{
if (rows.Count == 0)
{
return Array.Empty<CraftIoAppliedJson>();
}
var mapped = new CraftIoAppliedJson[rows.Count];
for (var i = 0; i < rows.Count; i++)
{
var row = rows[i];
mapped[i] = new CraftIoAppliedJson
{
ItemId = row.ItemId,
Quantity = row.Quantity,
};
}
return mapped;
}
}

View File

@ -47,6 +47,7 @@ app.MapItemDefinitionsWorldApi();
app.MapRecipeDefinitionsWorldApi();
app.MapResourceNodeDefinitionsWorldApi();
app.MapPlayerInventoryApi();
app.MapPlayerCraftApi();
app.MapSkillProgressionSnapshotApi();
app.MapPerkStateApi();
if (app.Environment.IsDevelopment() ||

View File

@ -88,9 +88,9 @@ On success, **Information** logs include the resolved recipes directory path, di
curl -sS -i "http://localhost:5253/game/world/recipe-definitions"
```
## Craft engine (NEO-69)
## Craft engine (NEO-69) and craft HTTP (NEO-70)
**`CraftOperations.TryCraft`** in **`Game/Crafting/`** resolves server-internal **`CraftResult`**: recipe lookup via **`IRecipeDefinitionRegistry`**, read-only pre-flight for inputs and output capacity (simulated adds on a snapshot clone), input removal and output grant via **`PlayerInventoryOperations`**, then **`refine`** skill XP via **`SkillProgressionGrantOperations`** + **`RefineSkillXpConstants`** (same path as **`RefineActivitySkillXpGrant`**). On output-grant or XP failure after inputs were removed, the engine **rolls back** inventory before denying. Craft HTTP (**`POST /game/players/{id}/craft`**) is **NEO-70**; client craft UI is **[NEO-74](https://linear.app/neon-sprawl/issue/NEO-74)**.
**`CraftOperations.TryCraft`** in **`Game/Crafting/`** resolves server-internal **`CraftResult`**: recipe lookup via **`IRecipeDefinitionRegistry`**, read-only pre-flight for inputs and output capacity (simulated adds on a snapshot clone), input removal and output grant via **`PlayerInventoryOperations`**, then **`refine`** skill XP via **`SkillProgressionGrantOperations`** + **`RefineSkillXpConstants`** (same path as **`RefineActivitySkillXpGrant`**). On output-grant or XP failure after inputs were removed, the engine **rolls back** inventory before denying. **NEO-70** exposes **`POST /game/players/{id}/craft`** with wire **`CraftResponse`** (promoted **`CraftResult`** fields). Client craft UI is **[NEO-74](https://linear.app/neon-sprawl/issue/NEO-74)**.
| Reason code | When |
|-------------|------|
@ -101,7 +101,21 @@ curl -sS -i "http://localhost:5253/game/world/recipe-definitions"
| **`progression_store_missing`** | Skill progression store could not apply XP (compensating inventory rollback). |
| **`inventory_store_missing`** | Player inventory store could not read or write. |
Plan: [NEO-69 implementation plan](../../docs/plans/NEO-69-implementation-plan.md). Telemetry hook sites (**`item_crafted`**, **`craft_failed`**) are **NEO-71**.
**POST** body (**`schemaVersion` 1**): **`recipeId`**, optional **`quantity`** (defaults to **1** when omitted). Wire request type: **`PlayerCraftRequest`**. Response: **`success`**, **`reasonCode`** (`null` on success), **`inputsConsumed`**, **`outputsGranted`**, **`xpGrantSummary`** on success. **400** on schema mismatch or empty **`recipeId`**; **404** on unknown player or store-missing codes; **200** with **`success: false`** + stable deny codes on rule failure.
```bash
curl -sS -X POST "http://localhost:5253/game/players/dev-local-1/craft" \
-H "Content-Type: application/json" \
-d '{"schemaVersion":1,"recipeId":"refine_scrap_standard"}'
```
Sample **200** success body (after seeding **5×** **`scrap_metal_bulk`** via gather or inventory POST):
```json
{"schemaVersion":1,"success":true,"inputsConsumed":[{"itemId":"scrap_metal_bulk","quantity":5}],"outputsGranted":[{"itemId":"refined_plate_stock","quantity":1}],"xpGrantSummary":{"skillId":"refine","amount":10,"sourceKind":"activity"}}
```
Plan: [NEO-69 implementation plan](../../docs/plans/NEO-69-implementation-plan.md); [NEO-70 implementation plan](../../docs/plans/NEO-70-implementation-plan.md). Bruno: `bruno/neon-sprawl-server/craft/`. Telemetry hook sites (**`item_crafted`**, **`craft_failed`**) are **NEO-71**.
## Resource node definitions (NEO-60)
@ -368,7 +382,7 @@ When the interactables **`kind`** is **`resource_node`**, **`POST …/interac
### Craft / refine hook → skill XP (NEO-42)
**E3.M2** craft/refine success paths call **`SkillProgressionGrantOperations.TryApplyGrant`** with **`RefineSkillXpConstants`** (**10** **`refine`** XP, **`sourceKind: activity`**) — the same stack as **`RefineActivitySkillXpGrant.GrantOnSuccessfulCraftOrRefine`** and **`POST …/skill-progression`** ([NEO-38](#skill-progression-grant-neo-38)). **`CraftOperations.TryCraft`** ([NEO-69](#craft-engine-neo-69)) owns the live call site; craft HTTP is NEO-70. Plan: [NEO-42 implementation plan](../../docs/plans/NEO-42-implementation-plan.md); [NEO-69 implementation plan](../../docs/plans/NEO-69-implementation-plan.md); manual QA: [`docs/manual-qa/NEO-42.md`](../../docs/manual-qa/NEO-42.md).
**E3.M2** craft/refine success paths call **`SkillProgressionGrantOperations.TryApplyGrant`** with **`RefineSkillXpConstants`** (**10** **`refine`** XP, **`sourceKind: activity`**) — the same stack as **`RefineActivitySkillXpGrant.GrantOnSuccessfulCraftOrRefine`** and **`POST …/skill-progression`** ([NEO-38](#skill-progression-grant-neo-38)). **`CraftOperations.TryCraft`** ([NEO-69](#craft-engine-neo-69-and-craft-http-neo-70)) owns the live call site; craft HTTP is **`POST …/craft`** ([NEO-70](#craft-engine-neo-69-and-craft-http-neo-70)). Plan: [NEO-42 implementation plan](../../docs/plans/NEO-42-implementation-plan.md); [NEO-69 implementation plan](../../docs/plans/NEO-69-implementation-plan.md); [NEO-70 implementation plan](../../docs/plans/NEO-70-implementation-plan.md); manual QA: [`docs/manual-qa/NEO-42.md`](../../docs/manual-qa/NEO-42.md).
### Mission / quest reward → skill XP (NEO-43)