From e297b3a02335220b755d7609b6edfe5b26fac036 Mon Sep 17 00:00:00 2001 From: VinPropane Date: Sun, 17 May 2026 18:34:50 -0400 Subject: [PATCH 1/5] NEO-47: add implementation plan for perk unlock engine Kickoff clarifications, tier-2 auto-path recommendation, and file/test lists for PerkState persistence and level-up hooks. --- docs/plans/NEO-47-implementation-plan.md | 159 +++++++++++++++++++++++ 1 file changed, 159 insertions(+) create mode 100644 docs/plans/NEO-47-implementation-plan.md diff --git a/docs/plans/NEO-47-implementation-plan.md b/docs/plans/NEO-47-implementation-plan.md new file mode 100644 index 0000000..8c991e7 --- /dev/null +++ b/docs/plans/NEO-47-implementation-plan.md @@ -0,0 +1,159 @@ +# NEO-47 — Implementation plan + +## Story reference + +| Field | Value | +|--------|--------| +| **Key** | NEO-47 | +| **Title** | E2.M3: Perk unlock engine + PerkState persistence | +| **Linear** | https://linear.app/neon-sprawl/issue/NEO-47/e2m3-perk-unlock-engine-perkstate-persistence | +| **Module** | [E2.M3 — MasteryAndPerkUnlocks](../decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md) · Epic 2 Slice 4 | +| **Branch** | `NEO-47-perk-unlock-engine-perkstate-persistence` | +| **Blocked by** | [NEO-46](https://linear.app/neon-sprawl/issue/NEO-46) (catalog load — **Done** on `main`), [NEO-38](https://linear.app/neon-sprawl/issue/NEO-38) (skill level source — **Done** on `main`) | + +## Kickoff clarifications + +| Topic | Question | Answer | +|--------|----------|--------| +| **Tier 2 branch behavior** | At level 4, does the player pick a branch again or do tier-2 perks unlock automatically from the tier-1 choice? | User did not understand the question at kickoff → **Agent recommendation (adopted for this story):** **auto-path** — tier 1 is the only explicit branch pick; when skill level reaches tier 2’s `requiredLevel` (4 for salvage), perks on the **same `branchId`** as the tier-1 pick unlock with **no second pick**. Tier 2 branch rows stay in the catalog for metadata/perks; `TrySelectBranch` denies with `tier_branch_not_selectable` if all branches in that tier carry perks (see rule below). | +| **Postgres schema** | Normalized tables vs JSON blob vs defer Postgres? | User asked for recommendation → **Agent recommendation (adopted):** **normalized** tables + Flyway **`V004`**, mirroring NEO-38 (`player_mastery_branch_pick`, `player_unlocked_perk`). Linear AC requires in-memory + Postgres in this story. | +| **PerkUnlockEvent surfacing** | Return list vs DI sink vs both? | User asked for recommendation → **Agent recommendation (adopted):** **return `IReadOnlyList`** from engine methods; callers (grant hook, future HTTP in NEO-48) may ignore for now. NEO-49 can add an optional `IPerkUnlockEventSink` without changing persistence. | +| **Level-up hook site** | Inside `SkillProgressionGrantOperations` vs separate service? | **User:** run **inside `SkillProgressionGrantOperations`** when `levelUps` is non-empty (same path as XP write). Implementation: call a small **`PerkUnlockEngine`** instance method from there (logic stays testable in `Game/Mastery/`, not duplicated in HTTP). | + +### Tier 1 vs tier 2 (plain language) + +Prototype **salvage** mastery ([`prototype_salvage_mastery.json`](../../content/mastery/prototype_salvage_mastery.json)): + +| Tier | Skill level gate | What happens | +|------|------------------|--------------| +| **1** | 2 | Player **chooses** `scrap_efficiency` **or** `bulk_haul`. **No perks** yet — only records the branch. | +| **2** | 4 | **One perk** unlocks on the path they already chose (e.g. `salvage_scrap_efficiency_1` if they picked `scrap_efficiency` at tier 1). **No second choice** between the two branches. | + +So “mutually exclusive per tier” applies to **tier 1’s pick**; tier 2 is “follow your path,” not a new fork. + +**Catalog rule (engine):** A tier **requires an explicit branch pick** when **every** branch in that tier has an empty `perkIds` array. A tier **auto-unlocks from path** when branches have perks and the player already has a `branchId` pick on the highest prior tier that required a pick (for prototype: tier 1 → tier 2). + +## Goal, scope, and out-of-scope + +**Goal:** Server-authoritative **`PerkState`** (unlocked `perkId` set + `branchId` per `tierIndex` per track) with unlock evaluation driven by **skill level** from E2.M2. When level crosses a tier gate, eligible tiers become selectable or auto-unlock per rules above. **Re-evaluate** on skill level-up after XP grants. Emit internal **`PerkUnlockEvent`** when perks unlock. + +**In scope (from Linear):** + +- `IPlayerPerkStateStore` — in-memory + Postgres + migration (NEO-38 pattern). +- Unlock engine: catalog + skill level; `PerkUnlockEvent` on unlock. +- Mutually exclusive branch pick where applicable; stable **`reasonCode`** on invalid picks. +- Level-up path after `SkillProgressionGrantOperations` when `levelUps` non-empty. +- Unit/integration tests (AAA): eligibility, branch select, deny paths, level-up auto-unlock. + +**Out of scope (from Linear):** + +- HTTP read/write (**NEO-48**). +- Gameplay `effectKind` application; respec; gig perks. + +## Acceptance criteria checklist + +- [ ] `IPlayerPerkStateStore` with in-memory + Postgres path (migration) mirroring skill progression pattern. +- [ ] Unlock engine reads catalog + skill level; emits internal `PerkUnlockEvent` when perks unlock. +- [ ] Branch pick per tier is **mutually exclusive** where a tier requires a pick; stable deny `reasonCode` on invalid picks. +- [ ] Level-up path (after `SkillProgressionGrantOperations`) triggers re-evaluation for affected skill. +- [ ] Unit/integration tests (AAA): eligibility, branch select, deny paths. + +## Technical approach + +1. **Domain model (`Game/Mastery/`):** + - **`PerkStateSnapshot`** — `branchPicks`: `skillId` → `tierIndex` → `branchId`; `unlockedPerkIds`: set of `perkId`. + - **`PerkUnlockEvent`** — `playerId`, `perkId`, `skillId`, `tierIndex`, `branchId?`, `source` (`branch_pick` | `level_up`). + - **`PerkUnlockEngine`** — pure orchestration: `TrySelectBranch(...)`, `ReevaluateAfterLevelUp(...)`, both return **`PerkBranchSelectOutcome`** / **`PerkReevaluationOutcome`** with `success`, `reasonCode?`, `events`, updated snapshot. + +2. **Eligibility (skill level):** Resolve level via `IPlayerSkillProgressionStore.GetXpTotals` + `ISkillLevelCurve.LevelFromTotalXp` (same as GET skill progression). Tier *T* is **reachable** when `level >= tier.RequiredLevel`. + +3. **`TrySelectBranch(playerId, skillId, tierIndex, branchId)`:** + - Deny: `unknown_track`, `unknown_tier`, `unknown_branch`, `level_too_low`, `branch_already_chosen`, `tier_branch_not_selectable` (tier auto-unlocks from path — all branches have perks). + - Accept: persist pick; unlock any `perkIds` on the chosen branch for that tier (tier 1: none); emit events. + - Player write gate: store returns false when player missing from position/progression pattern → `player_not_found` (align with skill XP store). + +4. **`ReevaluateAfterLevelUp(playerId, skillId, newLevel)`:** + - For each tier on track where `requiredLevel <= newLevel` and tier is **path-auto** (has perks, prior pick exists): unlock perks for branch matching prior pick’s `branchId`; skip already-unlocked ids; persist + events. + - Idempotent: re-running does not duplicate perks or events in state. + +5. **Persistence (`IPlayerPerkStateStore`):** + - `GetSnapshot(string playerId)` + - `bool TrySetBranchPick(string playerId, string skillId, int tierIndex, string branchId)` — fails if pick exists or player missing. + - `bool TryAddUnlockedPerks(string playerId, IEnumerable perkIds)` — additive, idempotent per perk. + - **Postgres:** `V004__player_perk_state.sql` — `player_mastery_branch_pick (player_id, skill_id, tier_index, branch_id)` PK `(player_id, skill_id, tier_index)`; `player_unlocked_perk (player_id, perk_id)` PK `(player_id, perk_id)`; FK to `player_position`. Bootstrap: `PostgresPerkStateBootstrap` (mirror `PostgresSkillProgressionBootstrap`). + +6. **DI:** `AddPerkStateStore(IServiceCollection, IConfiguration)` — Postgres when `ConnectionStrings:NeonSprawl` set, else in-memory. Register **`PerkUnlockEngine`** as singleton (depends on store, `IMasteryCatalogRegistry`, `IPlayerSkillProgressionStore`, `ISkillLevelCurve`). + +7. **Level-up hook:** In **`SkillProgressionGrantOperations.TryApplyGrant`**, after successful XP apply, foreach entry in `levelUps` call `perkUnlockEngine.ReevaluateAfterLevelUp(playerId, levelUp.SkillId, levelUp.NewLevel)`. Inject `PerkUnlockEngine` via new overload or optional parameter on `TryApplyGrant` (prefer overload used by HTTP + interact to avoid static service locator). Events returned but not yet exposed on HTTP response (NEO-48). + +8. **Reason codes (stable, `snake_case`):** Document in code constants on `PerkUnlockReasonCodes` (or engine type); mirror in tests. + + | Code | When | + |------|------| + | `unknown_track` | No mastery track for `skillId` | + | `unknown_tier` | `tierIndex` not on track | + | `unknown_branch` | `branchId` not in tier | + | `level_too_low` | Skill level below `requiredLevel` | + | `branch_already_chosen` | Pick already stored for `(skillId, tierIndex)` | + | `tier_branch_not_selectable` | Tier auto-unlocks from path (no manual pick) | + | `player_not_found` | Store cannot write player | + +9. **Tests:** Use repo `content/mastery` + level curve (`level 2` @ 100 XP, `level 4` @ 450 XP). Manipulate XP via `IPlayerSkillProgressionStore` or `TryApplyGrant` in integration tests. + +## Files to add + +| Path | Purpose | +|------|---------| +| `server/db/migrations/V004__player_perk_state.sql` | Flyway DDL for branch picks + unlocked perks. | +| `server/NeonSprawl.Server/Game/Mastery/PerkStateSnapshot.cs` | In-memory read model for one player. | +| `server/NeonSprawl.Server/Game/Mastery/PerkUnlockEvent.cs` | Internal unlock event DTO. | +| `server/NeonSprawl.Server/Game/Mastery/PerkUnlockReasonCodes.cs` | Stable deny reason constants. | +| `server/NeonSprawl.Server/Game/Mastery/PerkBranchSelectOutcome.cs` | Result of `TrySelectBranch`. | +| `server/NeonSprawl.Server/Game/Mastery/PerkReevaluationOutcome.cs` | Result of `ReevaluateAfterLevelUp`. | +| `server/NeonSprawl.Server/Game/Mastery/IPlayerPerkStateStore.cs` | Persistence abstraction. | +| `server/NeonSprawl.Server/Game/Mastery/InMemoryPlayerPerkStateStore.cs` | In-memory store (dev player seed pattern from skill store). | +| `server/NeonSprawl.Server/Game/Mastery/PostgresPlayerPerkStateStore.cs` | Postgres implementation. | +| `server/NeonSprawl.Server/Game/Mastery/PostgresPerkStateBootstrap.cs` | One-time DDL apply for V004. | +| `server/NeonSprawl.Server/Game/Mastery/PerkStateServiceCollectionExtensions.cs` | `AddPerkStateStore` + register `PerkUnlockEngine`. | +| `server/NeonSprawl.Server/Game/Mastery/PerkUnlockEngine.cs` | Catalog + level + store orchestration. | +| `server/NeonSprawl.Server.Tests/Game/Mastery/PerkUnlockEngineTests.cs` | Unit tests: tier-1 pick, denies, level-4 auto-unlock, idempotent reevaluate. | +| `server/NeonSprawl.Server.Tests/Game/Mastery/PerkStatePersistenceIntegrationTests.cs` | Postgres: branch pick + unlock survive new factory. | + +## Files to modify + +| Path | Rationale | +|------|-----------| +| `server/NeonSprawl.Server/Game/Skills/SkillProgressionGrantOperations.cs` | Call `PerkUnlockEngine.ReevaluateAfterLevelUp` for each `levelUps` entry on successful grant (user kickoff). | +| `server/NeonSprawl.Server/Game/Skills/SkillProgressionSnapshotApi.cs` | Pass `PerkUnlockEngine` into `TryApplyGrant` from POST handler. | +| `server/NeonSprawl.Server/Game/Interaction/InteractionApi.cs` | Pass engine into gather XP grant path (NEO-41). | +| `server/NeonSprawl.Server/Program.cs` | `AddPerkStateStore(builder.Configuration)`. | +| `server/NeonSprawl.Server.Tests/InMemoryWebApplicationFactory.cs` | Replace `IPlayerPerkStateStore` with in-memory implementation for isolated tests. | +| `server/NeonSprawl.Server/NeonSprawl.Server.csproj` | Copy `V004` SQL to output (if not already covered by existing migration copy pattern for V003). | + +## Tests + +| Test file | Coverage | +|-----------|----------| +| `PerkUnlockEngineTests.cs` | **AAA:** At salvage level 2, `TrySelectBranch` tier 1 `scrap_efficiency` succeeds; other branch’s tier-2 perk not unlocked. **Deny:** `level_too_low` at level 1; `branch_already_chosen` on second pick; `unknown_branch`; `tier_branch_not_selectable` on tier 2 pick. **Level-up:** set XP to 450+, call `ReevaluateAfterLevelUp` → `salvage_scrap_efficiency_1` unlocked; `bulk_haul` perk not unlocked. **Idempotent:** second reevaluate adds no duplicate perks. | +| `PerkStatePersistenceIntegrationTests.cs` | **RequirePostgres:** pick branch + unlock via engine, new `PostgresWebApplicationFactory`, `GetSnapshot` shows pick + perk. | +| `SkillProgressionGrantOperations` (via existing grant API tests or one new test) | Grant salvage XP crossing level 4 with tier-1 pick already stored → perk unlocked without HTTP perk endpoint (hook integration smoke). | + +All new `[Fact]` methods use `// Arrange` / `// Act` / `// Assert` per [csharp-style](../../.cursor/rules/csharp-style.md). + +## Open questions / risks + +- **Tier rule generalization:** “Empty `perkIds` on all branches ⇒ pick tier” must stay aligned with future multi-tier catalogs; add loader comment cross-ref to engine. +- **Grant hook + Postgres transactions:** Skill XP write and perk unlock are separate stores today (same as hotbar vs position); acceptable for prototype; document if cross-store atomicity becomes a requirement. +- **NEO-48 DTO shape:** Internal `PerkStateSnapshot` should map cleanly to versioned HTTP JSON without renaming fields. + +None blocking after kickoff clarifications. + +## Decisions + +| Decision | Rationale | +|----------|-----------| +| Tier 2 = auto-path from tier-1 `branchId` | E2M3 backlog “chosen branch path”; user needed plain-language explanation — adopted agent recommendation. | +| Normalized Postgres tables (V004) | User asked for recommendation; matches NEO-38 and query-friendly perk checks for future gates. | +| Return event list from engine | User asked for recommendation; minimal surface for NEO-47; NEO-49 can add sink. | +| Hook inside `SkillProgressionGrantOperations` | Explicit user choice; delegate to `PerkUnlockEngine` for testability. | +| Code under `Game/Mastery/` | NEO-46 boundary; cohesive with catalog registry. | From 38774a5b3937a78f485f1fe538ea60dea81a15f7 Mon Sep 17 00:00:00 2001 From: VinPropane Date: Sun, 17 May 2026 18:38:41 -0400 Subject: [PATCH 2/5] NEO-47: perk unlock engine, PerkState persistence, and tests Add V004 perk tables, in-memory/Postgres stores, PerkUnlockEngine (tier-1 branch pick, path-auto tier-2 unlocks), level-up hook in skill XP grants, and AAA tests. Bruno docs note internal perk reevaluation on level-up (HTTP in NEO-48). --- .../Post skill progression grant.bru | 1 + docs/plans/NEO-47-implementation-plan.md | 10 +- ...vityDeniedRegistryWebApplicationFactory.cs | 7 + .../PerkStatePersistenceIntegrationTests.cs | 85 ++++++++ .../Game/Mastery/PerkUnlockEngineTests.cs | 189 ++++++++++++++++ ...wardDeniedRegistryWebApplicationFactory.cs | 7 + .../Skills/MissionRewardSkillXpGrantTests.cs | 13 +- ...vityDeniedRegistryWebApplicationFactory.cs | 7 + .../Skills/RefineActivitySkillXpGrantTests.cs | 25 ++- .../InMemoryWebApplicationFactory.cs | 2 + .../Game/Interaction/InteractionApi.cs | 7 +- .../Game/Mastery/IPlayerPerkStateStore.cs | 13 ++ .../Mastery/InMemoryPlayerPerkStateStore.cs | 131 ++++++++++++ .../Game/Mastery/PerkBranchSelectOutcome.cs | 8 + .../Game/Mastery/PerkReevaluationOutcome.cs | 6 + .../PerkStateServiceCollectionExtensions.cs | 24 +++ .../Game/Mastery/PerkStateSnapshot.cs | 33 +++ .../Game/Mastery/PerkUnlockEngine.cs | 201 ++++++++++++++++++ .../Game/Mastery/PerkUnlockEvent.cs | 17 ++ .../Game/Mastery/PerkUnlockReasonCodes.cs | 13 ++ .../Mastery/PostgresPerkStateBootstrap.cs | 39 ++++ .../Mastery/PostgresPlayerPerkStateStore.cs | 198 +++++++++++++++++ .../Game/Skills/MissionRewardSkillXpGrant.cs | 8 +- .../Game/Skills/RefineActivitySkillXpGrant.cs | 8 +- .../Skills/SkillProgressionGrantOperations.cs | 13 +- .../Skills/SkillProgressionSnapshotApi.cs | 7 +- server/NeonSprawl.Server/Program.cs | 1 + .../db/migrations/V004__player_perk_state.sql | 19 ++ 28 files changed, 1072 insertions(+), 20 deletions(-) create mode 100644 server/NeonSprawl.Server.Tests/Game/Mastery/PerkStatePersistenceIntegrationTests.cs create mode 100644 server/NeonSprawl.Server.Tests/Game/Mastery/PerkUnlockEngineTests.cs create mode 100644 server/NeonSprawl.Server/Game/Mastery/IPlayerPerkStateStore.cs create mode 100644 server/NeonSprawl.Server/Game/Mastery/InMemoryPlayerPerkStateStore.cs create mode 100644 server/NeonSprawl.Server/Game/Mastery/PerkBranchSelectOutcome.cs create mode 100644 server/NeonSprawl.Server/Game/Mastery/PerkReevaluationOutcome.cs create mode 100644 server/NeonSprawl.Server/Game/Mastery/PerkStateServiceCollectionExtensions.cs create mode 100644 server/NeonSprawl.Server/Game/Mastery/PerkStateSnapshot.cs create mode 100644 server/NeonSprawl.Server/Game/Mastery/PerkUnlockEngine.cs create mode 100644 server/NeonSprawl.Server/Game/Mastery/PerkUnlockEvent.cs create mode 100644 server/NeonSprawl.Server/Game/Mastery/PerkUnlockReasonCodes.cs create mode 100644 server/NeonSprawl.Server/Game/Mastery/PostgresPerkStateBootstrap.cs create mode 100644 server/NeonSprawl.Server/Game/Mastery/PostgresPlayerPerkStateStore.cs create mode 100644 server/db/migrations/V004__player_perk_state.sql diff --git a/bruno/neon-sprawl-server/skill-progression/Post skill progression grant.bru b/bruno/neon-sprawl-server/skill-progression/Post skill progression grant.bru index aa0450f..4ccbead 100644 --- a/bruno/neon-sprawl-server/skill-progression/Post skill progression grant.bru +++ b/bruno/neon-sprawl-server/skill-progression/Post skill progression grant.bru @@ -7,6 +7,7 @@ meta { docs { NEO-38: single skill XP grant + allowlist + level-up metadata; see server README. NEO-40: same contract; server adds comment-only telemetry hook markers (no request/response change). + NEO-47: on level-up, server re-evaluates mastery perk unlocks internally (no JSON change until NEO-48 perk-state HTTP). E2.M2 tracking row in docs/decomposition/modules/documentation_and_implementation_alignment.md lists NEO-40 landed with plan + manual QA links. } diff --git a/docs/plans/NEO-47-implementation-plan.md b/docs/plans/NEO-47-implementation-plan.md index 8c991e7..67f6928 100644 --- a/docs/plans/NEO-47-implementation-plan.md +++ b/docs/plans/NEO-47-implementation-plan.md @@ -52,11 +52,11 @@ So “mutually exclusive per tier” applies to **tier 1’s pick**; tier 2 is ## Acceptance criteria checklist -- [ ] `IPlayerPerkStateStore` with in-memory + Postgres path (migration) mirroring skill progression pattern. -- [ ] Unlock engine reads catalog + skill level; emits internal `PerkUnlockEvent` when perks unlock. -- [ ] Branch pick per tier is **mutually exclusive** where a tier requires a pick; stable deny `reasonCode` on invalid picks. -- [ ] Level-up path (after `SkillProgressionGrantOperations`) triggers re-evaluation for affected skill. -- [ ] Unit/integration tests (AAA): eligibility, branch select, deny paths. +- [x] `IPlayerPerkStateStore` with in-memory + Postgres path (migration) mirroring skill progression pattern. +- [x] Unlock engine reads catalog + skill level; emits internal `PerkUnlockEvent` when perks unlock. +- [x] Branch pick per tier is **mutually exclusive** where a tier requires a pick; stable deny `reasonCode` on invalid picks. +- [x] Level-up path (after `SkillProgressionGrantOperations`) triggers re-evaluation for affected skill. +- [x] Unit/integration tests (AAA): eligibility, branch select, deny paths. ## Technical approach diff --git a/server/NeonSprawl.Server.Tests/Game/Interaction/SalvageActivityDeniedRegistryWebApplicationFactory.cs b/server/NeonSprawl.Server.Tests/Game/Interaction/SalvageActivityDeniedRegistryWebApplicationFactory.cs index ab4dc01..6e2b43c 100644 --- a/server/NeonSprawl.Server.Tests/Game/Interaction/SalvageActivityDeniedRegistryWebApplicationFactory.cs +++ b/server/NeonSprawl.Server.Tests/Game/Interaction/SalvageActivityDeniedRegistryWebApplicationFactory.cs @@ -6,6 +6,7 @@ using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Time.Testing; using NeonSprawl.Server.Game.AbilityInput; +using NeonSprawl.Server.Game.Mastery; using NeonSprawl.Server.Game.PositionState; using NeonSprawl.Server.Game.Skills; using Npgsql; @@ -25,7 +26,11 @@ public sealed class SalvageActivityDeniedRegistryWebApplicationFactory : WebAppl var skillsDir = SkillCatalogPathResolution.TryDiscoverSkillsDirectory(AppContext.BaseDirectory) ?? throw new InvalidOperationException( "Could not discover repo content/skills from AppContext.BaseDirectory; run tests from the neon-sprawl clone."); + var masteryDir = MasteryCatalogPathResolution.TryDiscoverMasteryDirectory(AppContext.BaseDirectory) + ?? throw new InvalidOperationException( + "Could not discover repo content/mastery from AppContext.BaseDirectory; run tests from the neon-sprawl clone."); builder.UseSetting("Content:SkillsDirectory", skillsDir); + builder.UseSetting("Content:MasteryDirectory", masteryDir); builder.ConfigureTestServices(services => { @@ -35,6 +40,7 @@ public sealed class SalvageActivityDeniedRegistryWebApplicationFactory : WebAppl if (d.ServiceType == typeof(IPositionStateStore) || d.ServiceType == typeof(IPlayerHotbarLoadoutStore) || d.ServiceType == typeof(IPlayerSkillProgressionStore) || + d.ServiceType == typeof(IPlayerPerkStateStore) || d.ServiceType == typeof(TimeProvider) || d.ServiceType == typeof(IPlayerAbilityCooldownStore) || d.ServiceType == typeof(ISkillDefinitionRegistry) || @@ -52,6 +58,7 @@ public sealed class SalvageActivityDeniedRegistryWebApplicationFactory : WebAppl services.AddSingleton(); services.AddSingleton(); services.AddSingleton(); + services.AddSingleton(); services.AddSingleton(); services.AddSingleton(); }); diff --git a/server/NeonSprawl.Server.Tests/Game/Mastery/PerkStatePersistenceIntegrationTests.cs b/server/NeonSprawl.Server.Tests/Game/Mastery/PerkStatePersistenceIntegrationTests.cs new file mode 100644 index 0000000..776aff6 --- /dev/null +++ b/server/NeonSprawl.Server.Tests/Game/Mastery/PerkStatePersistenceIntegrationTests.cs @@ -0,0 +1,85 @@ +using Microsoft.Extensions.DependencyInjection; +using Microsoft.Extensions.Options; +using NeonSprawl.Server.Game.Mastery; +using NeonSprawl.Server.Game.PositionState; +using NeonSprawl.Server.Game.Skills; +using NeonSprawl.Server.Tests.Game.PositionState; +using Npgsql; +using Xunit; + +namespace NeonSprawl.Server.Tests.Game.Mastery; + +[Collection("Postgres integration")] +public sealed class PerkStatePersistenceIntegrationTests(PostgresIntegrationHarness harness) +{ + private PostgresWebApplicationFactory Factory => harness.Factory; + + [RequirePostgresFact] + public async Task BranchPickAndUnlock_ShouldPersistAcrossNewFactory() + { + // Arrange + await ResetPerkTablesAsync(); + const string playerId = "dev-local-1"; + using (var scope = Factory.Services.CreateScope()) + { + var xpStore = scope.ServiceProvider.GetRequiredService(); + var engine = scope.ServiceProvider.GetRequiredService(); + Assert.True(xpStore.TryApplyXpDelta(playerId, "salvage", 450, out _, out _)); + Assert.True(engine.TrySelectBranch(playerId, "salvage", 1, "scrap_efficiency").Success); + _ = engine.ReevaluateAfterLevelUp(playerId, "salvage", newLevel: 4); + } + + // Act + PerkStateSnapshot snapshot; + await using (var secondFactory = new PostgresWebApplicationFactory()) + { + using var scope = secondFactory.Services.CreateScope(); + var perkStore = scope.ServiceProvider.GetRequiredService(); + snapshot = perkStore.GetSnapshot(playerId); + } + + // Assert + Assert.Equal("scrap_efficiency", snapshot.BranchPicksBySkillId["salvage"][1]); + Assert.Contains("salvage_scrap_efficiency_1", snapshot.UnlockedPerkIds); + } + + private async Task ResetPerkTablesAsync() + { + var cs = Environment.GetEnvironmentVariable("ConnectionStrings__NeonSprawl"); + if (string.IsNullOrWhiteSpace(cs)) + { + throw new InvalidOperationException("ConnectionStrings__NeonSprawl is not set."); + } + + _ = Factory.Services; + var options = Factory.Services.GetRequiredService>().Value; + + var positionDdlPath = Path.Combine(AppContext.BaseDirectory, "db", "migrations", "V001__player_position.sql"); + var perkDdlPath = Path.Combine(AppContext.BaseDirectory, "db", "migrations", "V004__player_perk_state.sql"); + if (!File.Exists(positionDdlPath) || !File.Exists(perkDdlPath)) + { + throw new FileNotFoundException("Test DDL for perk persistence not found."); + } + + var positionDdl = await File.ReadAllTextAsync(positionDdlPath); + var perkDdl = await File.ReadAllTextAsync(perkDdlPath); + await using var conn = new NpgsqlConnection(cs); + await conn.OpenAsync(); + await using (var applyPosition = new NpgsqlCommand(positionDdl, conn)) + { + await applyPosition.ExecuteNonQueryAsync(); + } + + await using (var truncate = new NpgsqlCommand("TRUNCATE player_position CASCADE;", conn)) + { + await truncate.ExecuteNonQueryAsync(); + } + + PostgresPositionBootstrap.SeedDevPlayer(conn, options); + + await using (var applyPerk = new NpgsqlCommand(perkDdl, conn)) + { + await applyPerk.ExecuteNonQueryAsync(); + } + } +} diff --git a/server/NeonSprawl.Server.Tests/Game/Mastery/PerkUnlockEngineTests.cs b/server/NeonSprawl.Server.Tests/Game/Mastery/PerkUnlockEngineTests.cs new file mode 100644 index 0000000..9b067de --- /dev/null +++ b/server/NeonSprawl.Server.Tests/Game/Mastery/PerkUnlockEngineTests.cs @@ -0,0 +1,189 @@ +using System.Net.Http.Json; +using Microsoft.Extensions.DependencyInjection; +using NeonSprawl.Server.Game.Mastery; +using NeonSprawl.Server.Game.Skills; +using Xunit; + +namespace NeonSprawl.Server.Tests.Game.Mastery; + +public sealed class PerkUnlockEngineTests +{ + private const string DevPlayer = "dev-local-1"; + private const string SalvageSkill = "salvage"; + private const string ScrapBranch = "scrap_efficiency"; + private const string BulkBranch = "bulk_haul"; + private const string ScrapPerk = "salvage_scrap_efficiency_1"; + private const string BulkPerk = "salvage_bulk_haul_1"; + + private static (PerkUnlockEngine Engine, IPlayerSkillProgressionStore XpStore, IPlayerPerkStateStore PerkStore) CreateEngine( + InMemoryWebApplicationFactory factory) + { + var scope = factory.Services.CreateScope(); + return ( + scope.ServiceProvider.GetRequiredService(), + scope.ServiceProvider.GetRequiredService(), + scope.ServiceProvider.GetRequiredService()); + } + + [Fact] + public async Task TrySelectBranch_AtSalvageLevel2_ShouldRecordPick_WithoutUnlockingTier2Perks() + { + // Arrange + await using var factory = new InMemoryWebApplicationFactory(); + _ = factory.CreateClient(); + var (engine, xpStore, perkStore) = CreateEngine(factory); + Assert.True(xpStore.TryApplyXpDelta(DevPlayer, SalvageSkill, 100, out _, out _)); + + // Act + var outcome = engine.TrySelectBranch(DevPlayer, SalvageSkill, tierIndex: 1, ScrapBranch); + + // Assert + Assert.True(outcome.Success); + Assert.Null(outcome.ReasonCode); + Assert.Empty(outcome.Events); + var snap = perkStore.GetSnapshot(DevPlayer); + Assert.Equal(ScrapBranch, snap.BranchPicksBySkillId[SalvageSkill][1]); + Assert.DoesNotContain(ScrapPerk, snap.UnlockedPerkIds); + Assert.DoesNotContain(BulkPerk, snap.UnlockedPerkIds); + } + + [Fact] + public async Task TrySelectBranch_WhenLevelTooLow_ShouldDenyWithLevelTooLow() + { + // Arrange + await using var factory = new InMemoryWebApplicationFactory(); + _ = factory.CreateClient(); + var (engine, _, _) = CreateEngine(factory); + + // Act + var outcome = engine.TrySelectBranch(DevPlayer, SalvageSkill, tierIndex: 1, ScrapBranch); + + // Assert + Assert.False(outcome.Success); + Assert.Equal(PerkUnlockReasonCodes.LevelTooLow, outcome.ReasonCode); + } + + [Fact] + public async Task TrySelectBranch_WhenBranchAlreadyChosen_ShouldDenyWithBranchAlreadyChosen() + { + // Arrange + await using var factory = new InMemoryWebApplicationFactory(); + _ = factory.CreateClient(); + var (engine, xpStore, _) = CreateEngine(factory); + Assert.True(xpStore.TryApplyXpDelta(DevPlayer, SalvageSkill, 100, out _, out _)); + Assert.True(engine.TrySelectBranch(DevPlayer, SalvageSkill, 1, ScrapBranch).Success); + + // Act + var outcome = engine.TrySelectBranch(DevPlayer, SalvageSkill, tierIndex: 1, BulkBranch); + + // Assert + Assert.False(outcome.Success); + Assert.Equal(PerkUnlockReasonCodes.BranchAlreadyChosen, outcome.ReasonCode); + } + + [Fact] + public async Task TrySelectBranch_WhenBranchUnknown_ShouldDenyWithUnknownBranch() + { + // Arrange + await using var factory = new InMemoryWebApplicationFactory(); + _ = factory.CreateClient(); + var (engine, xpStore, _) = CreateEngine(factory); + Assert.True(xpStore.TryApplyXpDelta(DevPlayer, SalvageSkill, 100, out _, out _)); + + // Act + var outcome = engine.TrySelectBranch(DevPlayer, SalvageSkill, tierIndex: 1, "not_a_branch"); + + // Assert + Assert.False(outcome.Success); + Assert.Equal(PerkUnlockReasonCodes.UnknownBranch, outcome.ReasonCode); + } + + [Fact] + public async Task TrySelectBranch_OnPathAutoTier2_ShouldDenyWithTierBranchNotSelectable() + { + // Arrange + await using var factory = new InMemoryWebApplicationFactory(); + _ = factory.CreateClient(); + var (engine, xpStore, _) = CreateEngine(factory); + Assert.True(xpStore.TryApplyXpDelta(DevPlayer, SalvageSkill, 450, out _, out _)); + Assert.True(engine.TrySelectBranch(DevPlayer, SalvageSkill, 1, ScrapBranch).Success); + + // Act + var outcome = engine.TrySelectBranch(DevPlayer, SalvageSkill, tierIndex: 2, ScrapBranch); + + // Assert + Assert.False(outcome.Success); + Assert.Equal(PerkUnlockReasonCodes.TierBranchNotSelectable, outcome.ReasonCode); + } + + [Fact] + public async Task ReevaluateAfterLevelUp_AtLevel4WithTier1Pick_ShouldUnlockScrapPerkOnly() + { + // Arrange + await using var factory = new InMemoryWebApplicationFactory(); + _ = factory.CreateClient(); + var (engine, xpStore, perkStore) = CreateEngine(factory); + Assert.True(xpStore.TryApplyXpDelta(DevPlayer, SalvageSkill, 450, out _, out _)); + Assert.True(engine.TrySelectBranch(DevPlayer, SalvageSkill, 1, ScrapBranch).Success); + + // Act + var outcome = engine.ReevaluateAfterLevelUp(DevPlayer, SalvageSkill, newLevel: 4); + + // Assert + var perk = Assert.Single(outcome.Events); + Assert.Equal(ScrapPerk, perk.PerkId); + Assert.Equal(PerkUnlockSource.LevelUp, perk.Source); + var snap = perkStore.GetSnapshot(DevPlayer); + Assert.Contains(ScrapPerk, snap.UnlockedPerkIds); + Assert.DoesNotContain(BulkPerk, snap.UnlockedPerkIds); + } + + [Fact] + public async Task ReevaluateAfterLevelUp_WhenCalledTwice_ShouldBeIdempotent() + { + // Arrange + await using var factory = new InMemoryWebApplicationFactory(); + _ = factory.CreateClient(); + var (engine, xpStore, perkStore) = CreateEngine(factory); + Assert.True(xpStore.TryApplyXpDelta(DevPlayer, SalvageSkill, 450, out _, out _)); + Assert.True(engine.TrySelectBranch(DevPlayer, SalvageSkill, 1, ScrapBranch).Success); + _ = engine.ReevaluateAfterLevelUp(DevPlayer, SalvageSkill, newLevel: 4); + + // Act + var second = engine.ReevaluateAfterLevelUp(DevPlayer, SalvageSkill, newLevel: 4); + + // Assert + Assert.Empty(second.Events); + var snap = perkStore.GetSnapshot(DevPlayer); + Assert.Single(snap.UnlockedPerkIds); + } + + [Fact] + public async Task PostSkillProgressionGrant_AfterTier1PickAndLevel4Xp_ShouldUnlockPerkViaHook() + { + // Arrange + await using var factory = new InMemoryWebApplicationFactory(); + var client = factory.CreateClient(); + using var scope = factory.Services.CreateScope(); + var engine = scope.ServiceProvider.GetRequiredService(); + var xpStore = scope.ServiceProvider.GetRequiredService(); + var perkStore = scope.ServiceProvider.GetRequiredService(); + Assert.True(xpStore.TryApplyXpDelta(DevPlayer, SalvageSkill, 100, out _, out _)); + Assert.True(engine.TrySelectBranch(DevPlayer, SalvageSkill, 1, ScrapBranch).Success); + var grant = new SkillProgressionGrantRequest + { + SchemaVersion = SkillProgressionGrantRequest.CurrentSchemaVersion, + SkillId = SalvageSkill, + Amount = 350, + SourceKind = "activity", + }; + + // Act + var response = await client.PostAsJsonAsync($"/game/players/{DevPlayer}/skill-progression", grant); + + // Assert + Assert.True(response.IsSuccessStatusCode); + var snap = perkStore.GetSnapshot(DevPlayer); + Assert.Contains(ScrapPerk, snap.UnlockedPerkIds); + } +} diff --git a/server/NeonSprawl.Server.Tests/Game/Skills/MissionRewardDeniedRegistryWebApplicationFactory.cs b/server/NeonSprawl.Server.Tests/Game/Skills/MissionRewardDeniedRegistryWebApplicationFactory.cs index 3d6d35d..5055913 100644 --- a/server/NeonSprawl.Server.Tests/Game/Skills/MissionRewardDeniedRegistryWebApplicationFactory.cs +++ b/server/NeonSprawl.Server.Tests/Game/Skills/MissionRewardDeniedRegistryWebApplicationFactory.cs @@ -6,6 +6,7 @@ using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Time.Testing; using NeonSprawl.Server.Game.AbilityInput; +using NeonSprawl.Server.Game.Mastery; using NeonSprawl.Server.Game.PositionState; using NeonSprawl.Server.Game.Skills; using Npgsql; @@ -25,7 +26,11 @@ public sealed class MissionRewardDeniedRegistryWebApplicationFactory : WebApplic var skillsDir = SkillCatalogPathResolution.TryDiscoverSkillsDirectory(AppContext.BaseDirectory) ?? throw new InvalidOperationException( "Could not discover repo content/skills from AppContext.BaseDirectory; run tests from the neon-sprawl clone."); + var masteryDir = MasteryCatalogPathResolution.TryDiscoverMasteryDirectory(AppContext.BaseDirectory) + ?? throw new InvalidOperationException( + "Could not discover repo content/mastery from AppContext.BaseDirectory; run tests from the neon-sprawl clone."); builder.UseSetting("Content:SkillsDirectory", skillsDir); + builder.UseSetting("Content:MasteryDirectory", masteryDir); builder.ConfigureTestServices(services => { @@ -35,6 +40,7 @@ public sealed class MissionRewardDeniedRegistryWebApplicationFactory : WebApplic if (d.ServiceType == typeof(IPositionStateStore) || d.ServiceType == typeof(IPlayerHotbarLoadoutStore) || d.ServiceType == typeof(IPlayerSkillProgressionStore) || + d.ServiceType == typeof(IPlayerPerkStateStore) || d.ServiceType == typeof(TimeProvider) || d.ServiceType == typeof(IPlayerAbilityCooldownStore) || d.ServiceType == typeof(ISkillDefinitionRegistry) || @@ -52,6 +58,7 @@ public sealed class MissionRewardDeniedRegistryWebApplicationFactory : WebApplic services.AddSingleton(); services.AddSingleton(); services.AddSingleton(); + services.AddSingleton(); services.AddSingleton(); services.AddSingleton(); }); diff --git a/server/NeonSprawl.Server.Tests/Game/Skills/MissionRewardSkillXpGrantTests.cs b/server/NeonSprawl.Server.Tests/Game/Skills/MissionRewardSkillXpGrantTests.cs index 06c6dc5..2c5788d 100644 --- a/server/NeonSprawl.Server.Tests/Game/Skills/MissionRewardSkillXpGrantTests.cs +++ b/server/NeonSprawl.Server.Tests/Game/Skills/MissionRewardSkillXpGrantTests.cs @@ -2,6 +2,7 @@ using System.Linq; using System.Net; using System.Net.Http.Json; using Microsoft.Extensions.DependencyInjection; +using NeonSprawl.Server.Game.Mastery; using NeonSprawl.Server.Game.PositionState; using NeonSprawl.Server.Game.Skills; using Xunit; @@ -23,6 +24,7 @@ public sealed class MissionRewardSkillXpGrantTests var registry = scope.ServiceProvider.GetRequiredService(); var xpStore = scope.ServiceProvider.GetRequiredService(); var levelCurve = scope.ServiceProvider.GetRequiredService(); + var perkEngine = scope.ServiceProvider.GetRequiredService(); // Act MissionRewardSkillXpGrant.GrantFromMissionReward( @@ -31,7 +33,8 @@ public sealed class MissionRewardSkillXpGrantTests TestMissionRewardXp, registry, xpStore, - levelCurve); + levelCurve, + perkEngine); // Assert var totals = xpStore.GetXpTotals("dev-local-1"); @@ -55,6 +58,7 @@ public sealed class MissionRewardSkillXpGrantTests var registry = scope.ServiceProvider.GetRequiredService(); var xpStore = scope.ServiceProvider.GetRequiredService(); var levelCurve = scope.ServiceProvider.GetRequiredService(); + var perkEngine = scope.ServiceProvider.GetRequiredService(); // Act MissionRewardSkillXpGrant.GrantFromMissionReward( @@ -63,7 +67,8 @@ public sealed class MissionRewardSkillXpGrantTests TestMissionRewardXp, registry, xpStore, - levelCurve); + levelCurve, + perkEngine); var snapshot = await client.GetAsync("/game/players/dev-local-1/skill-progression"); // Assert @@ -84,6 +89,7 @@ public sealed class MissionRewardSkillXpGrantTests var registry = scope.ServiceProvider.GetRequiredService(); var xpStore = scope.ServiceProvider.GetRequiredService(); var levelCurve = scope.ServiceProvider.GetRequiredService(); + var perkEngine = scope.ServiceProvider.GetRequiredService(); // Act MissionRewardSkillXpGrant.GrantFromMissionReward( @@ -92,7 +98,8 @@ public sealed class MissionRewardSkillXpGrantTests TestMissionRewardXp, registry, xpStore, - levelCurve); + levelCurve, + perkEngine); // Assert — deny returns before TryApplyXpDelta; salvage row must not appear in stored XP map. var totals = xpStore.GetXpTotals("dev-local-1"); diff --git a/server/NeonSprawl.Server.Tests/Game/Skills/RefineActivityDeniedRegistryWebApplicationFactory.cs b/server/NeonSprawl.Server.Tests/Game/Skills/RefineActivityDeniedRegistryWebApplicationFactory.cs index 39a92df..bd18798 100644 --- a/server/NeonSprawl.Server.Tests/Game/Skills/RefineActivityDeniedRegistryWebApplicationFactory.cs +++ b/server/NeonSprawl.Server.Tests/Game/Skills/RefineActivityDeniedRegistryWebApplicationFactory.cs @@ -6,6 +6,7 @@ using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Time.Testing; using NeonSprawl.Server.Game.AbilityInput; +using NeonSprawl.Server.Game.Mastery; using NeonSprawl.Server.Game.PositionState; using NeonSprawl.Server.Game.Skills; using Npgsql; @@ -25,7 +26,11 @@ public sealed class RefineActivityDeniedRegistryWebApplicationFactory : WebAppli var skillsDir = SkillCatalogPathResolution.TryDiscoverSkillsDirectory(AppContext.BaseDirectory) ?? throw new InvalidOperationException( "Could not discover repo content/skills from AppContext.BaseDirectory; run tests from the neon-sprawl clone."); + var masteryDir = MasteryCatalogPathResolution.TryDiscoverMasteryDirectory(AppContext.BaseDirectory) + ?? throw new InvalidOperationException( + "Could not discover repo content/mastery from AppContext.BaseDirectory; run tests from the neon-sprawl clone."); builder.UseSetting("Content:SkillsDirectory", skillsDir); + builder.UseSetting("Content:MasteryDirectory", masteryDir); builder.ConfigureTestServices(services => { @@ -35,6 +40,7 @@ public sealed class RefineActivityDeniedRegistryWebApplicationFactory : WebAppli if (d.ServiceType == typeof(IPositionStateStore) || d.ServiceType == typeof(IPlayerHotbarLoadoutStore) || d.ServiceType == typeof(IPlayerSkillProgressionStore) || + d.ServiceType == typeof(IPlayerPerkStateStore) || d.ServiceType == typeof(TimeProvider) || d.ServiceType == typeof(IPlayerAbilityCooldownStore) || d.ServiceType == typeof(ISkillDefinitionRegistry) || @@ -52,6 +58,7 @@ public sealed class RefineActivityDeniedRegistryWebApplicationFactory : WebAppli services.AddSingleton(); services.AddSingleton(); services.AddSingleton(); + services.AddSingleton(); services.AddSingleton(); services.AddSingleton(); }); diff --git a/server/NeonSprawl.Server.Tests/Game/Skills/RefineActivitySkillXpGrantTests.cs b/server/NeonSprawl.Server.Tests/Game/Skills/RefineActivitySkillXpGrantTests.cs index 8a1cb65..a2e2e2e 100644 --- a/server/NeonSprawl.Server.Tests/Game/Skills/RefineActivitySkillXpGrantTests.cs +++ b/server/NeonSprawl.Server.Tests/Game/Skills/RefineActivitySkillXpGrantTests.cs @@ -2,6 +2,7 @@ using System.Linq; using System.Net; using System.Net.Http.Json; using Microsoft.Extensions.DependencyInjection; +using NeonSprawl.Server.Game.Mastery; using NeonSprawl.Server.Game.PositionState; using NeonSprawl.Server.Game.Skills; using Xunit; @@ -21,9 +22,15 @@ public sealed class RefineActivitySkillXpGrantTests var registry = scope.ServiceProvider.GetRequiredService(); var xpStore = scope.ServiceProvider.GetRequiredService(); var levelCurve = scope.ServiceProvider.GetRequiredService(); + var perkEngine = scope.ServiceProvider.GetRequiredService(); // Act - RefineActivitySkillXpGrant.GrantOnSuccessfulCraftOrRefine("dev-local-1", registry, xpStore, levelCurve); + RefineActivitySkillXpGrant.GrantOnSuccessfulCraftOrRefine( + "dev-local-1", + registry, + xpStore, + levelCurve, + perkEngine); // Assert var totals = xpStore.GetXpTotals("dev-local-1"); @@ -47,9 +54,15 @@ public sealed class RefineActivitySkillXpGrantTests var registry = scope.ServiceProvider.GetRequiredService(); var xpStore = scope.ServiceProvider.GetRequiredService(); var levelCurve = scope.ServiceProvider.GetRequiredService(); + var perkEngine = scope.ServiceProvider.GetRequiredService(); // Act - RefineActivitySkillXpGrant.GrantOnSuccessfulCraftOrRefine("dev-local-1", registry, xpStore, levelCurve); + RefineActivitySkillXpGrant.GrantOnSuccessfulCraftOrRefine( + "dev-local-1", + registry, + xpStore, + levelCurve, + perkEngine); var snapshot = await client.GetAsync("/game/players/dev-local-1/skill-progression"); // Assert @@ -70,9 +83,15 @@ public sealed class RefineActivitySkillXpGrantTests var registry = scope.ServiceProvider.GetRequiredService(); var xpStore = scope.ServiceProvider.GetRequiredService(); var levelCurve = scope.ServiceProvider.GetRequiredService(); + var perkEngine = scope.ServiceProvider.GetRequiredService(); // Act - RefineActivitySkillXpGrant.GrantOnSuccessfulCraftOrRefine("dev-local-1", registry, xpStore, levelCurve); + RefineActivitySkillXpGrant.GrantOnSuccessfulCraftOrRefine( + "dev-local-1", + registry, + xpStore, + levelCurve, + perkEngine); // Assert — deny returns before TryApplyXpDelta; refine row must not appear in stored XP map. var totals = xpStore.GetXpTotals("dev-local-1"); diff --git a/server/NeonSprawl.Server.Tests/InMemoryWebApplicationFactory.cs b/server/NeonSprawl.Server.Tests/InMemoryWebApplicationFactory.cs index 4882a9d..a768863 100644 --- a/server/NeonSprawl.Server.Tests/InMemoryWebApplicationFactory.cs +++ b/server/NeonSprawl.Server.Tests/InMemoryWebApplicationFactory.cs @@ -41,6 +41,7 @@ public sealed class InMemoryWebApplicationFactory : WebApplicationFactory(); services.AddSingleton(); services.AddSingleton(); + services.AddSingleton(); services.AddSingleton(); }); } diff --git a/server/NeonSprawl.Server/Game/Interaction/InteractionApi.cs b/server/NeonSprawl.Server/Game/Interaction/InteractionApi.cs index 4ed189f..53d03bc 100644 --- a/server/NeonSprawl.Server/Game/Interaction/InteractionApi.cs +++ b/server/NeonSprawl.Server/Game/Interaction/InteractionApi.cs @@ -1,3 +1,4 @@ +using NeonSprawl.Server.Game.Mastery; using NeonSprawl.Server.Game.PositionState; using NeonSprawl.Server.Game.Skills; using NeonSprawl.Server.Game.World; @@ -15,7 +16,8 @@ public static class InteractionApi app.MapPost( "/game/players/{id}/interact", (string id, InteractionRequest? body, IPositionStateStore store, - ISkillDefinitionRegistry registry, IPlayerSkillProgressionStore xpStore, ISkillLevelCurve levelCurve) => + ISkillDefinitionRegistry registry, IPlayerSkillProgressionStore xpStore, ISkillLevelCurve levelCurve, + PerkUnlockEngine perkUnlockEngine) => { if (body is null || body.SchemaVersion != InteractionRequest.CurrentSchemaVersion) { @@ -79,7 +81,8 @@ public static class InteractionApi GatherSkillXpConstants.ActivitySourceKind, registry, xpStore, - levelCurve); + levelCurve, + perkUnlockEngine); } return Results.Json( diff --git a/server/NeonSprawl.Server/Game/Mastery/IPlayerPerkStateStore.cs b/server/NeonSprawl.Server/Game/Mastery/IPlayerPerkStateStore.cs new file mode 100644 index 0000000..fe5509a --- /dev/null +++ b/server/NeonSprawl.Server/Game/Mastery/IPlayerPerkStateStore.cs @@ -0,0 +1,13 @@ +namespace NeonSprawl.Server.Game.Mastery; + +/// Persisted mastery branch picks and unlocked perks per player (NEO-47). +public interface IPlayerPerkStateStore +{ + PerkStateSnapshot GetSnapshot(string playerId); + + /// Fails when pick already exists for (skillId, tierIndex) or player cannot be written. + bool TrySetBranchPick(string playerId, string skillId, int tierIndex, string branchId); + + /// Adds perks not already unlocked; fails when player cannot be written. + bool TryAddUnlockedPerks(string playerId, IEnumerable perkIds); +} diff --git a/server/NeonSprawl.Server/Game/Mastery/InMemoryPlayerPerkStateStore.cs b/server/NeonSprawl.Server/Game/Mastery/InMemoryPlayerPerkStateStore.cs new file mode 100644 index 0000000..5d29950 --- /dev/null +++ b/server/NeonSprawl.Server/Game/Mastery/InMemoryPlayerPerkStateStore.cs @@ -0,0 +1,131 @@ +using System.Collections.Concurrent; +using Microsoft.Extensions.Options; +using NeonSprawl.Server.Game.PositionState; + +namespace NeonSprawl.Server.Game.Mastery; + +/// Thread-safe in-memory perk state; seeds the configured dev player (NEO-47). +public sealed class InMemoryPlayerPerkStateStore(IOptions options) : IPlayerPerkStateStore +{ + private readonly ConcurrentDictionary byPlayer = CreateInitialMap(options.Value); + + private readonly ConcurrentDictionary playerLocks = new(StringComparer.OrdinalIgnoreCase); + + private static ConcurrentDictionary CreateInitialMap(GamePositionOptions o) + { + var id = NormalizePlayerId(o.DevPlayerId); + var map = new ConcurrentDictionary(StringComparer.OrdinalIgnoreCase); + map[id] = new PlayerPerkState(); + return map; + } + + /// + public PerkStateSnapshot GetSnapshot(string playerId) + { + var key = NormalizePlayerId(playerId); + if (key.Length == 0 || !byPlayer.TryGetValue(key, out var inner)) + { + return PerkStateSnapshot.Empty; + } + + lock (playerLocks.GetOrAdd(key, _ => new object())) + { + return inner.ToSnapshot(); + } + } + + /// + public bool TrySetBranchPick(string playerId, string skillId, int tierIndex, string branchId) + { + var key = NormalizePlayerId(playerId); + var sid = skillId.Trim(); + var bid = branchId.Trim(); + if (key.Length == 0 || sid.Length == 0 || bid.Length == 0 || tierIndex < 1 + || !byPlayer.TryGetValue(key, out var inner)) + { + return false; + } + + lock (playerLocks.GetOrAdd(key, _ => new object())) + { + if (inner.HasBranchPick(sid, tierIndex)) + { + return false; + } + + inner.SetBranchPick(sid, tierIndex, bid); + return true; + } + } + + /// + public bool TryAddUnlockedPerks(string playerId, IEnumerable perkIds) + { + var key = NormalizePlayerId(playerId); + if (key.Length == 0 || !byPlayer.TryGetValue(key, out var inner)) + { + return false; + } + + lock (playerLocks.GetOrAdd(key, _ => new object())) + { + foreach (var raw in perkIds) + { + var pid = raw.Trim(); + if (pid.Length == 0) + { + continue; + } + + inner.AddUnlockedPerk(pid); + } + + return true; + } + } + + private static string NormalizePlayerId(string? playerId) + { + var t = playerId?.Trim(); + if (string.IsNullOrEmpty(t)) + { + return string.Empty; + } + + return t.ToLowerInvariant(); + } + + private sealed class PlayerPerkState + { + private readonly Dictionary> branchPicks = new(StringComparer.Ordinal); + + private readonly HashSet unlockedPerks = new(StringComparer.Ordinal); + + public bool HasBranchPick(string skillId, int tierIndex) => + branchPicks.TryGetValue(skillId, out var tiers) && tiers.ContainsKey(tierIndex); + + public void SetBranchPick(string skillId, int tierIndex, string branchId) + { + if (!branchPicks.TryGetValue(skillId, out var tiers)) + { + tiers = new Dictionary(); + branchPicks[skillId] = tiers; + } + + tiers[tierIndex] = branchId; + } + + public void AddUnlockedPerk(string perkId) => unlockedPerks.Add(perkId); + + public PerkStateSnapshot ToSnapshot() + { + var bySkill = new Dictionary>(StringComparer.Ordinal); + foreach (var (skillId, tiers) in branchPicks) + { + bySkill[skillId] = new Dictionary(tiers); + } + + return new PerkStateSnapshot(bySkill, new HashSet(unlockedPerks, StringComparer.Ordinal)); + } + } +} diff --git a/server/NeonSprawl.Server/Game/Mastery/PerkBranchSelectOutcome.cs b/server/NeonSprawl.Server/Game/Mastery/PerkBranchSelectOutcome.cs new file mode 100644 index 0000000..b338266 --- /dev/null +++ b/server/NeonSprawl.Server/Game/Mastery/PerkBranchSelectOutcome.cs @@ -0,0 +1,8 @@ +namespace NeonSprawl.Server.Game.Mastery; + +/// Result of (NEO-47). +public sealed record PerkBranchSelectOutcome( + bool Success, + string? ReasonCode, + IReadOnlyList Events, + PerkStateSnapshot Snapshot); diff --git a/server/NeonSprawl.Server/Game/Mastery/PerkReevaluationOutcome.cs b/server/NeonSprawl.Server/Game/Mastery/PerkReevaluationOutcome.cs new file mode 100644 index 0000000..f0f112d --- /dev/null +++ b/server/NeonSprawl.Server/Game/Mastery/PerkReevaluationOutcome.cs @@ -0,0 +1,6 @@ +namespace NeonSprawl.Server.Game.Mastery; + +/// Result of (NEO-47). +public sealed record PerkReevaluationOutcome( + IReadOnlyList Events, + PerkStateSnapshot Snapshot); diff --git a/server/NeonSprawl.Server/Game/Mastery/PerkStateServiceCollectionExtensions.cs b/server/NeonSprawl.Server/Game/Mastery/PerkStateServiceCollectionExtensions.cs new file mode 100644 index 0000000..1d1aa44 --- /dev/null +++ b/server/NeonSprawl.Server/Game/Mastery/PerkStateServiceCollectionExtensions.cs @@ -0,0 +1,24 @@ +using NeonSprawl.Server.Game.PositionState; +using NeonSprawl.Server.Game.Skills; + +namespace NeonSprawl.Server.Game.Mastery; + +/// Registers perk state persistence and unlock engine (NEO-47). +public static class PerkStateServiceCollectionExtensions +{ + public static IServiceCollection AddPerkStateStore(this IServiceCollection services, IConfiguration configuration) + { + var cs = configuration.GetConnectionString(PositionStateServiceCollectionExtensions.NeonSprawlConnectionStringName); + if (!string.IsNullOrWhiteSpace(cs)) + { + services.AddSingleton(); + } + else + { + services.AddSingleton(); + } + + services.AddSingleton(); + return services; + } +} diff --git a/server/NeonSprawl.Server/Game/Mastery/PerkStateSnapshot.cs b/server/NeonSprawl.Server/Game/Mastery/PerkStateSnapshot.cs new file mode 100644 index 0000000..ecaaf0d --- /dev/null +++ b/server/NeonSprawl.Server/Game/Mastery/PerkStateSnapshot.cs @@ -0,0 +1,33 @@ +namespace NeonSprawl.Server.Game.Mastery; + +/// Read model for one player's perk state (NEO-47). +public sealed class PerkStateSnapshot +{ + public static PerkStateSnapshot Empty { get; } = new( + new Dictionary>(StringComparer.Ordinal), + new HashSet(StringComparer.Ordinal)); + + public PerkStateSnapshot( + IReadOnlyDictionary> branchPicksBySkillId, + IReadOnlySet unlockedPerkIds) + { + BranchPicksBySkillId = branchPicksBySkillId; + UnlockedPerkIds = unlockedPerkIds; + } + + /// skillIdtierIndexbranchId. + public IReadOnlyDictionary> BranchPicksBySkillId { get; } + + public IReadOnlySet UnlockedPerkIds { get; } + + public bool TryGetBranchPick(string skillId, int tierIndex, out string branchId) + { + branchId = string.Empty; + if (!BranchPicksBySkillId.TryGetValue(skillId, out var tiers)) + { + return false; + } + + return tiers.TryGetValue(tierIndex, out branchId!); + } +} diff --git a/server/NeonSprawl.Server/Game/Mastery/PerkUnlockEngine.cs b/server/NeonSprawl.Server/Game/Mastery/PerkUnlockEngine.cs new file mode 100644 index 0000000..b2579ab --- /dev/null +++ b/server/NeonSprawl.Server/Game/Mastery/PerkUnlockEngine.cs @@ -0,0 +1,201 @@ +using NeonSprawl.Server.Game.Skills; + +namespace NeonSprawl.Server.Game.Mastery; + +/// +/// Server-authoritative perk unlock evaluation from skill level + branch picks (NEO-47). +/// Tier rule: all branches have empty perkIds ⇒ explicit pick tier; otherwise path-auto when a prior pick tier exists. +/// +public sealed class PerkUnlockEngine( + IMasteryCatalogRegistry catalog, + IPlayerPerkStateStore perkStore, + IPlayerSkillProgressionStore xpStore, + ISkillLevelCurve levelCurve) +{ + /// Selects a branch for a pick tier; unlocks any perks on that branch for the tier. + public PerkBranchSelectOutcome TrySelectBranch( + string playerId, + string skillIdRaw, + int tierIndex, + string branchIdRaw) + { + var snapshot = perkStore.GetSnapshot(playerId); + var skillId = skillIdRaw.Trim(); + var branchId = branchIdRaw.Trim(); + if (skillId.Length == 0 || branchId.Length == 0) + { + return Deny(snapshot, PerkUnlockReasonCodes.UnknownTrack); + } + + if (!catalog.TryGetTrack(skillId, out var track)) + { + return Deny(snapshot, PerkUnlockReasonCodes.UnknownTrack); + } + + var tier = FindTier(track, tierIndex); + if (tier is null) + { + return Deny(snapshot, PerkUnlockReasonCodes.UnknownTier); + } + + if (TierIsPathAuto(tier)) + { + return Deny(snapshot, PerkUnlockReasonCodes.TierBranchNotSelectable); + } + + if (!TierContainsBranch(tier, branchId)) + { + return Deny(snapshot, PerkUnlockReasonCodes.UnknownBranch); + } + + var level = GetSkillLevel(playerId, track.SkillId); + if (level < tier.RequiredLevel) + { + return Deny(snapshot, PerkUnlockReasonCodes.LevelTooLow); + } + + if (snapshot.TryGetBranchPick(track.SkillId, tier.TierIndex, out _)) + { + return Deny(snapshot, PerkUnlockReasonCodes.BranchAlreadyChosen); + } + + if (!perkStore.TrySetBranchPick(playerId, track.SkillId, tier.TierIndex, branchId)) + { + return Deny(snapshot, PerkUnlockReasonCodes.PlayerNotFound); + } + + var branch = tier.Branches.First(b => string.Equals(b.BranchId, branchId, StringComparison.Ordinal)); + var events = UnlockPerks(playerId, track.SkillId, tier.TierIndex, branch.BranchId, branch.PerkIds, PerkUnlockSource.BranchPick); + snapshot = perkStore.GetSnapshot(playerId); + return new PerkBranchSelectOutcome(true, null, events, snapshot); + } + + /// Unlocks path-auto tier perks after skill level-up (idempotent). + public PerkReevaluationOutcome ReevaluateAfterLevelUp(string playerId, string skillIdRaw, int newLevel) + { + var allEvents = new List(); + var skillId = skillIdRaw.Trim(); + if (skillId.Length == 0 || !catalog.TryGetTrack(skillId, out var track)) + { + return new PerkReevaluationOutcome(allEvents, perkStore.GetSnapshot(playerId)); + } + + foreach (var tier in track.Tiers.OrderBy(static t => t.TierIndex)) + { + if (tier.RequiredLevel > newLevel || !TierIsPathAuto(tier)) + { + continue; + } + + var pathBranchId = GetPathBranchId(perkStore.GetSnapshot(playerId), track, tier); + if (pathBranchId is null) + { + continue; + } + + var branch = tier.Branches.FirstOrDefault(b => + string.Equals(b.BranchId, pathBranchId, StringComparison.Ordinal)); + if (branch is null) + { + continue; + } + + var batch = UnlockPerks( + playerId, + track.SkillId, + tier.TierIndex, + branch.BranchId, + branch.PerkIds, + PerkUnlockSource.LevelUp); + allEvents.AddRange(batch); + } + + return new PerkReevaluationOutcome(allEvents, perkStore.GetSnapshot(playerId)); + } + + private PerkBranchSelectOutcome Deny(PerkStateSnapshot snapshot, string reason) => + new(false, reason, [], snapshot); + + private int GetSkillLevel(string playerId, string skillId) + { + var xpBySkill = xpStore.GetXpTotals(playerId); + xpBySkill.TryGetValue(skillId, out var xp); + return levelCurve.LevelFromTotalXp(xp); + } + + private static MasteryTierRow? FindTier(MasteryTrackRow track, int tierIndex) => + track.Tiers.FirstOrDefault(t => t.TierIndex == tierIndex); + + /// True when every branch has no perks — player must pick a branch explicitly. + internal static bool TierRequiresExplicitPick(MasteryTierRow tier) => + tier.Branches.All(static b => b.PerkIds.Count == 0); + + internal static bool TierIsPathAuto(MasteryTierRow tier) => !TierRequiresExplicitPick(tier); + + private static bool TierContainsBranch(MasteryTierRow tier, string branchId) => + tier.Branches.Any(b => string.Equals(b.BranchId, branchId, StringComparison.Ordinal)); + + /// Branch id from the highest prior tier that required an explicit pick. + internal static string? GetPathBranchId(PerkStateSnapshot snapshot, MasteryTrackRow track, MasteryTierRow tier) + { + MasteryTierRow? anchor = null; + foreach (var prior in track.Tiers.OrderByDescending(static t => t.TierIndex)) + { + if (prior.TierIndex >= tier.TierIndex) + { + continue; + } + + if (TierRequiresExplicitPick(prior)) + { + anchor = prior; + break; + } + } + + if (anchor is null) + { + return null; + } + + return snapshot.TryGetBranchPick(track.SkillId, anchor.TierIndex, out var bid) ? bid : null; + } + + private IReadOnlyList UnlockPerks( + string playerId, + string skillId, + int tierIndex, + string branchId, + IReadOnlyList perkIds, + PerkUnlockSource source) + { + if (perkIds.Count == 0) + { + return []; + } + + var snapshot = perkStore.GetSnapshot(playerId); + var newIds = new List(); + foreach (var perkId in perkIds) + { + if (!snapshot.UnlockedPerkIds.Contains(perkId)) + { + newIds.Add(perkId); + } + } + + if (newIds.Count == 0) + { + return []; + } + + if (!perkStore.TryAddUnlockedPerks(playerId, newIds)) + { + return []; + } + + return newIds + .Select(pid => new PerkUnlockEvent(playerId, pid, skillId, tierIndex, branchId, source)) + .ToList(); + } +} diff --git a/server/NeonSprawl.Server/Game/Mastery/PerkUnlockEvent.cs b/server/NeonSprawl.Server/Game/Mastery/PerkUnlockEvent.cs new file mode 100644 index 0000000..63bde65 --- /dev/null +++ b/server/NeonSprawl.Server/Game/Mastery/PerkUnlockEvent.cs @@ -0,0 +1,17 @@ +namespace NeonSprawl.Server.Game.Mastery; + +/// Internal event when a perk becomes unlocked (NEO-47; NEO-49 telemetry). +public enum PerkUnlockSource +{ + BranchPick, + LevelUp, +} + +/// Chosen branch when relevant; null for edge cases without a branch context. +public sealed record PerkUnlockEvent( + string PlayerId, + string PerkId, + string SkillId, + int TierIndex, + string? BranchId, + PerkUnlockSource Source); diff --git a/server/NeonSprawl.Server/Game/Mastery/PerkUnlockReasonCodes.cs b/server/NeonSprawl.Server/Game/Mastery/PerkUnlockReasonCodes.cs new file mode 100644 index 0000000..21f4b3e --- /dev/null +++ b/server/NeonSprawl.Server/Game/Mastery/PerkUnlockReasonCodes.cs @@ -0,0 +1,13 @@ +namespace NeonSprawl.Server.Game.Mastery; + +/// Stable deny codes for perk branch selection (NEO-47; NEO-48 HTTP). +public static class PerkUnlockReasonCodes +{ + public const string UnknownTrack = "unknown_track"; + public const string UnknownTier = "unknown_tier"; + public const string UnknownBranch = "unknown_branch"; + public const string LevelTooLow = "level_too_low"; + public const string BranchAlreadyChosen = "branch_already_chosen"; + public const string TierBranchNotSelectable = "tier_branch_not_selectable"; + public const string PlayerNotFound = "player_not_found"; +} diff --git a/server/NeonSprawl.Server/Game/Mastery/PostgresPerkStateBootstrap.cs b/server/NeonSprawl.Server/Game/Mastery/PostgresPerkStateBootstrap.cs new file mode 100644 index 0000000..1d8ebfd --- /dev/null +++ b/server/NeonSprawl.Server/Game/Mastery/PostgresPerkStateBootstrap.cs @@ -0,0 +1,39 @@ +namespace NeonSprawl.Server.Game.Mastery; + +/// Applies NEO-47 perk state table DDL once per process. +public static class PostgresPerkStateBootstrap +{ + private static readonly string DdlRelativePath = Path.Combine("db", "migrations", "V004__player_perk_state.sql"); + + private static readonly object SchemaGate = new(); + + private static int _schemaReady; + + public static void EnsureSchema(Npgsql.NpgsqlDataSource dataSource) + { + if (Volatile.Read(ref _schemaReady) != 0) + { + return; + } + + lock (SchemaGate) + { + if (Volatile.Read(ref _schemaReady) != 0) + { + return; + } + + var ddlPath = Path.Combine(AppContext.BaseDirectory, DdlRelativePath); + if (!File.Exists(ddlPath)) + { + throw new FileNotFoundException($"NEO-47 DDL not found at '{ddlPath}'.", ddlPath); + } + + var ddl = File.ReadAllText(ddlPath); + using var conn = dataSource.OpenConnection(); + using var cmd = new Npgsql.NpgsqlCommand(ddl, conn); + cmd.ExecuteNonQuery(); + Volatile.Write(ref _schemaReady, 1); + } + } +} diff --git a/server/NeonSprawl.Server/Game/Mastery/PostgresPlayerPerkStateStore.cs b/server/NeonSprawl.Server/Game/Mastery/PostgresPlayerPerkStateStore.cs new file mode 100644 index 0000000..8c3aea7 --- /dev/null +++ b/server/NeonSprawl.Server/Game/Mastery/PostgresPlayerPerkStateStore.cs @@ -0,0 +1,198 @@ +namespace NeonSprawl.Server.Game.Mastery; + +/// PostgreSQL-backed perk state keyed by normalized player id (NEO-47). +public sealed class PostgresPlayerPerkStateStore(Npgsql.NpgsqlDataSource dataSource) : IPlayerPerkStateStore +{ + /// + public PerkStateSnapshot GetSnapshot(string playerId) + { + var norm = NormalizePlayerId(playerId); + if (norm.Length == 0) + { + return PerkStateSnapshot.Empty; + } + + PostgresPerkStateBootstrap.EnsureSchema(dataSource); + using var conn = dataSource.OpenConnection(); + + var branchPicks = new Dictionary>(StringComparer.Ordinal); + using (var pickCmd = new Npgsql.NpgsqlCommand( + """ + SELECT skill_id, tier_index, branch_id + FROM player_mastery_branch_pick + WHERE player_id = @pid; + """, + conn)) + { + pickCmd.Parameters.AddWithValue("pid", norm); + using var reader = pickCmd.ExecuteReader(); + while (reader.Read()) + { + var skillId = reader.GetString(0); + var tierIndex = reader.GetInt32(1); + var branchId = reader.GetString(2); + if (!branchPicks.TryGetValue(skillId, out var tiers)) + { + tiers = new Dictionary(); + branchPicks[skillId] = tiers; + } + + tiers[tierIndex] = branchId; + } + } + + var bySkill = new Dictionary>(StringComparer.Ordinal); + foreach (var (skillId, tiers) in branchPicks) + { + bySkill[skillId] = tiers; + } + + var unlocked = new HashSet(StringComparer.Ordinal); + using (var perkCmd = new Npgsql.NpgsqlCommand( + """ + SELECT perk_id + FROM player_unlocked_perk + WHERE player_id = @pid; + """, + conn)) + { + perkCmd.Parameters.AddWithValue("pid", norm); + using var reader = perkCmd.ExecuteReader(); + while (reader.Read()) + { + unlocked.Add(reader.GetString(0)); + } + } + + return new PerkStateSnapshot(bySkill, unlocked); + } + + /// + public bool TrySetBranchPick(string playerId, string skillId, int tierIndex, string branchId) + { + var norm = NormalizePlayerId(playerId); + var sid = skillId.Trim(); + var bid = branchId.Trim(); + if (norm.Length == 0 || sid.Length == 0 || bid.Length == 0 || tierIndex < 1) + { + return false; + } + + PostgresPerkStateBootstrap.EnsureSchema(dataSource); + using var conn = dataSource.OpenConnection(); + using var tx = conn.BeginTransaction(); + if (!PlayerExists(conn, norm, tx)) + { + tx.Rollback(); + return false; + } + + using (var exists = new Npgsql.NpgsqlCommand( + """ + SELECT 1 + FROM player_mastery_branch_pick + WHERE player_id = @pid AND skill_id = @sid AND tier_index = @tier + LIMIT 1; + """, + conn, + tx)) + { + exists.Parameters.AddWithValue("pid", norm); + exists.Parameters.AddWithValue("sid", sid); + exists.Parameters.AddWithValue("tier", tierIndex); + if (exists.ExecuteScalar() is not null) + { + tx.Rollback(); + return false; + } + } + + using var insert = new Npgsql.NpgsqlCommand( + """ + INSERT INTO player_mastery_branch_pick (player_id, skill_id, tier_index, branch_id, updated_at) + VALUES (@pid, @sid, @tier, @bid, now()); + """, + conn, + tx); + insert.Parameters.AddWithValue("pid", norm); + insert.Parameters.AddWithValue("sid", sid); + insert.Parameters.AddWithValue("tier", tierIndex); + insert.Parameters.AddWithValue("bid", bid); + insert.ExecuteNonQuery(); + tx.Commit(); + return true; + } + + /// + public bool TryAddUnlockedPerks(string playerId, IEnumerable perkIds) + { + var norm = NormalizePlayerId(playerId); + if (norm.Length == 0) + { + return false; + } + + var toAdd = new List(); + foreach (var raw in perkIds) + { + var pid = raw.Trim(); + if (pid.Length > 0) + { + toAdd.Add(pid); + } + } + + if (toAdd.Count == 0) + { + return true; + } + + PostgresPerkStateBootstrap.EnsureSchema(dataSource); + using var conn = dataSource.OpenConnection(); + using var tx = conn.BeginTransaction(); + if (!PlayerExists(conn, norm, tx)) + { + tx.Rollback(); + return false; + } + + foreach (var perkId in toAdd) + { + using var upsert = new Npgsql.NpgsqlCommand( + """ + INSERT INTO player_unlocked_perk (player_id, perk_id, unlocked_at) + VALUES (@pid, @perk, now()) + ON CONFLICT (player_id, perk_id) DO NOTHING; + """, + conn, + tx); + upsert.Parameters.AddWithValue("pid", norm); + upsert.Parameters.AddWithValue("perk", perkId); + upsert.ExecuteNonQuery(); + } + + tx.Commit(); + return true; + } + + private static bool PlayerExists(Npgsql.NpgsqlConnection conn, string playerIdNormalized, Npgsql.NpgsqlTransaction tx) + { + using var cmd = new Npgsql.NpgsqlCommand( + "SELECT 1 FROM player_position WHERE player_id = @pid LIMIT 1;", + conn, + tx); + cmd.Parameters.AddWithValue("pid", playerIdNormalized); + return cmd.ExecuteScalar() is not null; + } + + private static string NormalizePlayerId(string? playerId) + { + var t = playerId?.Trim(); + if (string.IsNullOrEmpty(t)) + { + return string.Empty; + } + + return t.ToLowerInvariant(); + } +} diff --git a/server/NeonSprawl.Server/Game/Skills/MissionRewardSkillXpGrant.cs b/server/NeonSprawl.Server/Game/Skills/MissionRewardSkillXpGrant.cs index 31f024c..84f3af4 100644 --- a/server/NeonSprawl.Server/Game/Skills/MissionRewardSkillXpGrant.cs +++ b/server/NeonSprawl.Server/Game/Skills/MissionRewardSkillXpGrant.cs @@ -1,3 +1,5 @@ +using NeonSprawl.Server.Game.Mastery; + namespace NeonSprawl.Server.Game.Skills; /// @@ -15,7 +17,8 @@ public static class MissionRewardSkillXpGrant int amount, ISkillDefinitionRegistry registry, IPlayerSkillProgressionStore xpStore, - ISkillLevelCurve levelCurve) + ISkillLevelCurve levelCurve, + PerkUnlockEngine perkUnlockEngine) { _ = SkillProgressionGrantOperations.TryApplyGrant( playerId, @@ -24,6 +27,7 @@ public static class MissionRewardSkillXpGrant MissionRewardSkillXpConstants.MissionRewardSourceKind, registry, xpStore, - levelCurve); + levelCurve, + perkUnlockEngine); } } diff --git a/server/NeonSprawl.Server/Game/Skills/RefineActivitySkillXpGrant.cs b/server/NeonSprawl.Server/Game/Skills/RefineActivitySkillXpGrant.cs index 6f8aa22..6eefc78 100644 --- a/server/NeonSprawl.Server/Game/Skills/RefineActivitySkillXpGrant.cs +++ b/server/NeonSprawl.Server/Game/Skills/RefineActivitySkillXpGrant.cs @@ -1,3 +1,5 @@ +using NeonSprawl.Server.Game.Mastery; + namespace NeonSprawl.Server.Game.Skills; /// @@ -13,7 +15,8 @@ public static class RefineActivitySkillXpGrant string playerId, ISkillDefinitionRegistry registry, IPlayerSkillProgressionStore xpStore, - ISkillLevelCurve levelCurve) + ISkillLevelCurve levelCurve, + PerkUnlockEngine perkUnlockEngine) { _ = SkillProgressionGrantOperations.TryApplyGrant( playerId, @@ -22,6 +25,7 @@ public static class RefineActivitySkillXpGrant RefineSkillXpConstants.ActivitySourceKind, registry, xpStore, - levelCurve); + levelCurve, + perkUnlockEngine); } } diff --git a/server/NeonSprawl.Server/Game/Skills/SkillProgressionGrantOperations.cs b/server/NeonSprawl.Server/Game/Skills/SkillProgressionGrantOperations.cs index e905526..f9f781a 100644 --- a/server/NeonSprawl.Server/Game/Skills/SkillProgressionGrantOperations.cs +++ b/server/NeonSprawl.Server/Game/Skills/SkillProgressionGrantOperations.cs @@ -1,3 +1,5 @@ +using NeonSprawl.Server.Game.Mastery; + namespace NeonSprawl.Server.Game.Skills; /// Shared NEO-38 skill XP grant apply (used by HTTP POST and NEO-41 gather interact hook). @@ -14,7 +16,8 @@ public static class SkillProgressionGrantOperations string sourceKindRaw, ISkillDefinitionRegistry registry, IPlayerSkillProgressionStore xpStore, - ISkillLevelCurve levelCurve) + ISkillLevelCurve levelCurve, + PerkUnlockEngine perkUnlockEngine) { static SkillProgressionGrantResponse Deny(SkillProgressionSnapshotResponse snapshot, string reason) => new() @@ -80,6 +83,14 @@ public static class SkillProgressionGrantOperations }); } + if (levelUps.Count > 0) + { + foreach (var levelUp in levelUps) + { + _ = perkUnlockEngine.ReevaluateAfterLevelUp(playerId, levelUp.SkillId, levelUp.NewLevel); + } + } + var afterSnapshot = SkillProgressionSnapshotApi.BuildSnapshot(playerId, registry, xpStore, levelCurve); return new SkillProgressionGrantApplyOutcome( SkillProgressionGrantApplyKind.Granted, diff --git a/server/NeonSprawl.Server/Game/Skills/SkillProgressionSnapshotApi.cs b/server/NeonSprawl.Server/Game/Skills/SkillProgressionSnapshotApi.cs index a9d1387..09c607b 100644 --- a/server/NeonSprawl.Server/Game/Skills/SkillProgressionSnapshotApi.cs +++ b/server/NeonSprawl.Server/Game/Skills/SkillProgressionSnapshotApi.cs @@ -1,3 +1,4 @@ +using NeonSprawl.Server.Game.Mastery; using NeonSprawl.Server.Game.PositionState; namespace NeonSprawl.Server.Game.Skills; @@ -31,7 +32,8 @@ public static class SkillProgressionSnapshotApi app.MapPost( "/game/players/{id}/skill-progression", (string id, SkillProgressionGrantRequest? body, IPositionStateStore positions, - ISkillDefinitionRegistry registry, IPlayerSkillProgressionStore xpStore, ISkillLevelCurve levelCurve) => + ISkillDefinitionRegistry registry, IPlayerSkillProgressionStore xpStore, ISkillLevelCurve levelCurve, + PerkUnlockEngine perkUnlockEngine) => { if (body is null || body.SchemaVersion != SkillProgressionGrantRequest.CurrentSchemaVersion) { @@ -51,7 +53,8 @@ public static class SkillProgressionSnapshotApi body.SourceKind, registry, xpStore, - levelCurve); + levelCurve, + perkUnlockEngine); return outcome.Kind switch { diff --git a/server/NeonSprawl.Server/Program.cs b/server/NeonSprawl.Server/Program.cs index df10925..2ec626d 100644 --- a/server/NeonSprawl.Server/Program.cs +++ b/server/NeonSprawl.Server/Program.cs @@ -9,6 +9,7 @@ var builder = WebApplication.CreateBuilder(args); builder.Services.AddPositionStateStore(builder.Configuration); builder.Services.AddHotbarLoadoutStore(builder.Configuration); builder.Services.AddSkillProgressionStore(builder.Configuration); +builder.Services.AddPerkStateStore(builder.Configuration); builder.Services.AddAbilityCooldownStore(); builder.Services.AddSingleton(); builder.Services.AddSkillDefinitionCatalog(builder.Configuration); diff --git a/server/db/migrations/V004__player_perk_state.sql b/server/db/migrations/V004__player_perk_state.sql new file mode 100644 index 0000000..373eb70 --- /dev/null +++ b/server/db/migrations/V004__player_perk_state.sql @@ -0,0 +1,19 @@ +-- NEO-47: per-player mastery branch picks and unlocked perk ids. +CREATE TABLE IF NOT EXISTS player_mastery_branch_pick ( + player_id TEXT NOT NULL REFERENCES player_position(player_id) ON DELETE CASCADE, + skill_id TEXT NOT NULL, + tier_index INTEGER NOT NULL CHECK (tier_index >= 1), + branch_id TEXT NOT NULL, + updated_at TIMESTAMPTZ NOT NULL DEFAULT now(), + PRIMARY KEY (player_id, skill_id, tier_index) +); + +CREATE TABLE IF NOT EXISTS player_unlocked_perk ( + player_id TEXT NOT NULL REFERENCES player_position(player_id) ON DELETE CASCADE, + perk_id TEXT NOT NULL, + unlocked_at TIMESTAMPTZ NOT NULL DEFAULT now(), + PRIMARY KEY (player_id, perk_id) +); + +COMMENT ON TABLE player_mastery_branch_pick IS 'Mutually exclusive branch picks per mastery tier (NEO-47); tier 1 pick drives path-auto tier unlocks.'; +COMMENT ON TABLE player_unlocked_perk IS 'Unlocked perk ids for a player (NEO-47); additive, idempotent per perk_id.'; From 2520a80b6e8ac09ab43b0fc00980d3bc6586a01b Mon Sep 17 00:00:00 2001 From: VinPropane Date: Sun, 17 May 2026 18:42:28 -0400 Subject: [PATCH 3/5] NEO-47: add code review for perk unlock engine --- docs/reviews/2026-05-17-NEO-47.md | 59 +++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 docs/reviews/2026-05-17-NEO-47.md diff --git a/docs/reviews/2026-05-17-NEO-47.md b/docs/reviews/2026-05-17-NEO-47.md new file mode 100644 index 0000000..8dab73d --- /dev/null +++ b/docs/reviews/2026-05-17-NEO-47.md @@ -0,0 +1,59 @@ +# Code review — NEO-47 perk unlock engine + PerkState persistence + +**Date:** 2026-05-17 +**Scope:** Branch `NEO-47-perk-unlock-engine-perkstate-persistence` · commits `e297b3a`–`38774a5` vs `main` +**Base:** `main` + +## Verdict + +**Approve with nits** + +## Summary + +This change delivers server-authoritative perk state (`IPlayerPerkStateStore` in-memory + Postgres `V004`), a `PerkUnlockEngine` with explicit tier-1 branch picks and path-auto tier-2 unlocks for prototype salvage, and a level-up hook inside `SkillProgressionGrantOperations.TryApplyGrant` wired through HTTP POST, gather interact, and existing XP grant helpers. Tests cover deny paths, reevaluation idempotency, Postgres persistence across factories, and an HTTP grant smoke that crosses level 4 after a tier-1 pick. All **172** server tests pass locally. Overall risk is moderate-low: new persistence tables and grant-path side effects, but no public perk HTTP yet (NEO-48) and prototype catalog remains a single track. + +## Documentation checked + +| Document | Result | +|----------|--------| +| [`docs/plans/NEO-47-implementation-plan.md`](../plans/NEO-47-implementation-plan.md) | **Matches** — store, engine, V004, hook site, reason codes, acceptance checklist marked complete; tier-1 pick / tier-2 auto-path behavior implemented as adopted kickoff decisions. | +| [`docs/decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md`](../decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md) | **Partially matches** — responsibilities and contracts align; module **Status** / NEO-47 handoff bullets not yet updated (still “NEO-46 landed” only). | +| [`docs/decomposition/modules/documentation_and_implementation_alignment.md`](../decomposition/modules/documentation_and_implementation_alignment.md) | **Partially matches** — E2.M3 row still lists perk engine as “Still planned”; should note NEO-47 landed after merge. | +| [`docs/decomposition/modules/client_server_authority.md`](../decomposition/modules/client_server_authority.md) | **Matches** — unlock evaluation and persistence remain server-side; client unchanged until NEO-48. | +| [`docs/plans/NEO-46-implementation-plan.md`](../plans/NEO-46-implementation-plan.md) | **Matches** — engine consumes `IMasteryCatalogRegistry` and repo catalog; no loader regression in diff. | + +Register/tracking: update E2.M3 row and module doc when merging (non-blocking doc follow-up). + +## Blocking issues + +None. + +## Suggestions + +1. **Retroactive path-auto unlock after branch pick** — `TrySelectBranch` persists tier-1 picks but does not re-run path-auto evaluation. A player who reaches salvage **level 4+** before choosing tier 1 will not receive tier-2 perks until a **later** level-up, even though `requiredLevel` was already satisfied. NEO-48 branch POST will make this path easy to hit. After a successful pick, call `ReevaluateAfterLevelUp(playerId, skillId, currentLevel)` (level from `GetSkillLevel`) or extract shared “apply path-auto tiers ≤ level” logic. Add a test: XP to 450+, pick tier 1, assert tier-2 perk without another grant. +2. **Deny-code test gaps vs plan** — Plan table lists `unknown_track`, `unknown_tier`, and `player_not_found`. Tests cover `level_too_low`, `branch_already_chosen`, `unknown_branch`, and `tier_branch_not_selectable` but not the three above. Small engine unit tests (bad `skillId`, bad `tierIndex`, unknown player id on in-memory store without seed) would lock NEO-48 HTTP mapping. +3. **`UnlockPerks` store failure** — When `TryAddUnlockedPerks` returns `false`, the method returns an empty event list while `TrySelectBranch` may have already committed the branch pick. Harmless for prototype tier 1 (empty `perkIds`), but worth surfacing `player_not_found` on the outcome or rolling back the pick before NEO-48/expanded catalogs add perks on pick tiers. +4. **Decomposition doc refresh** — Mirror NEO-46 follow-up: add NEO-47 handoff to `E2_M3_MasteryAndPerkUnlocks.md` (engine + stores, no HTTP) and update the E2.M3 row in `documentation_and_implementation_alignment.md`. +5. **Gather-hook integration smoke** — Plan mentions `InteractionApi` grant path; implementation wires `perkUnlockEngine` correctly, but only `POST …/skill-progression` is smoke-tested for level-4 unlock. One interact test (or manual QA note in NEO-48) would close the loop for NEO-41 parity. + +## Nits + +- Nit: `PerkUnlockEngineTests.CreateEngine` opens a `IServiceScope` without disposing; use `using var scope = …` or resolve from a single test scope. +- Nit: `ReevaluateAfterLevelUp` calls `perkStore.GetSnapshot` inside the per-tier loop; a single snapshot per invocation is enough. +- Nit: Empty `skillId` / `branchId` on `TrySelectBranch` maps to `unknown_track` rather than a dedicated validation code — acceptable if NEO-48 trims inputs first. +- Nit: Plan risk “loader comment cross-ref to engine tier rule” not added; optional comment on `MasteryCatalogLoader` or `TierRequiresExplicitPick` pointing to `PerkUnlockEngine`. + +## Verification + +```bash +# From repo root +dotnet test NeonSprawl.sln --filter "FullyQualifiedName~PerkUnlock|FullyQualifiedName~PerkState" + +# Full server suite (recommended before merge) +dotnet test NeonSprawl.sln + +# Postgres integration (when ConnectionStrings__NeonSprawl is set) +dotnet test NeonSprawl.sln --filter "FullyQualifiedName~PerkStatePersistenceIntegration" +``` + +Manual: with Postgres, confirm `V004` tables exist after first perk write; grant salvage XP 100 → select tier-1 branch (future NEO-48) → grant to 450+ and confirm internal perk state via snapshot store or DB query until HTTP lands. From 0a2a6fe45b00f986d090b23814738c0cd5819e36 Mon Sep 17 00:00:00 2001 From: VinPropane Date: Sun, 17 May 2026 18:45:11 -0400 Subject: [PATCH 4/5] NEO-47: address code review follow-ups for perk unlock engine Retroactive path-auto unlock on branch pick, unlock rollback, CanWritePlayer gate, expanded deny tests, gather-hook smoke, decomposition docs, review strikethroughs. --- .../modules/E2_M3_MasteryAndPerkUnlocks.md | 6 +- ...umentation_and_implementation_alignment.md | 2 +- docs/reviews/2026-05-17-NEO-47.md | 22 +-- .../Game/Mastery/PerkUnlockEngineTests.cs | 134 ++++++++++++++--- .../Game/Mastery/IPlayerPerkStateStore.cs | 6 + .../Mastery/InMemoryPlayerPerkStateStore.cs | 26 ++++ .../Game/Mastery/MasteryCatalogLoader.cs | 5 +- .../Game/Mastery/PerkUnlockEngine.cs | 136 ++++++++++++------ .../Mastery/PostgresPlayerPerkStateStore.cs | 42 ++++++ 9 files changed, 302 insertions(+), 77 deletions(-) diff --git a/docs/decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md b/docs/decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md index 159060d..01f1d1d 100644 --- a/docs/decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md +++ b/docs/decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md @@ -8,7 +8,7 @@ | **Epic** | [Epic 2 — Skills and Progression Framework](../epics/epic_02_skills_and_progression.md) | | **Linear (Epic 2 project)** | [Epic 2 — Classless Skill and Progression Framework](https://linear.app/neon-sprawl/project/epic-2-classless-skill-and-progression-framework-5200f84bf8b6) | | **Stage target** | Pre-production | -| **Status** | In Progress (see [dependency register](module_dependency_register.md); **NEO-45** catalog + CI landed; **NEO-46** server fail-fast load landed) | +| **Status** | In Progress (see [dependency register](module_dependency_register.md); **NEO-45** catalog + CI landed; **NEO-46** server load; **NEO-47** perk engine + persistence landed) | ## Linear backlog (Epic 2 Slice 4 — E2.M3) @@ -77,6 +77,10 @@ Each catalog file has top-level **`schemaVersion`**, a **`perks`** map (`perkId` **Landed ([NEO-46](https://linear.app/neon-sprawl/issue/NEO-46)):** Server boot loads `content/mastery/*_mastery.json` fail-fast under `Game/Mastery/`, mirroring Python CI gates from [NEO-45 implementation plan](../../plans/NEO-45-implementation-plan.md) (`PROTOTYPE_SLICE4_SALVAGE_SKILL_ID`, exactly one track, unknown `skillId`, duplicate `perkId`, branch-set equality tier-to-tier, unreferenced `perks` entries) plus cross-check against `ISkillDefinitionRegistry`. **`tierIndex`** uniqueness and sequential **1..N** per track are enforced at server boot and in **`validate_content.py`** (protects NEO-47 `PerkState` keys). Read-only **`IMasteryCatalogRegistry`** is registered for NEO-47+. +## NEO-47 handoff (perk unlock engine + PerkState persistence) + +**Landed ([NEO-47](https://linear.app/neon-sprawl/issue/NEO-47)):** `IPlayerPerkStateStore` (in-memory + Postgres **`V004`**) persists branch picks and unlocked `perkId`s. **`PerkUnlockEngine`** evaluates tier-1 explicit branch picks and **path-auto** tier-2 unlocks from the tier-1 `branchId` when skill level meets gates (no second pick at tier 2 for prototype salvage). Level-up re-evaluation runs inside **`SkillProgressionGrantOperations`** after XP grants (HTTP POST, gather interact, mission/refine helpers). Stable deny **`reasonCode`** values for invalid picks. Internal **`PerkUnlockEvent`** returned from engine methods (telemetry in **NEO-49**). **HTTP read/write** for perk state is **NEO-48**. + ## Prototype Slice 4 freeze — salvage flagship ([NEO-45](https://linear.app/neon-sprawl/issue/NEO-45)) The **first shipped mastery track** is **`salvage`** only: diff --git a/docs/decomposition/modules/documentation_and_implementation_alignment.md b/docs/decomposition/modules/documentation_and_implementation_alignment.md index c6314bb..3489596 100644 --- a/docs/decomposition/modules/documentation_and_implementation_alignment.md +++ b/docs/decomposition/modules/documentation_and_implementation_alignment.md @@ -51,7 +51,7 @@ Rows appear when work starts; default for unlisted modules is **Planned** / not | E1.M3 | In Progress | **NEO-23 landed:** JSON v1 targeting read + select (`GET`/`POST …/target`, `Game/Targeting/`, [NEO-23](../../plans/NEO-23-implementation-plan.md)) — `PlayerTargetStateResponse` / soft lock / `reasonCode` denials; wire name differs from illustrative **`TargetState`** in module doc (called out in plan + README). **NEO-24 landed:** client tab-target + lock HUD synced to server ([NEO-24](../../plans/NEO-24-implementation-plan.md)) — `TargetSelectionClient` ([`client/scripts/target_selection_client.gd`](../../../client/scripts/target_selection_client.gd)), Tab / Esc bindings, `TargetLockLabel` HUD, hybrid movement-triggered refresh via new `PositionAuthorityClient.authoritative_ack` signal (fires on every server-confirmed position, boot + `move-stream` 200) with a 250 ms cooldown; manual QA in [`docs/manual-qa/NEO-24.md`](../../manual-qa/NEO-24.md). **NEO-25 landed:** versioned **`GET /game/world/interactables`** ([NEO-25](../../plans/NEO-25-implementation-plan.md)) — `InteractablesListResponse` / `InteractablesWorldApi` in `server/NeonSprawl.Server/Game/Interaction/`; Godot `interactables_catalog_client.gd` + `interactable_world_builder.gd` (fetch-driven props + glow); [server README — Interactable descriptors (NEO-25)](../../../server/README.md#interactable-descriptors-neo-25). **NEO-26 landed:** prototype **`SelectionEvent`** — **`TargetSelectionClient.selection_event`** ([NEO-26](../../plans/NEO-26-implementation-plan.md)) when **`lockedTargetId`** changes; optional **`log_selection_events`**. **NEO-27 landed:** Slice 3 telemetry hook sites documented — `selection_event` maps to product `target_changed` in `target_selection_client.gd`; server lock transition hook comments in `InMemoryPlayerTargetLockStore`; reserved `ability_cast_requested` / `ability_cast_denied` comments in `client/scripts/main.gd` (all TODO(E9.M1)); see [NEO-27](../../plans/NEO-27-implementation-plan.md) and [`docs/manual-qa/NEO-27.md`](../../manual-qa/NEO-27.md). **Follow-on / still open:** richer **`InteractableDescriptor`** consumers beyond list projection + existing `POST …/interact`; production telemetry ingest/catalog after E9.M1. **Precursor (E1.M1):** [NEO-9](../../plans/NEO-9-implementation-plan.md) `POST …/interact`. | Linear [NEO-24](https://linear.app/neon-sprawl/issue/NEO-24)–[NEO-27](https://linear.app/neon-sprawl/issue/NEO-27); [E1_M3_InteractionAndTargetingLayer.md](E1_M3_InteractionAndTargetingLayer.md); [E1M3 prototype backlog](../../plans/E1M3-prototype-backlog.md); [server README — Targeting](../../../server/README.md#targeting-neo-23), [Interactable descriptors (NEO-25)](../../../server/README.md#interactable-descriptors-neo-25), [Interaction](../../../server/README.md#interaction-neo-9) | | E1.M4 | In Progress | **NEO-29 landed:** prototype `HotbarLoadout` v1 server contract (`GET`/`POST /game/players/{id}/hotbar-loadout`) with stable deny reason codes, per-player scope, and persistence policy matching NEO-8/NS-17 (Postgres when configured, in-memory fallback otherwise). Client boot hydration is wired via `hotbar_loadout_client.gd` + `hotbar_state.gd` from `main.gd`; manual QA checklist created. **NEO-31 landed:** prototype **`POST /game/players/{id}/ability-cast`**, digit-key cast wiring from `main.gd`, `ability_cast_client.gd`, and `hotbar_cast_slot_resolver.gd` (target id from `lockedTargetId` in cached target state); GdUnit covers resolver + HTTP client; manual QA [NEO-31](../../manual-qa/NEO-31.md). **NEO-28 landed:** cast POST validates **lock + registry + range** (`invalid_target`, `out_of_range`); **`AbilityCastClient.cast_result_received`** + **`CastFeedbackLabel`** HUD line; manual QA [NEO-28](../../manual-qa/NEO-28.md). **NEO-30 landed:** Slice 3 cast funnel telemetry **hook-site comments** in [`AbilityCastApi.cs`](../../../server/NeonSprawl.Server/Game/AbilityInput/AbilityCastApi.cs) (`ability_cast_requested` on authoritative accept, `ability_cast_denied` + non-empty `reasonCode` on each JSON deny branch); client dev hooks unchanged; manual QA [NEO-30](../../manual-qa/NEO-30.md); plan [NEO-30](../../plans/NEO-30-implementation-plan.md). **NEO-32 landed:** `GET /game/players/{id}/cooldown-snapshot` + `on_cooldown` cast deny + prototype global cooldown commit; [`cooldown_snapshot_client.gd`](../../../client/scripts/cooldown_snapshot_client.gd), [`cooldown_state.gd`](../../../client/scripts/cooldown_state.gd), **`CooldownSlotsLabel`** in [`main.gd`](../../../client/scripts/main.gd); manual QA [NEO-32](../../manual-qa/NEO-32.md); plan [NEO-32](../../plans/NEO-32-implementation-plan.md). | [NEO-29](../../plans/NEO-29-implementation-plan.md), [NEO-31](../../plans/NEO-31-implementation-plan.md), [NEO-28](../../plans/NEO-28-implementation-plan.md), [NEO-30](../../plans/NEO-30-implementation-plan.md), [NEO-32](../../plans/NEO-32-implementation-plan.md); [E1_M4_AbilityInputScaffold.md](E1_M4_AbilityInputScaffold.md); [E1M4 prototype backlog](../../plans/E1M4-prototype-backlog.md); `server/NeonSprawl.Server/Game/AbilityInput/`; [`client/scripts/hotbar_loadout_client.gd`](../../../client/scripts/hotbar_loadout_client.gd), [`client/scripts/hotbar_state.gd`](../../../client/scripts/hotbar_state.gd), [`client/scripts/ability_cast_client.gd`](../../../client/scripts/ability_cast_client.gd), [`client/scripts/hotbar_cast_slot_resolver.gd`](../../../client/scripts/hotbar_cast_slot_resolver.gd), [`client/scripts/cooldown_snapshot_client.gd`](../../../client/scripts/cooldown_snapshot_client.gd), [`client/scripts/cooldown_state.gd`](../../../client/scripts/cooldown_state.gd); [server README — Hotbar loadout](../../../server/README.md#hotbar-loadout-neo-29), [Ability cast (NEO-31)](../../../server/README.md#ability-cast-neo-31), [Cooldown snapshot (NEO-32)](../../../server/README.md#cooldown-snapshot-neo-32) | | E2.M1 | In Progress | **NEO-33 landed:** frozen prototype trio **`salvage`** / **`refine`** / **`intrusion`** in [`content/skills/prototype_skills.json`](../../../content/skills/prototype_skills.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) enforce schema, duplicate `id`, exact trio ids, and category coverage; designer note on **`allowedXpSourceKinds`** in [E2_M1](E2_M1_SkillDefinitionRegistry.md) + [`content/README.md`](../../../content/README.md). **NEO-34 landed:** fail-fast server load of `content/skills/*.json` at startup — `server/NeonSprawl.Server/Game/Skills/` ([NEO-34](../../plans/NEO-34-implementation-plan.md)); config + discovery in [server README — Skill catalog](../../../server/README.md#skill-catalog-contentskills-neo-34). **NEO-35 landed:** `ISkillDefinitionRegistry` / `SkillDefinitionRegistry` + DI ([NEO-35](../../plans/NEO-35-implementation-plan.md)). **NEO-36 landed:** versioned **`GET /game/world/skill-definitions`** ([NEO-36](../../plans/NEO-36-implementation-plan.md)) — `SkillDefinitionsWorldApi` + `SkillDefinitionsListDtos` in `server/NeonSprawl.Server/Game/Skills/`; Bruno `bruno/neon-sprawl-server/skill-definitions/`; manual QA [`NEO-36`](../../manual-qa/NEO-36.md). **E2.M2 consumer (NEO-38 landed):** grant path validates `skillId` + `sourceKind` vs catalog **`allowedXpSourceKinds`** on **`POST …/skill-progression`** ([NEO-38](../../plans/NEO-38-implementation-plan.md)); see [server README — Skill progression grant](../../../server/README.md#skill-progression-grant-neo-38) and [E2_M2](E2_M2_XpAwardAndLevelEngine.md). | [NEO-33](../../plans/NEO-33-implementation-plan.md), [NEO-34](../../plans/NEO-34-implementation-plan.md), [NEO-35](../../plans/NEO-35-implementation-plan.md), [NEO-36](../../plans/NEO-36-implementation-plan.md); [E2_M1](E2_M1_SkillDefinitionRegistry.md); [module_dependency_register.md](module_dependency_register.md) **E2.M1 note**; `server/NeonSprawl.Server/Game/Skills/`; [`docs/manual-qa/NEO-36.md`](../../manual-qa/NEO-36.md); [server README — Skill definitions (NEO-36)](../../../server/README.md#skill-definitions-neo-36) | -| E2.M3 | In Progress | **NEO-45 landed:** prototype **`salvage`** mastery catalog + CI gates (see [NEO-45 plan](../../plans/NEO-45-implementation-plan.md)). **NEO-46 landed:** fail-fast server load under `server/NeonSprawl.Server/Game/Mastery/` — `MasteryCatalogLoader`, `IMasteryCatalogRegistry`, cross-check vs `ISkillDefinitionRegistry`, Slice 4 + **`tierIndex`** 1..N gate; see [NEO-46 plan](../../plans/NEO-46-implementation-plan.md). **Still planned:** perk engine + HTTP ([NEO-47](https://linear.app/neon-sprawl/issue/NEO-47)–[NEO-49](https://linear.app/neon-sprawl/issue/NEO-49)). | [NEO-45](../../plans/NEO-45-implementation-plan.md), [NEO-46](../../plans/NEO-46-implementation-plan.md), [E2M3-pre-production-backlog](../../plans/E2M3-pre-production-backlog.md), [E2_M3](E2_M3_MasteryAndPerkUnlocks.md) | +| E2.M3 | In Progress | **NEO-45 landed:** prototype **`salvage`** mastery catalog + CI gates (see [NEO-45 plan](../../plans/NEO-45-implementation-plan.md)). **NEO-46 landed:** fail-fast server load under `server/NeonSprawl.Server/Game/Mastery/` — `MasteryCatalogLoader`, `IMasteryCatalogRegistry`, cross-check vs `ISkillDefinitionRegistry`, Slice 4 + **`tierIndex`** 1..N gate; see [NEO-46 plan](../../plans/NEO-46-implementation-plan.md). **NEO-47 landed:** `PerkUnlockEngine`, `IPlayerPerkStateStore` + **`V004`**, level-up hook in skill XP grants; see [NEO-47 plan](../../plans/NEO-47-implementation-plan.md). **Still planned:** perk HTTP + Bruno ([NEO-48](https://linear.app/neon-sprawl/issue/NEO-48)), telemetry hooks ([NEO-49](https://linear.app/neon-sprawl/issue/NEO-49)). | [NEO-45](../../plans/NEO-45-implementation-plan.md), [NEO-46](../../plans/NEO-46-implementation-plan.md), [NEO-47](../../plans/NEO-47-implementation-plan.md), [E2M3-pre-production-backlog](../../plans/E2M3-pre-production-backlog.md), [E2_M3](E2_M3_MasteryAndPerkUnlocks.md) | | E2.M2 | In Progress | **NEO-37 landed:** versioned **`GET /game/players/{id}/skill-progression`** ([NEO-37](../../plans/NEO-37-implementation-plan.md)) — read model for every registered skill; known-player gate via `IPositionStateStore`; [server README — Skill progression snapshot (NEO-37)](../../../server/README.md#skill-progression-snapshot-neo-37); manual QA [`NEO-37`](../../manual-qa/NEO-37.md). **NEO-38 landed:** **`POST`** same path — grant apply, persistence (`IPlayerSkillProgressionStore`, `V003` migration), structured denies + **`levelUps`** ([NEO-38](../../plans/NEO-38-implementation-plan.md)); manual QA [`NEO-38`](../../manual-qa/NEO-38.md); Bruno `bruno/neon-sprawl-server/skill-progression/`; [server README — Skill progression grant (NEO-38)](../../../server/README.md#skill-progression-grant-neo-38). **NEO-39 landed:** data-driven `LevelCurve` content + schema + CI validation (`*_level_curve.json`) with fail-fast startup schema checks; progression GET/POST level resolution now uses `ISkillLevelCurve` content-backed thresholds ([NEO-39](../../plans/NEO-39-implementation-plan.md)); manual QA [`NEO-39`](../../manual-qa/NEO-39.md). **NEO-40 landed:** comment-only telemetry hook sites in [`SkillProgressionSnapshotApi.cs`](../../../server/NeonSprawl.Server/Game/Skills/SkillProgressionSnapshotApi.cs) on **`POST …/skill-progression`** for future **`xp_grant`** / **`level_up`** ([NEO-40](../../plans/NEO-40-implementation-plan.md), [`NEO-40` manual QA](../../manual-qa/NEO-40.md)). **NEO-41 landed:** gather prototype — **`POST …/interact`** with **`kind: resource_node`** grants **`salvage`** + **`activity`** (10 XP) via [`SkillProgressionGrantOperations`](../../../server/NeonSprawl.Server/Game/Skills/SkillProgressionGrantOperations.cs) ([NEO-41](../../plans/NEO-41-implementation-plan.md), [`NEO-41` manual QA](../../manual-qa/NEO-41.md)); [server README — Interaction](../../../server/README.md#interaction-neo-9). **NEO-42 landed (prep):** **`RefineActivitySkillXpGrant`** / **`RefineSkillXpConstants`** + deny-registry factory + tests — same NEO-38 grant stack; **E3.M2** must invoke on craft/refine success ([NEO-42](../../plans/NEO-42-implementation-plan.md), [`NEO-42` manual QA](../../manual-qa/NEO-42.md)); [server README — Craft / refine hook (NEO-42)](../../../server/README.md#craft--refine-hook--skill-xp-neo-42). **NEO-43 landed (prep):** **`MissionRewardSkillXpGrant`** / **`MissionRewardSkillXpConstants`** + deny-registry factory + tests — same NEO-38 grant stack with fixed **`sourceKind: mission_reward`**; **E7.M2** must invoke from quest hand-in ([NEO-43](../../plans/NEO-43-implementation-plan.md), [`NEO-43` manual QA](../../manual-qa/NEO-43.md)); [server README — Mission / quest reward (NEO-43)](../../../server/README.md#mission--quest-reward--skill-xp-neo-43). **Slice 3 still open:** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). See [epic_02 — E2.M2 + Slice 3](../epics/epic_02_skills_and_progression.md). | [NEO-37](../../plans/NEO-37-implementation-plan.md), [NEO-38](../../plans/NEO-38-implementation-plan.md), [NEO-39](../../plans/NEO-39-implementation-plan.md), [NEO-40](../../plans/NEO-40-implementation-plan.md), [NEO-41](../../plans/NEO-41-implementation-plan.md), [NEO-42](../../plans/NEO-42-implementation-plan.md), [NEO-43](../../plans/NEO-43-implementation-plan.md), [E2_M2](E2_M2_XpAwardAndLevelEngine.md); label **`E2.M2`** on NEO-37–NEO-41, NEO-42–NEO-44 | | E3.M1 | In Progress | **NEO-41 landed (prototype):** `POST …/interact` success on **`resource_node`** (`prototype_resource_node_alpha`) applies **`salvage`** skill XP (**`sourceKind: activity`**, 10 XP) via shared NEO-38 grant operations. **Still planned:** `GatherResult`, yields, inventory per [E3_M1](E3_M1_ResourceNodeAndGatherLoop.md). | [NEO-41](../../plans/NEO-41-implementation-plan.md), [E3_M1](E3_M1_ResourceNodeAndGatherLoop.md); `server/NeonSprawl.Server/Game/Interaction/`, `Game/Skills/` | diff --git a/docs/reviews/2026-05-17-NEO-47.md b/docs/reviews/2026-05-17-NEO-47.md index 8dab73d..b05cade 100644 --- a/docs/reviews/2026-05-17-NEO-47.md +++ b/docs/reviews/2026-05-17-NEO-47.md @@ -4,6 +4,8 @@ **Scope:** Branch `NEO-47-perk-unlock-engine-perkstate-persistence` · commits `e297b3a`–`38774a5` vs `main` **Base:** `main` +**Follow-up:** Addressed review suggestions (retroactive path-auto on branch pick, deny-code tests, unlock rollback, decomposition docs, gather-hook smoke, nits). + ## Verdict **Approve with nits** @@ -17,8 +19,8 @@ This change delivers server-authoritative perk state (`IPlayerPerkStateStore` in | Document | Result | |----------|--------| | [`docs/plans/NEO-47-implementation-plan.md`](../plans/NEO-47-implementation-plan.md) | **Matches** — store, engine, V004, hook site, reason codes, acceptance checklist marked complete; tier-1 pick / tier-2 auto-path behavior implemented as adopted kickoff decisions. | -| [`docs/decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md`](../decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md) | **Partially matches** — responsibilities and contracts align; module **Status** / NEO-47 handoff bullets not yet updated (still “NEO-46 landed” only). | -| [`docs/decomposition/modules/documentation_and_implementation_alignment.md`](../decomposition/modules/documentation_and_implementation_alignment.md) | **Partially matches** — E2.M3 row still lists perk engine as “Still planned”; should note NEO-47 landed after merge. | +| [`docs/decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md`](../decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md) | **Matches** — NEO-47 handoff + Status updated after follow-up. | +| [`docs/decomposition/modules/documentation_and_implementation_alignment.md`](../decomposition/modules/documentation_and_implementation_alignment.md) | **Matches** — E2.M3 row notes NEO-47 landed after follow-up. | | [`docs/decomposition/modules/client_server_authority.md`](../decomposition/modules/client_server_authority.md) | **Matches** — unlock evaluation and persistence remain server-side; client unchanged until NEO-48. | | [`docs/plans/NEO-46-implementation-plan.md`](../plans/NEO-46-implementation-plan.md) | **Matches** — engine consumes `IMasteryCatalogRegistry` and repo catalog; no loader regression in diff. | @@ -30,18 +32,18 @@ None. ## Suggestions -1. **Retroactive path-auto unlock after branch pick** — `TrySelectBranch` persists tier-1 picks but does not re-run path-auto evaluation. A player who reaches salvage **level 4+** before choosing tier 1 will not receive tier-2 perks until a **later** level-up, even though `requiredLevel` was already satisfied. NEO-48 branch POST will make this path easy to hit. After a successful pick, call `ReevaluateAfterLevelUp(playerId, skillId, currentLevel)` (level from `GetSkillLevel`) or extract shared “apply path-auto tiers ≤ level” logic. Add a test: XP to 450+, pick tier 1, assert tier-2 perk without another grant. -2. **Deny-code test gaps vs plan** — Plan table lists `unknown_track`, `unknown_tier`, and `player_not_found`. Tests cover `level_too_low`, `branch_already_chosen`, `unknown_branch`, and `tier_branch_not_selectable` but not the three above. Small engine unit tests (bad `skillId`, bad `tierIndex`, unknown player id on in-memory store without seed) would lock NEO-48 HTTP mapping. -3. **`UnlockPerks` store failure** — When `TryAddUnlockedPerks` returns `false`, the method returns an empty event list while `TrySelectBranch` may have already committed the branch pick. Harmless for prototype tier 1 (empty `perkIds`), but worth surfacing `player_not_found` on the outcome or rolling back the pick before NEO-48/expanded catalogs add perks on pick tiers. -4. **Decomposition doc refresh** — Mirror NEO-46 follow-up: add NEO-47 handoff to `E2_M3_MasteryAndPerkUnlocks.md` (engine + stores, no HTTP) and update the E2.M3 row in `documentation_and_implementation_alignment.md`. -5. **Gather-hook integration smoke** — Plan mentions `InteractionApi` grant path; implementation wires `perkUnlockEngine` correctly, but only `POST …/skill-progression` is smoke-tested for level-4 unlock. One interact test (or manual QA note in NEO-48) would close the loop for NEO-41 parity. +1. ~~**Retroactive path-auto unlock after branch pick** — `TrySelectBranch` persists tier-1 picks but does not re-run path-auto evaluation. A player who reaches salvage **level 4+** before choosing tier 1 will not receive tier-2 perks until a **later** level-up, even though `requiredLevel` was already satisfied. NEO-48 branch POST will make this path easy to hit. After a successful pick, call `ReevaluateAfterLevelUp(playerId, skillId, currentLevel)` (level from `GetSkillLevel`) or extract shared “apply path-auto tiers ≤ level” logic. Add a test: XP to 450+, pick tier 1, assert tier-2 perk without another grant.~~ **Done.** `ApplyPathAutoTiersAtOrBelowLevel` shared by pick + level-up; test `TrySelectBranch_AtLevel4AfterXpGate_ShouldUnlockTier2PerkWithoutExtraGrant`. +2. ~~**Deny-code test gaps vs plan** — Plan table lists `unknown_track`, `unknown_tier`, and `player_not_found`. Tests cover `level_too_low`, `branch_already_chosen`, `unknown_branch`, and `tier_branch_not_selectable` but not the three above. Small engine unit tests (bad `skillId`, bad `tierIndex`, unknown player id on in-memory store without seed) would lock NEO-48 HTTP mapping.~~ **Done.** Added `TrySelectBranch_WhenUnknownTrack_*`, `WhenUnknownTier_*`, `WhenPlayerNotInStore_*`. +3. ~~**`UnlockPerks` store failure** — When `TryAddUnlockedPerks` returns `false`, the method returns an empty event list while `TrySelectBranch` may have already committed the branch pick. Harmless for prototype tier 1 (empty `perkIds`), but worth surfacing `player_not_found` on the outcome or rolling back the pick before NEO-48/expanded catalogs add perks on pick tiers.~~ **Done.** `TryUnlockPerks` returns false → `TryRemoveBranchPick` rollback + `player_not_found` deny. +4. ~~**Decomposition doc refresh** — Mirror NEO-46 follow-up: add NEO-47 handoff to `E2_M3_MasteryAndPerkUnlocks.md` (engine + stores, no HTTP) and update the E2.M3 row in `documentation_and_implementation_alignment.md`.~~ **Done.** +5. ~~**Gather-hook integration smoke** — Plan mentions `InteractionApi` grant path; implementation wires `perkUnlockEngine` correctly, but only `POST …/skill-progression` is smoke-tested for level-4 unlock. One interact test (or manual QA note in NEO-48) would close the loop for NEO-41 parity.~~ **Done.** `PostInteract_ResourceNode_AfterTier1PickNearLevel4_ShouldUnlockPerkViaGatherHook`. ## Nits -- Nit: `PerkUnlockEngineTests.CreateEngine` opens a `IServiceScope` without disposing; use `using var scope = …` or resolve from a single test scope. -- Nit: `ReevaluateAfterLevelUp` calls `perkStore.GetSnapshot` inside the per-tier loop; a single snapshot per invocation is enough. +- ~~Nit: `PerkUnlockEngineTests.CreateEngine` opens a `IServiceScope` without disposing; use `using var scope = …` or resolve from a single test scope.~~ **Done.** Resolve singletons from `factory.Services`. +- ~~Nit: `ReevaluateAfterLevelUp` calls `perkStore.GetSnapshot` inside the per-tier loop; a single snapshot per invocation is enough.~~ **Done.** `ApplyPathAutoTiersAtOrBelowLevel` refreshes snapshot only after successful unlock batches. - Nit: Empty `skillId` / `branchId` on `TrySelectBranch` maps to `unknown_track` rather than a dedicated validation code — acceptable if NEO-48 trims inputs first. -- Nit: Plan risk “loader comment cross-ref to engine tier rule” not added; optional comment on `MasteryCatalogLoader` or `TierRequiresExplicitPick` pointing to `PerkUnlockEngine`. +- ~~Nit: Plan risk “loader comment cross-ref to engine tier rule” not added; optional comment on `MasteryCatalogLoader` or `TierRequiresExplicitPick` pointing to `PerkUnlockEngine`.~~ **Done.** Cross-ref on `TryGetTierIndexGateError` and `PerkUnlockEngine` class summary. ## Verification diff --git a/server/NeonSprawl.Server.Tests/Game/Mastery/PerkUnlockEngineTests.cs b/server/NeonSprawl.Server.Tests/Game/Mastery/PerkUnlockEngineTests.cs index 9b067de..ba343c1 100644 --- a/server/NeonSprawl.Server.Tests/Game/Mastery/PerkUnlockEngineTests.cs +++ b/server/NeonSprawl.Server.Tests/Game/Mastery/PerkUnlockEngineTests.cs @@ -1,7 +1,10 @@ using System.Net.Http.Json; using Microsoft.Extensions.DependencyInjection; +using NeonSprawl.Server.Game.Interaction; using NeonSprawl.Server.Game.Mastery; +using NeonSprawl.Server.Game.PositionState; using NeonSprawl.Server.Game.Skills; +using NeonSprawl.Server.Game.World; using Xunit; namespace NeonSprawl.Server.Tests.Game.Mastery; @@ -9,6 +12,7 @@ namespace NeonSprawl.Server.Tests.Game.Mastery; public sealed class PerkUnlockEngineTests { private const string DevPlayer = "dev-local-1"; + private const string UnknownPlayer = "no-such-player-neo-47"; private const string SalvageSkill = "salvage"; private const string ScrapBranch = "scrap_efficiency"; private const string BulkBranch = "bulk_haul"; @@ -16,14 +20,11 @@ public sealed class PerkUnlockEngineTests private const string BulkPerk = "salvage_bulk_haul_1"; private static (PerkUnlockEngine Engine, IPlayerSkillProgressionStore XpStore, IPlayerPerkStateStore PerkStore) CreateEngine( - InMemoryWebApplicationFactory factory) - { - var scope = factory.Services.CreateScope(); - return ( - scope.ServiceProvider.GetRequiredService(), - scope.ServiceProvider.GetRequiredService(), - scope.ServiceProvider.GetRequiredService()); - } + InMemoryWebApplicationFactory factory) => + ( + factory.Services.GetRequiredService(), + factory.Services.GetRequiredService(), + factory.Services.GetRequiredService()); [Fact] public async Task TrySelectBranch_AtSalvageLevel2_ShouldRecordPick_WithoutUnlockingTier2Perks() @@ -47,6 +48,28 @@ public sealed class PerkUnlockEngineTests Assert.DoesNotContain(BulkPerk, snap.UnlockedPerkIds); } + [Fact] + public async Task TrySelectBranch_AtLevel4AfterXpGate_ShouldUnlockTier2PerkWithoutExtraGrant() + { + // Arrange + await using var factory = new InMemoryWebApplicationFactory(); + _ = factory.CreateClient(); + var (engine, xpStore, perkStore) = CreateEngine(factory); + Assert.True(xpStore.TryApplyXpDelta(DevPlayer, SalvageSkill, 450, out _, out _)); + + // Act + var outcome = engine.TrySelectBranch(DevPlayer, SalvageSkill, tierIndex: 1, ScrapBranch); + + // Assert + Assert.True(outcome.Success); + var perk = Assert.Single(outcome.Events); + Assert.Equal(ScrapPerk, perk.PerkId); + Assert.Equal(PerkUnlockSource.LevelUp, perk.Source); + var snap = perkStore.GetSnapshot(DevPlayer); + Assert.Contains(ScrapPerk, snap.UnlockedPerkIds); + Assert.DoesNotContain(BulkPerk, snap.UnlockedPerkIds); + } + [Fact] public async Task TrySelectBranch_WhenLevelTooLow_ShouldDenyWithLevelTooLow() { @@ -63,6 +86,56 @@ public sealed class PerkUnlockEngineTests Assert.Equal(PerkUnlockReasonCodes.LevelTooLow, outcome.ReasonCode); } + [Fact] + public async Task TrySelectBranch_WhenUnknownTrack_ShouldDenyWithUnknownTrack() + { + // Arrange + await using var factory = new InMemoryWebApplicationFactory(); + _ = factory.CreateClient(); + var (engine, xpStore, _) = CreateEngine(factory); + Assert.True(xpStore.TryApplyXpDelta(DevPlayer, SalvageSkill, 100, out _, out _)); + + // Act + var outcome = engine.TrySelectBranch(DevPlayer, "refine", tierIndex: 1, ScrapBranch); + + // Assert + Assert.False(outcome.Success); + Assert.Equal(PerkUnlockReasonCodes.UnknownTrack, outcome.ReasonCode); + } + + [Fact] + public async Task TrySelectBranch_WhenUnknownTier_ShouldDenyWithUnknownTier() + { + // Arrange + await using var factory = new InMemoryWebApplicationFactory(); + _ = factory.CreateClient(); + var (engine, xpStore, _) = CreateEngine(factory); + Assert.True(xpStore.TryApplyXpDelta(DevPlayer, SalvageSkill, 100, out _, out _)); + + // Act + var outcome = engine.TrySelectBranch(DevPlayer, SalvageSkill, tierIndex: 99, ScrapBranch); + + // Assert + Assert.False(outcome.Success); + Assert.Equal(PerkUnlockReasonCodes.UnknownTier, outcome.ReasonCode); + } + + [Fact] + public async Task TrySelectBranch_WhenPlayerNotInStore_ShouldDenyWithPlayerNotFound() + { + // Arrange + await using var factory = new InMemoryWebApplicationFactory(); + _ = factory.CreateClient(); + var (engine, _, _) = CreateEngine(factory); + + // Act + var outcome = engine.TrySelectBranch(UnknownPlayer, SalvageSkill, tierIndex: 1, ScrapBranch); + + // Assert + Assert.False(outcome.Success); + Assert.Equal(PerkUnlockReasonCodes.PlayerNotFound, outcome.ReasonCode); + } + [Fact] public async Task TrySelectBranch_WhenBranchAlreadyChosen_ShouldDenyWithBranchAlreadyChosen() { @@ -125,17 +198,14 @@ public sealed class PerkUnlockEngineTests var (engine, xpStore, perkStore) = CreateEngine(factory); Assert.True(xpStore.TryApplyXpDelta(DevPlayer, SalvageSkill, 450, out _, out _)); Assert.True(engine.TrySelectBranch(DevPlayer, SalvageSkill, 1, ScrapBranch).Success); + var snapAfterPick = perkStore.GetSnapshot(DevPlayer); + Assert.Contains(ScrapPerk, snapAfterPick.UnlockedPerkIds); // Act var outcome = engine.ReevaluateAfterLevelUp(DevPlayer, SalvageSkill, newLevel: 4); // Assert - var perk = Assert.Single(outcome.Events); - Assert.Equal(ScrapPerk, perk.PerkId); - Assert.Equal(PerkUnlockSource.LevelUp, perk.Source); - var snap = perkStore.GetSnapshot(DevPlayer); - Assert.Contains(ScrapPerk, snap.UnlockedPerkIds); - Assert.DoesNotContain(BulkPerk, snap.UnlockedPerkIds); + Assert.Empty(outcome.Events); } [Fact] @@ -164,10 +234,7 @@ public sealed class PerkUnlockEngineTests // Arrange await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); - using var scope = factory.Services.CreateScope(); - var engine = scope.ServiceProvider.GetRequiredService(); - var xpStore = scope.ServiceProvider.GetRequiredService(); - var perkStore = scope.ServiceProvider.GetRequiredService(); + var (engine, xpStore, perkStore) = CreateEngine(factory); Assert.True(xpStore.TryApplyXpDelta(DevPlayer, SalvageSkill, 100, out _, out _)); Assert.True(engine.TrySelectBranch(DevPlayer, SalvageSkill, 1, ScrapBranch).Success); var grant = new SkillProgressionGrantRequest @@ -186,4 +253,35 @@ public sealed class PerkUnlockEngineTests var snap = perkStore.GetSnapshot(DevPlayer); Assert.Contains(ScrapPerk, snap.UnlockedPerkIds); } + + [Fact] + public async Task PostInteract_ResourceNode_AfterTier1PickNearLevel4_ShouldUnlockPerkViaGatherHook() + { + // Arrange + await using var factory = new InMemoryWebApplicationFactory(); + var client = factory.CreateClient(); + var (engine, xpStore, perkStore) = CreateEngine(factory); + Assert.True(xpStore.TryApplyXpDelta(DevPlayer, SalvageSkill, 440, out _, out _)); + Assert.True(engine.TrySelectBranch(DevPlayer, SalvageSkill, 1, ScrapBranch).Success); + var move = new MoveCommandRequest + { + SchemaVersion = MoveCommandRequest.CurrentSchemaVersion, + Target = new PositionVector { X = 10, Y = 0.9, Z = -6 }, + }; + await client.PostAsJsonAsync($"/game/players/{DevPlayer}/move", move); + + // Act + var interact = await client.PostAsJsonAsync( + $"/game/players/{DevPlayer}/interact", + new InteractionRequest + { + SchemaVersion = InteractionRequest.CurrentSchemaVersion, + InteractableId = PrototypeInteractableRegistry.PrototypeResourceNodeAlphaId, + }); + + // Assert + Assert.True(interact.IsSuccessStatusCode); + var snap = perkStore.GetSnapshot(DevPlayer); + Assert.Contains(ScrapPerk, snap.UnlockedPerkIds); + } } diff --git a/server/NeonSprawl.Server/Game/Mastery/IPlayerPerkStateStore.cs b/server/NeonSprawl.Server/Game/Mastery/IPlayerPerkStateStore.cs index fe5509a..758c273 100644 --- a/server/NeonSprawl.Server/Game/Mastery/IPlayerPerkStateStore.cs +++ b/server/NeonSprawl.Server/Game/Mastery/IPlayerPerkStateStore.cs @@ -5,9 +5,15 @@ public interface IPlayerPerkStateStore { PerkStateSnapshot GetSnapshot(string playerId); + /// Whether can receive perk state writes (mirrors skill progression store bucket rules). + bool CanWritePlayer(string playerId); + /// Fails when pick already exists for (skillId, tierIndex) or player cannot be written. bool TrySetBranchPick(string playerId, string skillId, int tierIndex, string branchId); /// Adds perks not already unlocked; fails when player cannot be written. bool TryAddUnlockedPerks(string playerId, IEnumerable perkIds); + + /// Removes a branch pick (engine rollback when perk unlock fails after pick). + bool TryRemoveBranchPick(string playerId, string skillId, int tierIndex); } diff --git a/server/NeonSprawl.Server/Game/Mastery/InMemoryPlayerPerkStateStore.cs b/server/NeonSprawl.Server/Game/Mastery/InMemoryPlayerPerkStateStore.cs index 5d29950..d47a4de 100644 --- a/server/NeonSprawl.Server/Game/Mastery/InMemoryPlayerPerkStateStore.cs +++ b/server/NeonSprawl.Server/Game/Mastery/InMemoryPlayerPerkStateStore.cs @@ -19,6 +19,13 @@ public sealed class InMemoryPlayerPerkStateStore(IOptions o return map; } + /// + public bool CanWritePlayer(string playerId) + { + var key = NormalizePlayerId(playerId); + return key.Length > 0 && byPlayer.ContainsKey(key); + } + /// public PerkStateSnapshot GetSnapshot(string playerId) { @@ -84,6 +91,22 @@ public sealed class InMemoryPlayerPerkStateStore(IOptions o } } + /// + public bool TryRemoveBranchPick(string playerId, string skillId, int tierIndex) + { + var key = NormalizePlayerId(playerId); + var sid = skillId.Trim(); + if (key.Length == 0 || sid.Length == 0 || tierIndex < 1 || !byPlayer.TryGetValue(key, out var inner)) + { + return false; + } + + lock (playerLocks.GetOrAdd(key, _ => new object())) + { + return inner.RemoveBranchPick(sid, tierIndex); + } + } + private static string NormalizePlayerId(string? playerId) { var t = playerId?.Trim(); @@ -117,6 +140,9 @@ public sealed class InMemoryPlayerPerkStateStore(IOptions o public void AddUnlockedPerk(string perkId) => unlockedPerks.Add(perkId); + public bool RemoveBranchPick(string skillId, int tierIndex) => + branchPicks.TryGetValue(skillId, out var tiers) && tiers.Remove(tierIndex); + public PerkStateSnapshot ToSnapshot() { var bySkill = new Dictionary>(StringComparer.Ordinal); diff --git a/server/NeonSprawl.Server/Game/Mastery/MasteryCatalogLoader.cs b/server/NeonSprawl.Server/Game/Mastery/MasteryCatalogLoader.cs index 4a1edd9..1afdf7d 100644 --- a/server/NeonSprawl.Server/Game/Mastery/MasteryCatalogLoader.cs +++ b/server/NeonSprawl.Server/Game/Mastery/MasteryCatalogLoader.cs @@ -289,7 +289,10 @@ public static class MasteryCatalogLoader return new MasteryCatalog(masteryDirectory, tracksBySkillId, perksById, jsonFiles.Length); } - /// Server-only gate: unique tierIndex values must be exactly 1..N (NEO-46 kickoff). + /// + /// Server-only gate: unique tierIndex values must be exactly 1..N (NEO-46 kickoff). + /// Stable tierIndex keys branch picks and path-auto tier evaluation. + /// internal static string? TryGetTierIndexGateError(string filePath, int trackIndex, IReadOnlyList tierIndexValues) { if (tierIndexValues.Count == 0) diff --git a/server/NeonSprawl.Server/Game/Mastery/PerkUnlockEngine.cs b/server/NeonSprawl.Server/Game/Mastery/PerkUnlockEngine.cs index b2579ab..307308d 100644 --- a/server/NeonSprawl.Server/Game/Mastery/PerkUnlockEngine.cs +++ b/server/NeonSprawl.Server/Game/Mastery/PerkUnlockEngine.cs @@ -5,6 +5,7 @@ namespace NeonSprawl.Server.Game.Mastery; /// /// Server-authoritative perk unlock evaluation from skill level + branch picks (NEO-47). /// Tier rule: all branches have empty perkIds ⇒ explicit pick tier; otherwise path-auto when a prior pick tier exists. +/// Keep in sync with tier shape — see . /// public sealed class PerkUnlockEngine( IMasteryCatalogRegistry catalog, @@ -12,7 +13,7 @@ public sealed class PerkUnlockEngine( IPlayerSkillProgressionStore xpStore, ISkillLevelCurve levelCurve) { - /// Selects a branch for a pick tier; unlocks any perks on that branch for the tier. + /// Selects a branch for a pick tier; unlocks tier perks and retroactive path-auto tiers at current level. public PerkBranchSelectOutcome TrySelectBranch( string playerId, string skillIdRaw, @@ -48,6 +49,11 @@ public sealed class PerkUnlockEngine( return Deny(snapshot, PerkUnlockReasonCodes.UnknownBranch); } + if (!perkStore.CanWritePlayer(playerId)) + { + return Deny(snapshot, PerkUnlockReasonCodes.PlayerNotFound); + } + var level = GetSkillLevel(playerId, track.SkillId); if (level < tier.RequiredLevel) { @@ -65,52 +71,40 @@ public sealed class PerkUnlockEngine( } var branch = tier.Branches.First(b => string.Equals(b.BranchId, branchId, StringComparison.Ordinal)); - var events = UnlockPerks(playerId, track.SkillId, tier.TierIndex, branch.BranchId, branch.PerkIds, PerkUnlockSource.BranchPick); - snapshot = perkStore.GetSnapshot(playerId); - return new PerkBranchSelectOutcome(true, null, events, snapshot); - } - - /// Unlocks path-auto tier perks after skill level-up (idempotent). - public PerkReevaluationOutcome ReevaluateAfterLevelUp(string playerId, string skillIdRaw, int newLevel) - { var allEvents = new List(); - var skillId = skillIdRaw.Trim(); - if (skillId.Length == 0 || !catalog.TryGetTrack(skillId, out var track)) - { - return new PerkReevaluationOutcome(allEvents, perkStore.GetSnapshot(playerId)); - } - - foreach (var tier in track.Tiers.OrderBy(static t => t.TierIndex)) - { - if (tier.RequiredLevel > newLevel || !TierIsPathAuto(tier)) - { - continue; - } - - var pathBranchId = GetPathBranchId(perkStore.GetSnapshot(playerId), track, tier); - if (pathBranchId is null) - { - continue; - } - - var branch = tier.Branches.FirstOrDefault(b => - string.Equals(b.BranchId, pathBranchId, StringComparison.Ordinal)); - if (branch is null) - { - continue; - } - - var batch = UnlockPerks( + if (!TryUnlockPerks( playerId, track.SkillId, tier.TierIndex, branch.BranchId, branch.PerkIds, - PerkUnlockSource.LevelUp); - allEvents.AddRange(batch); + PerkUnlockSource.BranchPick, + snapshot, + out var pickEvents)) + { + _ = perkStore.TryRemoveBranchPick(playerId, track.SkillId, tier.TierIndex); + return Deny(perkStore.GetSnapshot(playerId), PerkUnlockReasonCodes.PlayerNotFound); } - return new PerkReevaluationOutcome(allEvents, perkStore.GetSnapshot(playerId)); + allEvents.AddRange(pickEvents); + snapshot = perkStore.GetSnapshot(playerId); + allEvents.AddRange(ApplyPathAutoTiersAtOrBelowLevel(playerId, track, level, snapshot)); + snapshot = perkStore.GetSnapshot(playerId); + return new PerkBranchSelectOutcome(true, null, allEvents, snapshot); + } + + /// Unlocks path-auto tier perks after skill level-up (idempotent). + public PerkReevaluationOutcome ReevaluateAfterLevelUp(string playerId, string skillIdRaw, int newLevel) + { + var skillId = skillIdRaw.Trim(); + if (skillId.Length == 0 || !catalog.TryGetTrack(skillId, out var track)) + { + return new PerkReevaluationOutcome([], perkStore.GetSnapshot(playerId)); + } + + var snapshot = perkStore.GetSnapshot(playerId); + var events = ApplyPathAutoTiersAtOrBelowLevel(playerId, track, newLevel, snapshot); + return new PerkReevaluationOutcome(events, perkStore.GetSnapshot(playerId)); } private PerkBranchSelectOutcome Deny(PerkStateSnapshot snapshot, string reason) => @@ -161,20 +155,69 @@ public sealed class PerkUnlockEngine( return snapshot.TryGetBranchPick(track.SkillId, anchor.TierIndex, out var bid) ? bid : null; } - private IReadOnlyList UnlockPerks( + private List ApplyPathAutoTiersAtOrBelowLevel( + string playerId, + MasteryTrackRow track, + int maxLevel, + PerkStateSnapshot snapshot) + { + var allEvents = new List(); + foreach (var tier in track.Tiers.OrderBy(static t => t.TierIndex)) + { + if (tier.RequiredLevel > maxLevel || !TierIsPathAuto(tier)) + { + continue; + } + + var pathBranchId = GetPathBranchId(snapshot, track, tier); + if (pathBranchId is null) + { + continue; + } + + var branch = tier.Branches.FirstOrDefault(b => + string.Equals(b.BranchId, pathBranchId, StringComparison.Ordinal)); + if (branch is null) + { + continue; + } + + if (!TryUnlockPerks( + playerId, + track.SkillId, + tier.TierIndex, + branch.BranchId, + branch.PerkIds, + PerkUnlockSource.LevelUp, + snapshot, + out var batch)) + { + continue; + } + + allEvents.AddRange(batch); + snapshot = perkStore.GetSnapshot(playerId); + } + + return allEvents; + } + + private bool TryUnlockPerks( string playerId, string skillId, int tierIndex, string branchId, IReadOnlyList perkIds, - PerkUnlockSource source) + PerkUnlockSource source, + PerkStateSnapshot snapshot, + out IReadOnlyList events) { + events = []; if (perkIds.Count == 0) { - return []; + return true; } - var snapshot = perkStore.GetSnapshot(playerId); var newIds = new List(); foreach (var perkId in perkIds) { @@ -186,16 +229,17 @@ public sealed class PerkUnlockEngine( if (newIds.Count == 0) { - return []; + return true; } if (!perkStore.TryAddUnlockedPerks(playerId, newIds)) { - return []; + return false; } - return newIds + events = newIds .Select(pid => new PerkUnlockEvent(playerId, pid, skillId, tierIndex, branchId, source)) .ToList(); + return true; } } diff --git a/server/NeonSprawl.Server/Game/Mastery/PostgresPlayerPerkStateStore.cs b/server/NeonSprawl.Server/Game/Mastery/PostgresPlayerPerkStateStore.cs index 8c3aea7..464eecc 100644 --- a/server/NeonSprawl.Server/Game/Mastery/PostgresPlayerPerkStateStore.cs +++ b/server/NeonSprawl.Server/Game/Mastery/PostgresPlayerPerkStateStore.cs @@ -3,6 +3,24 @@ namespace NeonSprawl.Server.Game.Mastery; /// PostgreSQL-backed perk state keyed by normalized player id (NEO-47). public sealed class PostgresPlayerPerkStateStore(Npgsql.NpgsqlDataSource dataSource) : IPlayerPerkStateStore { + /// + public bool CanWritePlayer(string playerId) + { + var norm = NormalizePlayerId(playerId); + if (norm.Length == 0) + { + return false; + } + + PostgresPerkStateBootstrap.EnsureSchema(dataSource); + using var conn = dataSource.OpenConnection(); + using var cmd = new Npgsql.NpgsqlCommand( + "SELECT 1 FROM player_position WHERE player_id = @pid LIMIT 1;", + conn); + cmd.Parameters.AddWithValue("pid", norm); + return cmd.ExecuteScalar() is not null; + } + /// public PerkStateSnapshot GetSnapshot(string playerId) { @@ -175,6 +193,30 @@ public sealed class PostgresPlayerPerkStateStore(Npgsql.NpgsqlDataSource dataSou return true; } + /// + public bool TryRemoveBranchPick(string playerId, string skillId, int tierIndex) + { + var norm = NormalizePlayerId(playerId); + var sid = skillId.Trim(); + if (norm.Length == 0 || sid.Length == 0 || tierIndex < 1) + { + return false; + } + + PostgresPerkStateBootstrap.EnsureSchema(dataSource); + using var conn = dataSource.OpenConnection(); + using var cmd = new Npgsql.NpgsqlCommand( + """ + DELETE FROM player_mastery_branch_pick + WHERE player_id = @pid AND skill_id = @sid AND tier_index = @tier; + """, + conn); + cmd.Parameters.AddWithValue("pid", norm); + cmd.Parameters.AddWithValue("sid", sid); + cmd.Parameters.AddWithValue("tier", tierIndex); + return cmd.ExecuteNonQuery() > 0; + } + private static bool PlayerExists(Npgsql.NpgsqlConnection conn, string playerIdNormalized, Npgsql.NpgsqlTransaction tx) { using var cmd = new Npgsql.NpgsqlCommand( From 76e710b49136f1d8474e2ec8fa9975a8df879182 Mon Sep 17 00:00:00 2001 From: VinPropane Date: Sun, 17 May 2026 18:46:25 -0400 Subject: [PATCH 5/5] =?UTF-8?q?NEO-47:=20re-review=20=E2=80=94=20follow-up?= =?UTF-8?q?s=20verified,=20approve=20for=20merge?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/reviews/2026-05-17-NEO-47.md | 29 ++++++++++++++++++++++------- 1 file changed, 22 insertions(+), 7 deletions(-) diff --git a/docs/reviews/2026-05-17-NEO-47.md b/docs/reviews/2026-05-17-NEO-47.md index b05cade..0c52fc7 100644 --- a/docs/reviews/2026-05-17-NEO-47.md +++ b/docs/reviews/2026-05-17-NEO-47.md @@ -1,18 +1,20 @@ # Code review — NEO-47 perk unlock engine + PerkState persistence **Date:** 2026-05-17 -**Scope:** Branch `NEO-47-perk-unlock-engine-perkstate-persistence` · commits `e297b3a`–`38774a5` vs `main` +**Scope:** Branch `NEO-47-perk-unlock-engine-perkstate-persistence` · commits `e297b3a`–`0a2a6fe` vs `main` **Base:** `main` -**Follow-up:** Addressed review suggestions (retroactive path-auto on branch pick, deny-code tests, unlock rollback, decomposition docs, gather-hook smoke, nits). +**Follow-up:** Addressed review suggestions in `0a2a6fe` (retroactive path-auto on branch pick, deny-code tests, unlock rollback, decomposition docs, gather-hook smoke, nits). + +**Re-review (2026-05-17):** Verified follow-up commit against prior suggestions; no blocking regressions; **177** server tests pass. ## Verdict -**Approve with nits** +**Approve** ## Summary -This change delivers server-authoritative perk state (`IPlayerPerkStateStore` in-memory + Postgres `V004`), a `PerkUnlockEngine` with explicit tier-1 branch picks and path-auto tier-2 unlocks for prototype salvage, and a level-up hook inside `SkillProgressionGrantOperations.TryApplyGrant` wired through HTTP POST, gather interact, and existing XP grant helpers. Tests cover deny paths, reevaluation idempotency, Postgres persistence across factories, and an HTTP grant smoke that crosses level 4 after a tier-1 pick. All **172** server tests pass locally. Overall risk is moderate-low: new persistence tables and grant-path side effects, but no public perk HTTP yet (NEO-48) and prototype catalog remains a single track. +Server-authoritative perk state (`IPlayerPerkStateStore` in-memory + Postgres `V004`), `PerkUnlockEngine` (tier-1 picks, path-auto tier-2, retroactive path-auto after pick at current level), and level-up re-evaluation in `SkillProgressionGrantOperations` (HTTP POST, gather interact, mission/refine helpers). Follow-up commit adds `ApplyPathAutoTiersAtOrBelowLevel`, branch-pick rollback on perk write failure, `CanWritePlayer` / `TryRemoveBranchPick`, expanded deny tests, gather-hook smoke, and E2.M3 doc alignment. All **177** server tests pass locally. Ready for merge from a code perspective; perk HTTP remains **NEO-48**. ## Documentation checked @@ -24,11 +26,24 @@ This change delivers server-authoritative perk state (`IPlayerPerkStateStore` in | [`docs/decomposition/modules/client_server_authority.md`](../decomposition/modules/client_server_authority.md) | **Matches** — unlock evaluation and persistence remain server-side; client unchanged until NEO-48. | | [`docs/plans/NEO-46-implementation-plan.md`](../plans/NEO-46-implementation-plan.md) | **Matches** — engine consumes `IMasteryCatalogRegistry` and repo catalog; no loader regression in diff. | -Register/tracking: update E2.M3 row and module doc when merging (non-blocking doc follow-up). +Register/tracking: E2.M3 module doc and alignment row updated in follow-up (`0a2a6fe`). ## Blocking issues -None. +None (initial review and re-review). + +## Re-review (2026-05-17) + +| Prior item | Status | +|------------|--------| +| Retroactive path-auto after branch pick | **Verified** — `ApplyPathAutoTiersAtOrBelowLevel` called from `TrySelectBranch`; test `TrySelectBranch_AtLevel4AfterXpGate_ShouldUnlockTier2PerkWithoutExtraGrant`. | +| Deny-code tests (`unknown_track`, `unknown_tier`, `player_not_found`) | **Verified** — three new `[Fact]` methods in `PerkUnlockEngineTests.cs`. | +| Unlock rollback on store failure | **Verified** — `TryRemoveBranchPick` + deny `player_not_found` when `TryUnlockPerks` fails after pick. | +| Decomposition docs | **Verified** — `E2_M3_MasteryAndPerkUnlocks.md` NEO-47 handoff; alignment table row updated. | +| Gather-hook smoke | **Verified** — `PostInteract_ResourceNode_AfterTier1PickNearLevel4_ShouldUnlockPerkViaGatherHook` (440 + 10 XP gather). | +| Test scope / nits | **Verified** — singleton resolve from `factory.Services`; loader cross-ref on `TryGetTierIndexGateError`. | + +**New issues from follow-up:** None blocking. Optional nit retained below (`unknown_track` for empty ids). Minor note: path-auto unlock events emitted from `TrySelectBranch` use `PerkUnlockSource.LevelUp` (same as reevaluate path) — acceptable for NEO-49 to refine if telemetry needs a distinct source for retroactive unlocks. ## Suggestions @@ -51,7 +66,7 @@ None. # From repo root dotnet test NeonSprawl.sln --filter "FullyQualifiedName~PerkUnlock|FullyQualifiedName~PerkState" -# Full server suite (recommended before merge) +# Full server suite (177 tests at re-review) dotnet test NeonSprawl.sln # Postgres integration (when ConnectionStrings__NeonSprawl is set)