# .NET
bin/
# Allow GdUnit4 CLI scripts (path contains …/gdUnit4/bin/, not build output).
!client/addons/gdUnit4/bin/
!client/addons/gdUnit4/bin/**
obj/
out/
*.user
*.suo
*.userosscache
.vs/

# Godot 4
.import/
export_presets.cfg
*.translation
# Mono build artifacts if you enable C# on the client later
client/.godot/
client/reports/
client/addons/gdUnit4/GdUnitRunner.cfg

# OS / editor
.DS_Store
*.swp
.idea/

# Local secrets
.env
.env.*.local

# Content validation (optional local venv)
.venv-content/
/.venv-gd

# VS Code / Cursor — machine-local settings (e.g. Godot editor path)
.vscode/settings.json

# VS Code C# Dev Tools - Auto-generated runners
.vscodecsdt/
