# NEO-53 — Implementation plan

## Story reference

| Field | Value |
|--------|--------|
| **Key** | NEO-53 |
| **Title** | E3.M3: GET world item-definitions + Bruno |
| **Linear** | https://linear.app/neon-sprawl/issue/NEO-53/e3m3-get-world-item-definitions-bruno |
| **Module** | [E3.M3 — ItemizationAndInventorySchema](../decomposition/modules/E3_M3_ItemizationAndInventorySchema.md) · Epic 3 Slice 1 (E3M3-04) |
| **Branch** | `NEO-53-get-world-item-definitions-bruno` |
| **Precursor** | [NEO-52](https://linear.app/neon-sprawl/issue/NEO-52) — `IItemDefinitionRegistry` + DI (**Done** on `main`) |
| **Pattern** | [NEO-36](https://linear.app/neon-sprawl/issue/NEO-36) — `GET /game/world/skill-definitions` |

## Kickoff clarifications

| Topic | Question | Agent recommendation | Answer |
|--------|----------|----------------------|--------|
| **JSON row fields** | Expose required five only vs all schema fields (optional nullables)? | **Required five only** — prototype rows omit `rarity` / `bindPolicy` / `durabilityMax`; mirrors NEO-36 exposing loaded catalog fields only. | **User:** required five only. |
| **Route path** | `/game/world/…` vs `/game/content/…`? | **`GET /game/world/item-definitions`** — E3M3 backlog + parallel to `skill-definitions`. | **User:** world path. |
| **Manual QA doc** | Add `docs/manual-qa/NEO-53.md`? | **Yes** — user-visible HTTP surface; same pattern as NEO-36. | **User:** yes. |

## Goal, scope, and out-of-scope

**Goal:** Expose a stable, read-only JSON endpoint that returns all loaded prototype item definitions for dev tooling, Bruno, manual QA, and future client/codegen, backed by **`IItemDefinitionRegistry`** without duplicating catalog truth outside the server.

**In scope (from Linear + E3M3-04):**

- **`GET /game/world/item-definitions`** with versioned envelope (`schemaVersion` **1**, **`items`** array).
- Row fields: **`id`**, **`displayName`**, **`prototypeRole`**, **`stackMax`**, **`inventorySlotKind`** (camelCase JSON).
- Items ordered by **`id`** ordinal, matching **`GetDefinitionsInIdOrder()`**.
- Bruno folder `bruno/neon-sprawl-server/item-definitions/`.
- `docs/manual-qa/NEO-53.md`.
- `server/README.md` section.
- API integration tests (AAA).

**Out of scope (from Linear):**

- Per-player inventory mutation ([NEO-54+](E3M3-prototype-backlog.md)).
- Optional schema fields (`rarity`, `bindPolicy`, `durabilityMax`) until content ships them.
- Client HUD.

## Acceptance criteria checklist

- [x] GET returns all **six** prototype defs with **`schemaVersion`** **1**.
- [x] Bruno happy path documented and runnable against dev server.
- [x] Automated API tests (AAA) assert six ids, id order, and spot-check metadata.

## Technical approach

1. **Route:** **`GET /game/world/item-definitions`** — parameterless read; inject **`IItemDefinitionRegistry`** only (not `ItemDefinitionCatalog`).

2. **Response shape:** Top-level **`schemaVersion`** (`ItemDefinitionsListResponse.CurrentSchemaVersion` = **1**) plus **`items`** array. Each row maps from **`ItemDefRow`**: **`id`**, **`displayName`**, **`prototypeRole`**, **`stackMax`**, **`inventorySlotKind`**. Do **not** emit optional null fields on this contract.

3. **Ordering:** Build list from **`registry.GetDefinitionsInIdOrder()`** (already ordinal by id). Tests assert exact id sequence:

   `contract_handoff_token`, `field_stim_mk0`, `prototype_armor_shell`, `refined_plate_stock`, `scrap_metal_bulk`, `survey_drone_kit`.

4. **Implementation:** New **`ItemDefinitionsWorldApi`** + **`ItemDefinitionsListDtos.cs`** in `Game/Items/` (mirror [`SkillDefinitionsWorldApi`](../../server/NeonSprawl.Server/Game/Skills/SkillDefinitionsWorldApi.cs)). Wire **`app.MapItemDefinitionsWorldApi()`** from **`Program.cs`** next to **`MapSkillDefinitionsWorldApi()`**.

5. **Bruno:** `bruno/neon-sprawl-server/item-definitions/` with **`Get item definitions.bru`** + **`folder.bru`**. Tests: 200, JSON, **`schemaVersion` 1**, **`items.length === 6`**, ascending id order, frozen six ids present, spot-check **`scrap_metal_bulk`** (`stackMax` 999, `prototypeRole` `material`).

6. **Docs:** `docs/manual-qa/NEO-53.md` (mirror NEO-36). Update **`server/README.md`** item section with GET + curl. Update [E3_M3](E3_M3_ItemizationAndInventorySchema.md) **Related implementation slices** and [documentation_and_implementation_alignment.md](documentation_and_implementation_alignment.md) E3.M3 row when landed.

## Files to add

| Path | Purpose |
|------|---------|
| `server/NeonSprawl.Server/Game/Items/ItemDefinitionsWorldApi.cs` | `Map*` extension registering GET route; maps registry → JSON. |
| `server/NeonSprawl.Server/Game/Items/ItemDefinitionsListDtos.cs` | Versioned response + row DTOs for JSON serialization. |
| `server/NeonSprawl.Server.Tests/Game/Items/ItemDefinitionsWorldApiTests.cs` | HTTP integration: 200, schema v1, six ids in order, spot-check rows. |
| `bruno/neon-sprawl-server/item-definitions/Get item definitions.bru` | Manual / Bruno verification against dev server. |
| `bruno/neon-sprawl-server/item-definitions/folder.bru` | Bruno folder metadata (match `skill-definitions`). |
| `docs/manual-qa/NEO-53.md` | Checklist: start server, curl GET, confirm six ids + spot-check. |

## Files to modify

| Path | Rationale |
|------|-----------|
| `server/NeonSprawl.Server/Program.cs` | Register `MapItemDefinitionsWorldApi()` alongside other game APIs. |
| `server/README.md` | Document `GET /game/world/item-definitions`, curl example, links to plan/manual QA/Bruno. |
| `docs/decomposition/modules/E3_M3_ItemizationAndInventorySchema.md` | **Related implementation slices** — HTTP read model bullet (NEO-53). |
| `docs/decomposition/modules/documentation_and_implementation_alignment.md` | E3.M3 row — note NEO-53 HTTP projection when landed. |

## Tests

| Test file | What it covers |
|-----------|----------------|
| `server/NeonSprawl.Server.Tests/Game/Items/ItemDefinitionsWorldApiTests.cs` | **Integration:** `GET /game/world/item-definitions` via **`InMemoryWebApplicationFactory`**; **`ReadFromJsonAsync`**; assert **`schemaVersion` 1**; **`items`** count **6**; ordered **`id`** list equals frozen six (ordinal); spot-check **`scrap_metal_bulk`** (`displayName`, `stackMax` 999, `prototypeRole` `material`, `inventorySlotKind` `bag`) and **`prototype_armor_shell`** (`inventorySlotKind` `equipment`). **AAA** per [csharp-style](../../.cursor/rules/csharp-style.md). |

Bruno scripts complement automated tests for manual dev-server verification.

## Open questions / risks

| Question / risk | Agent recommendation | Status |
|-----------------|----------------------|--------|
| **Linear blockedBy NEO-52** | Rebase/branch from **`main`** where NEO-52 is merged (already on `main` at kickoff). | `adopted` |
| **Optional fields later** | When content adds `rarity` / bind / durability, bump **`schemaVersion`** or extend v1 with documented null semantics in a follow-up issue. | `deferred` |

None blocking.
