namespace NeonSprawl.Server.Game.Targeting;

/// <summary>Serialized <c>validity</c> strings for <see cref="PlayerTargetStateResponse"/> (NEO-23).</summary>
public static class TargetValidity
{
    public const string None = "none";
    public const string Ok = "ok";
    public const string OutOfRange = "out_of_range";
    public const string InvalidTarget = "invalid_target";
}
