# E7.M4 — ContractMissionGenerator

## Summary

| Field | Value |
|--------|--------|
| **Module ID** | E7.M4 |
| **Epic** | [Epic 7 — Quest / Faction](../epics/epic_07_quest_faction.md) |
| **Stage target** | Pre-production |
| **Status** | Planned (see [dependency register](module_dependency_register.md)) |

## Purpose

Semi-procedural repeatable contracts from templates, keyed by zone difficulty ([E4.M1](E4_M1_ZoneGraphAndTravelRules.md)), encounter templates ([E5.M3](E5_M3_EncounterAndRewardTables.md)), and faction state ([E7.M3](E7_M3_FactionReputationLedger.md)).

## Responsibilities

- Emit validated `ContractTemplate` instances from `ContractSeed`; record `ContractOutcome`.

## Key contracts

| Contract | Role |
|----------|------|
| `ContractTemplate` | Parameterized mission skeleton. |
| `ContractSeed` | RNG or daily seed inputs. |
| `ContractOutcome` | Completion and reward linkage. |

## Module dependencies

- **E4.M1** — ZoneGraphAndTravelRules.
- **E5.M3** — EncounterAndRewardTables.
- **E7.M3** — FactionReputationLedger.

## Dependents (by design)

- Live ops and content pipelines; validate against economy/parity rules per epic.

## Related implementation slices

Epic 7 **Slice 4** — `contract_issued`, `contract_complete`, reward anomalies.

## Source anchors

- Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 7.
- [Module dependency register](module_dependency_register.md)
