# Phase Execution Plan

Turns high-level phase gates into executable checklists.

## Phase 1 - Prototype (Core Fun Proof)

### Required Outcomes

- Movement and interaction loop works in shared space.
- Locked isometric camera works (follow, zoom, no rotation).
- Combat MVP, 3-skill progression, gather->craft loop, and onboarding quests work.
- Security-zone PvP optionality and parity policy are demonstrable.

### Pass/Fail Checklist

- [ ] Core fun gate validated
- [ ] Readability gate validated
- [ ] Progression gate validated
- [ ] Crafting relevance gate validated
- [ ] PvP optionality gate validated

## Phase 2 - Pre-production (Build the Machine)

### Required Outcomes

- Service contracts and world/zone architecture are implementation-ready.
- Content pipeline and validation tooling can ship safe changes.
- Vertical slice quality bar achieved.
- Solo-dev delivery governance is operating with stable cadence.

### Stage Gates

- [ ] Gate A - Architecture Readiness
- [ ] Gate B - Pipeline Readiness
- [ ] Gate C - Vertical Slice Readiness
- [ ] Gate D - Production Readiness

## Phase 3 - Production

### Required Outcomes

- Zone/content expansion proceeds with telemetry-driven tuning.
- Social systems and repeatable mid/endgame loops are live in staged cohorts.

### Readiness Checks

- [ ] Throughput targets are sustained
- [ ] KPI trends support continued rollout

## Phase 4 - Launch and Live Ops

### Required Outcomes

- Infrastructure, onboarding, trust/safety, and operations are launch-ready.
- 6-12 month live roadmap is defined and feasible for solo operation.

### Readiness Checks

- [ ] Operational runbooks complete
- [ ] Launch metrics and alerts active
- [ ] Post-launch content cadence plan approved
