namespace NeonSprawl.Server.Game.PositionState;

/// <summary>Stable <c>reasonCode</c> strings for <see cref="MoveCommandRejectedResponse"/> (telemetry / client logging).</summary>
public static class MoveCommandReasonCodes
{
    public const string HorizontalStepExceeded = "horizontal_step_exceeded";
    public const string VerticalStepExceeded = "vertical_step_exceeded";
    public const string OutOfBounds = "out_of_bounds";
}
