namespace NeonSprawl.Server.Game.PositionState;

/// <summary>
/// Serializable position in world space (JSON property names <c>x</c>, <c>y</c>, <c>z</c>).
/// </summary>
public sealed class PositionVector
{
    public double X { get; init; }
    public double Y { get; init; }
    public double Z { get; init; }
}
