meta {
  name: POST branch select deny level too low
  type: http
  seq: 3
}

docs {
  NEO-48: salvage tier 1 requires skill level 2. Pre-request resets dev-local-1 via POST …/__dev/mastery-fixture.
}

script:pre-request {
  const axios = require("axios");
  const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
  const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
  const jsonHeaders = { headers: { "Content-Type": "application/json" } };
  const reset = await axios.post(
    `${baseUrl}/game/players/${playerId}/__dev/mastery-fixture`,
    {
      schemaVersion: 1,
      resetPerkState: true,
      skillXp: { salvage: 0 },
    },
    jsonHeaders,
  );
  if (reset.status !== 200 || reset.data?.applied !== true) {
    throw new Error(`mastery fixture reset failed: ${reset.status} ${JSON.stringify(reset.data)}`);
  }
}

post {
  url: {{baseUrl}}/game/players/{{playerId}}/perk-state
  body: json
  auth: none
}

body:json {
  {
    "schemaVersion": 1,
    "skillId": "salvage",
    "tierIndex": 1,
    "branchId": "scrap_efficiency"
  }
}

tests {
  test("denies with level_too_low when salvage below gate", function () {
    expect(res.getStatus()).to.equal(200);
    const body = res.getBody();
    expect(body.schemaVersion).to.equal(1);
    expect(body.selected).to.equal(false);
    expect(body.reasonCode).to.equal("level_too_low");
    expect(body.unlockedEvents).to.be.an("array").that.is.empty;
    expect(body.perkState.branchPicks).to.be.an("array").that.is.empty;
  });
}
