namespace NeonSprawl.Server.Game.AbilityInput;

/// <summary>Stable prototype ability id constants for tests and fixtures (NEO-29). Allowlist validation uses <see cref="Combat.IAbilityDefinitionRegistry"/>.</summary>
public static class PrototypeAbilityRegistry
{
    public const string PrototypePulse = "prototype_pulse";
    public const string PrototypeGuard = "prototype_guard";
    public const string PrototypeDash = "prototype_dash";
    public const string PrototypeBurst = "prototype_burst";
}
