namespace NeonSprawl.Server.Game.Gigs;

/// <summary>NEO-44: prototype combat defeat → main gig XP (outside E2.M2 skill progression).</summary>
public static class GigProgressionConstants
{
    /// <summary>All players implicitly main this gig until loadout/hub swap lands.</summary>
    public const string PrototypeMainGigId = "breach";

    public const int CombatDefeatXpAmount = 25;

    /// <summary>Fixed until gig level-curve content exists (NEO-37 pre-curve pattern).</summary>
    public const int PrototypeFixedLevel = 1;
}
