namespace NeonSprawl.Server.Game.AbilityInput;

/// <summary>Legacy prototype global cooldown constant (NEO-32); superseded by per-ability catalog durations (NEO-82).</summary>
public static class AbilityPrototypeCooldown
{
    /// <summary>Former global duration; kept for historical test/doc references — cast uses catalog <c>cooldownSeconds</c>.</summary>
    [Obsolete("Use ability catalog cooldownSeconds on successful combat resolve (NEO-82).")]
    public static readonly TimeSpan GlobalDuration = TimeSpan.FromSeconds(3);
}
