using System.Text.Json.Serialization;

namespace NeonSprawl.Server.Game.Combat;

/// <summary>JSON body for <c>GET /game/world/combat-targets</c> (NEO-83).</summary>
public sealed class CombatTargetsListResponse
{
    public const int CurrentSchemaVersion = 1;

    [JsonPropertyName("schemaVersion")]
    public int SchemaVersion { get; init; } = CurrentSchemaVersion;

    /// <summary>Prototype combat dummies ordered by stable <c>targetId</c> (ordinal).</summary>
    [JsonPropertyName("targets")]
    public required IReadOnlyList<CombatTargetJson> Targets { get; init; }
}

/// <summary>One row in the read-only combat target HP projection.</summary>
public sealed class CombatTargetJson
{
    [JsonPropertyName("targetId")]
    public required string TargetId { get; init; }

    [JsonPropertyName("maxHp")]
    public required int MaxHp { get; init; }

    [JsonPropertyName("currentHp")]
    public required int CurrentHp { get; init; }

    [JsonPropertyName("defeated")]
    public required bool Defeated { get; init; }
}
