neon-sprawl-archived/docs
don 31bce2b344 Lock client scripting to GDScript; document in README and tech stack
- State GDScript as the locked choice for Godot client code
- Summary tables and client README note standard (non-.NET) Godot build
- Server/client contract via Protobuf or JSON spike, not shared C# on client

Made-with: Cursor
2026-03-29 19:36:18 -04:00
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architecture Lock client scripting to GDScript; document in README and tech stack 2026-03-29 19:36:18 -04:00
decomposition Complete Neon Sprawl rename and server project defaults. 2026-03-29 17:24:35 -04:00