- State GDScript as the locked choice for Godot client code - Summary tables and client README note standard (non-.NET) Godot build - Server/client contract via Protobuf or JSON spike, not shared C# on client Made-with: Cursor |
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| .. | ||
| scenes | ||
| scripts | ||
| README.md | ||
| icon.svg | ||
| project.godot | ||
README.md
Neon Sprawl — Godot client
Open this client/ directory as a project in Godot 4.2+ (4.x recommended). Use the standard Godot build (not the .NET build)—client code is GDScript (.gd).
- Main scene:
scenes/main.tscn(bootstrapscripts/main.gd). - Networking will use WebSocket or TCP to the C# server; authoritative logic stays on the server per
docs/architecture/tech_stack.md.
First run
- Install Godot 4.x.
- In the project manager, Import and select
client/project.godot. - Press F5 to run the main scene.