neon-sprawl-archived/client
don 31bce2b344 Lock client scripting to GDScript; document in README and tech stack
- State GDScript as the locked choice for Godot client code
- Summary tables and client README note standard (non-.NET) Godot build
- Server/client contract via Protobuf or JSON spike, not shared C# on client

Made-with: Cursor
2026-03-29 19:36:18 -04:00
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scenes Update README and documentation to reflect project rebranding to "Neon Sprawl". Revise links to vision plan and adjust references in tech stack and decomposition documents. Enhance README with repository layout and instructions for running the server and client. 2026-03-29 17:23:00 -04:00
scripts Update README and documentation to reflect project rebranding to "Neon Sprawl". Revise links to vision plan and adjust references in tech stack and decomposition documents. Enhance README with repository layout and instructions for running the server and client. 2026-03-29 17:23:00 -04:00
README.md Lock client scripting to GDScript; document in README and tech stack 2026-03-29 19:36:18 -04:00
icon.svg Update README and documentation to reflect project rebranding to "Neon Sprawl". Revise links to vision plan and adjust references in tech stack and decomposition documents. Enhance README with repository layout and instructions for running the server and client. 2026-03-29 17:23:00 -04:00
project.godot Update README and documentation to reflect project rebranding to "Neon Sprawl". Revise links to vision plan and adjust references in tech stack and decomposition documents. Enhance README with repository layout and instructions for running the server and client. 2026-03-29 17:23:00 -04:00

README.md

Neon Sprawl — Godot client

Open this client/ directory as a project in Godot 4.2+ (4.x recommended). Use the standard Godot build (not the .NET build)—client code is GDScript (.gd).

  • Main scene: scenes/main.tscn (bootstrap scripts/main.gd).
  • Networking will use WebSocket or TCP to the C# server; authoritative logic stays on the server per docs/architecture/tech_stack.md.

First run

  1. Install Godot 4.x.
  2. In the project manager, Import and select client/project.godot.
  3. Press F5 to run the main scene.