neon-sprawl-archived/client/scripts/main.gd

30 lines
1.1 KiB
GDScript

extends Node3D
## NS-14: client-only click-to-move. Provisional until authoritative movement sync (server / MoveCommand).
@onready var _camera: Camera3D = $World/Camera3D
@onready var _nav_agent: NavigationAgent3D = $Player/NavigationAgent3D
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
var mb := event as InputEventMouseButton
if mb.button_index == MOUSE_BUTTON_LEFT and mb.pressed:
_try_set_move_target(mb.position)
func _try_set_move_target(screen_pos: Vector2) -> void:
var origin: Vector3 = _camera.project_ray_origin(screen_pos)
var ray_dir: Vector3 = _camera.project_ray_normal(screen_pos)
var to: Vector3 = origin + ray_dir * 2000.0
var query := PhysicsRayQueryParameters3D.create(origin, to)
query.collision_mask = 1
var space: PhysicsDirectSpaceState3D = get_world_3d().direct_space_state
var hit: Dictionary = space.intersect_ray(query)
if hit.is_empty():
return
var collider: Variant = hit.get("collider")
if collider is Node and (collider as Node).is_in_group("walkable"):
_nav_agent.target_position = hit.position