Add locked C# / .NET 8 + Godot baseline in docs/architecture/tech_stack.md and README; link stack from vision plan and decomposition index. Fix vision plan module graph and lists: include E1.M4 (AbilityInputScaffold) after E5.M1 and E2.M3 in pre-production additions; update Solo-Dev build order accordingly. Made-with: Cursor |
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| cyberpunk_mmo_vision_86a57ef3.plan.md | ||
README.md
Untitled Cyberpunk MMO
Planning and vision for a classless, crafting-focused cyberpunk MMORPG (solo-dev scope). See cyberpunk_mmo_vision_86a57ef3.plan.md.
Tech stack (locked)
| Area | Choice |
|---|---|
| Client | Godot 4.x |
| Game server | C# / .NET 8 (ASP.NET Core), PostgreSQL, Protobuf (JSON OK for earliest spike) |
| Content | JSON/YAML + JSON Schema in CI |
Full rationale and constraints: docs/architecture/tech_stack.md.
Decomposition
Epic-level breakdown: docs/decomposition/README.md.