# Phase Execution Plan Turns high-level phase gates into executable checklists. ## Phase 1 - Prototype (Core Fun Proof) ### Required Outcomes - Movement and interaction loop works in shared space. - Locked isometric camera works (follow, zoom, no rotation). - Combat MVP, 3-skill progression, gather->craft loop, and onboarding quests work. - Security-zone PvP optionality and parity policy are demonstrable. ### Pass/Fail Checklist - [ ] Core fun gate validated - [ ] Readability gate validated - [ ] Progression gate validated - [ ] Crafting relevance gate validated - [ ] PvP optionality gate validated ## Phase 2 - Pre-production (Build the Machine) ### Required Outcomes - Service contracts and world/zone architecture are implementation-ready. - Content pipeline and validation tooling can ship safe changes. - Vertical slice quality bar achieved. - Solo-dev delivery governance is operating with stable cadence. ### Stage Gates - [ ] Gate A - Architecture Readiness - [ ] Gate B - Pipeline Readiness - [ ] Gate C - Vertical Slice Readiness - [ ] Gate D - Production Readiness ## Phase 3 - Production ### Required Outcomes - Zone/content expansion proceeds with telemetry-driven tuning. - Social systems and repeatable mid/endgame loops are live in staged cohorts. ### Readiness Checks - [ ] Throughput targets are sustained - [ ] KPI trends support continued rollout ## Phase 4 - Launch and Live Ops ### Required Outcomes - Infrastructure, onboarding, trust/safety, and operations are launch-ready. - 6-12 month live roadmap is defined and feasible for solo operation. ### Readiness Checks - [ ] Operational runbooks complete - [ ] Launch metrics and alerts active - [ ] Post-launch content cadence plan approved