feature/ns-14-click-to-move #4

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don merged 4 commits from feature/ns-14-click-to-move into main 2026-03-29 22:09:31 -04:00
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don added 4 commits 2026-03-29 22:09:25 -04:00
2aabcb969a chore(cursor): require explicit user approval before git commit
Add commit-and-review rule; align story-kickoff and git-workflow with it.

Made-with: Cursor
343592541a feat(client): NS-14 click-to-move with NavigationAgent3D
- Main scene: floor, obstacle, nav mesh, camera, CharacterBody3D + agent
- Click-to-move on walkable group; pick mask avoids avatar self-hit
- player.gd drives path following; README and plan AC updated

Made-with: Cursor
64092566a4 fix(client): reliable NS-14 click-to-move without NavigationMesh
- Drive movement with horizontal steering + move_and_slide toward click goal
- Remove NavigationRegion3D / NavigationAgent3D; obstacle interaction is slide
- main.gd: raycast to walkable, Player.set_move_goal; viewport camera + mouse
- Scene: explicit physics layers/mask on floor, obstacle, player
- Docs: Godot 4.6 baseline, README + NS-14 plan + tech_stack; Godot .import/.uid

Made-with: Cursor
don merged commit 707129b38e into main 2026-03-29 22:09:31 -04:00
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Reference: don/neon-sprawl-archived#4
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